Murphy's Law And Ns

DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
edited November 2002 in NS General Discussion
<div class="IPBDescription">If it can go wrong it will...</div> Applied to being a marine...

1. There will always be a cloaked onos around the corner.

2. You will always get attacked when you decided to reload.

3. If you forget to look in that one dark corner, it means you missed 5 skulks waiting for you.

4. There’s never a gun at spawn until you beg for it.

5. You will never find action until you've ran out of ammo from shooting walls and pipes.

6. You will always get your med pack right after 5 skulks have eaten you.

7. If you start building anything, you will immediately be attacked.

8. The worst player is always COM.

9. As soon as your base is made, it will be surrounded by offense towers and spore clouds.

10. By the time you get the gun and armor you want, your base is charged by five onos.

Comments

  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    dont forget this one:

    The first plan of attack never survives the first conflict, intact.
  • Dark_QuartzDark_Quartz Join Date: 2002-11-09 Member: 7950Members
    Why not the Chaos Theory? Any thing and everything can go wrong with the game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->.
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    someone add a Malcom's Fringe to this.

    <span style='font-size:8pt;line-height:100%'>read Jurassic Park dammmit! </span>

    LM
  • KizKiz Join Date: 2002-11-06 Member: 7236Members
    If Kiz is on your team, he will always be the first to die in any squad, will always be the first to ask for a welder and then never use it outside of the base, and your team will lose.

    Trust me, I know these things... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
    Yama did a set of these awhile back

    <a href='http://hive.readyroom.org/writing/index.html' target='_blank'>http://hive.readyroom.org/writing/index.html</a>
  • wRavenwRaven Join Date: 2002-11-03 Member: 6482Members
    If your attack is going really well, it's an ambush.

    The enemy diversion you're ignoring is their main attack.

    The enemy invariably attacks on two occasions: when they're ready. & when you're not

    A retreating enemy is probably just falling back and regrouping.

    When you have secured the area, make sure the enemy knows it too.

    Anything you do can get you killed, including nothing.

    Make it too tough for the enemy to get in, and you won't be able to get out

    The one item you need is always in short supply.

    When in doubt, empty your magazine.

    Whenever you lose contact with the enemy, look behind you.

    If you can keep your head while those around you are losing theirs, you may have misjudged the situation.

    So he said, "Cheer up: it could be worse!" So we cheered up. And it got worse.

    The ammo you need "NOW" is on the "Next" airdrop

    If all else fails, hide.

    The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.

    Every command which can be misunderstood, will be.
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    Suggestions:
    Don't waste ammo.
    Don't move unless needed.
    Don't build when in doubt.
    Listen for enemys.
    If it isn't priority(your not under attack) avoid voice requests, type them in to avoid enemys hearing you.
    When I doubt shoot anything that would be out of the ordinary or a good spot(includes well lit places).
    Never try to find cloaked enemys with your knife.. I have got too many cloaked onos kills that way.
    Never knife anything if it can be avoided.
    When you have a commander that has less skill then you and your SURE, eject him, the button is there for a reason.
    Always try to be in the middle, the middle man dies last.
    No such thing as a clear hallway.
    Enemys that vanish could be cloaked, don't just think they redemted.

    I didn't feel like being a downer so a few *cough* pages *cough* of suggestions wouldn't hurt.
  • DeadlyFreezeDeadlyFreeze Join Date: 2002-11-04 Member: 6915Members
    edited November 2002
    some people just dont pick up on when people are joking around *sigh*
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