HL1 open_gl cvars
chubbysteve
Join Date: 2002-10-14 Member: 1496Members, Constellation
<div class="IPBDescription">looked around to no avail</div>Are there are any cvars in hl1 to adjust the anti aliasing and anisotropic filtering?
I'm on a ati radeon mobility chip (no driver updates) so I haxed it with the dlls from normal ati driver releases, but I don't have a graphics card properties dialogue because of it.
Mod can delete if the answer is a simple no. Cheers!
Edit: not just cvars, .cfg files I could edit?
I'm on a ati radeon mobility chip (no driver updates) so I haxed it with the dlls from normal ati driver releases, but I don't have a graphics card properties dialogue because of it.
Mod can delete if the answer is a simple no. Cheers!
Edit: not just cvars, .cfg files I could edit?
Comments
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->set the rendering mode: in order from lowest quality (fastest) to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the 1st two as low and high quality for hardware that supports bilinear filetering, and the 2nd two as low and high quality for hardware that supports trilinear filtering.<!--QuoteEnd--></div><!--QuoteEEnd-->
gl_texturemode GL_LINEAR_MIPMAP_LINEAR <- This would be the highest setting.
Halflife is limited to trillinear texture filtering not "anisotropic filtering".
Anything more recent and it'll be through driver forcing.
Anti aliasing is good for screenshots!