"white.bmp not found"
Merkaba Digital HarmonyMembers, Retired Developer, NS1 Playtester Join Date: 2002-01-24 Member: 22Posts: 2,571
Trouble compiling smdHi,
I'm having trouble compiling a model; I keep getting the error "(texturemappath)/..\white.bmp not found". A previous iteration of the same model compiled fine. I am using studio max 8 with some HL2 exporters.
triangle reversed (0.445684 0.136218 0.913598)
triangle reversed (0.445684 0.913598 0.136218)
************ ERROR ************
C:\GameDesign\Apps\HLModel\Models\ship\maps/..\white.bmp not found
C:\GameDesign\Apps\HLModel\Studio MDL>copy "..\Models\ship\ship.md
1 file(s) copied.
I do not use white.bmp anywhere, and it is not in either of my smds. It IS however in studiomdl.exe, on the same line as the 'triangle reversed' part. It looks like:
..\white.bmp triangle reversed (%f %f %f)
I have no idea what is wrong. I have done an STL check on my model and its fine, no errors at all.
"I am the woodsie lord, the Trickster of legend. If you be thirsty, flesh thing, drink of me. If you be hungry, then feed, for I am the honey-maker and the jacksberry." ~ The Trickster, Thief: The Dark Project (1998)