Wow, speak of the devil, NSLearn. I, and a couple others, were talking about NSLearn. I am willing to host it, and keep it maintained. Only problem is that NSLearn.net is still registered, so I need either the owner of the domain to come forth, or we need a new one.
nslearn is still host ....... <a href="http://nslearn.readyroom.org/" target="_blank">http://nslearn.readyroom.org/</a>
I help with people in commanding since my clan died off and I have no interest in scrims (if possible) if anyone read this I would help 1on1 through my own if you PM me
Sarisel.::' ( O ) ';:-. .-.:;' ( O ) '::.Join Date: 2003-07-30Member: 18557Members, Constellation
edited January 2007
The problem with nslearn articles is that they only represent a fraction of what there is to learn about the game. They are also often outdated and incomplete. People also don't like to read or misinterpret what they read, which is why a coaching system is needed.
I'm in the process of writing some CPL commanding guides for www.ninelegends.com but unfortunately they may be usless now with my lack of 3.2 experience. I'm going to limit myself to basic strategy such as avoiding base rushing, early game positioning etc etc rather than HOW TO DEFEAT THE ALIEN MENACE IN SITUATION XYZ.
The problem with NSLearn is not a problem of ideals, it's a problem of practicality. In order for NS Learn to work you need a constant in-stream of new players wanting to be taught. The fact of the matter is that most new clanners come in with new clans, they don't arbitrarily decide to join the scene and find they suck too much.
If any NS Learn or NS Learn variant is to succeed it needs to overcome the obstacle of attracting the people who actually need it, IE, it needs to promote competitive play in such a way that it's attractive to new clans to form and join the scene, and it need to find ways of directly addressing both those new clans as entities, and their members as individuals. The chances that you're going to get a signifigant number of serious pupils just by advertising on the forums like this is slim to nil. The few new clanners who might actually read this likely won't be interested because they want to spend time learning the ropes with their teams, not with some random competitive genius, that's assuming their teams are even inclined to start playing the game competitively any time soon.
This isn't to say that you'll never get an individual independent that wants to join and learn, just that it's going to be rare enough that the NS Learn entity really shouldn't focus on it as a priority.
<!--quoteo(post=1600581:date=Jan 21 2007, 06:07 AM:name=Swiftspear)--><div class='quotetop'>QUOTE(Swiftspear @ Jan 21 2007, 06:07 AM) [snapback]1600581[/snapback]</div><div class='quotemain'><!--quotec--> The problem with NSLearn is not a problem of ideals, it's a problem of practicality. In order for NS Learn to work you need a constant in-stream of new players wanting to be taught. The fact of the matter is that most new clanners come in with new clans, they don't arbitrarily decide to join the scene and find they suck too much.
If any NS Learn or NS Learn variant is to succeed it needs to overcome the obstacle of attracting the people who actually need it, IE, it needs to promote competitive play in such a way that it's attractive to new clans to form and join the scene, and it need to find ways of directly addressing both those new clans as entities, and their members as individuals. The chances that you're going to get a signifigant number of serious pupils just by advertising on the forums like this is slim to nil. The few new clanners who might actually read this likely won't be interested because they want to spend time learning the ropes with their teams, not with some random competitive genius, that's assuming their teams are even inclined to start playing the game competitively any time soon.
This isn't to say that you'll never get an individual independent that wants to join and learn, just that it's going to be rare enough that the NS Learn entity really shouldn't focus on it as a priority. <!--QuoteEnd--></div><!--QuoteEEnd-->
I completely agree, that is why I request the name not be used in any new training programs. As stated previously, every remake of nslearn has been half-assed and an embarassment to the original one that Mustang and myself have created.
Trying to rebuild it is kind of a "too little, way too late" sort of thing. Maybe when 3.2 goes public you might have a better chance, but even if you do, please do not use nslearn. I would also ask readyroom.org to take down the nslearn section or rename it to something else.
Im not really one to think that most nuances of the game can be learnt through reading, but the basic abstract concepts such as position, pressure, defense, scouting can all be nicely explained. But again expect to have to actually play to learn <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> And besides Id rather people use a dodgy strategy they are comfortable with than a strategy they dont understand and cant play <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
<!--quoteo(post=1600721:date=Jan 21 2007, 03:15 PM:name=Leon)--><div class='quotetop'>QUOTE(Leon @ Jan 21 2007, 03:15 PM) [snapback]1600721[/snapback]</div><div class='quotemain'><!--quotec--> I just rather train someone to be a good player even if they were never to play in a clan. Knowledge would spread from him to other people. <!--QuoteEnd--></div><!--QuoteEEnd--> You wish. I've come to the conclusion that most people don't <b>want</b> to learn - they're content doing what they already do and not improving. I think the current discrepancy in skill between the best and worse people in NS is very telling of how much knowledge gets spread.
<!--quoteo(post=1600752:date=Jan 21 2007, 07:56 PM:name=Underwhelmed)--><div class='quotetop'>QUOTE(Underwhelmed @ Jan 21 2007, 07:56 PM) [snapback]1600752[/snapback]</div><div class='quotemain'><!--quotec--> You wish. I've come to the conclusion that most people don't <b>want</b> to learn - they're content doing what they already do and not improving. I think the current discrepancy in skill between the best and worse people in NS is very telling of how much knowledge gets spread. <!--QuoteEnd--></div><!--QuoteEEnd-->
Well when I ran NSlearn, I generally felt the program did some good, but with a few hiccups. We really wanted to emphasize in game training, but the majority of success that came from the program came from the articles that were written.
You are right, a majority of people I have personally taught continued to exert maladaptive tendencies, but so did the majority of my staff members trainees. There were a few players that did adjust their game and became players that can compete against the best.
But at this stage of the game, I think NS has dwindled down to those who just want to play the game. Unfortunately, nobody cares anymore. With the competitive scene on life support, the desire to become better at this game is in the ICU with it. Without a thriving competitive scene, and without recognition of developed abilities, there is really no point to get better at this game anymore.
Comments
I help with people in commanding since my clan died off and I have no interest in scrims (if possible)
if anyone read this I would help 1on1 through my own if you PM me
This wins on so many levels.
Please if you are going to start your own training, use your own name, not mine.
it's time to get serious, i'm really sick and tired of people making fun of my low skill :\
If any NS Learn or NS Learn variant is to succeed it needs to overcome the obstacle of attracting the people who actually need it, IE, it needs to promote competitive play in such a way that it's attractive to new clans to form and join the scene, and it need to find ways of directly addressing both those new clans as entities, and their members as individuals. The chances that you're going to get a signifigant number of serious pupils just by advertising on the forums like this is slim to nil. The few new clanners who might actually read this likely won't be interested because they want to spend time learning the ropes with their teams, not with some random competitive genius, that's assuming their teams are even inclined to start playing the game competitively any time soon.
This isn't to say that you'll never get an individual independent that wants to join and learn, just that it's going to be rare enough that the NS Learn entity really shouldn't focus on it as a priority.
The problem with NSLearn is not a problem of ideals, it's a problem of practicality. In order for NS Learn to work you need a constant in-stream of new players wanting to be taught. The fact of the matter is that most new clanners come in with new clans, they don't arbitrarily decide to join the scene and find they suck too much.
If any NS Learn or NS Learn variant is to succeed it needs to overcome the obstacle of attracting the people who actually need it, IE, it needs to promote competitive play in such a way that it's attractive to new clans to form and join the scene, and it need to find ways of directly addressing both those new clans as entities, and their members as individuals. The chances that you're going to get a signifigant number of serious pupils just by advertising on the forums like this is slim to nil. The few new clanners who might actually read this likely won't be interested because they want to spend time learning the ropes with their teams, not with some random competitive genius, that's assuming their teams are even inclined to start playing the game competitively any time soon.
This isn't to say that you'll never get an individual independent that wants to join and learn, just that it's going to be rare enough that the NS Learn entity really shouldn't focus on it as a priority.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I completely agree, that is why I request the name not be used in any new training programs. As stated previously, every remake of nslearn has been half-assed and an embarassment to the original one that Mustang and myself have created.
Trying to rebuild it is kind of a "too little, way too late" sort of thing. Maybe when 3.2 goes public you might have a better chance, but even if you do, please do not use nslearn. I would also ask readyroom.org to take down the nslearn section or rename it to something else.
I just rather train someone to be a good player even if they were never to play in a clan. Knowledge would spread from him to other people.
<!--QuoteEnd--></div><!--QuoteEEnd-->
You wish. I've come to the conclusion that most people don't <b>want</b> to learn - they're content doing what they already do and not improving. I think the current discrepancy in skill between the best and worse people in NS is very telling of how much knowledge gets spread.
You wish. I've come to the conclusion that most people don't <b>want</b> to learn - they're content doing what they already do and not improving. I think the current discrepancy in skill between the best and worse people in NS is very telling of how much knowledge gets spread.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Well when I ran NSlearn, I generally felt the program did some good, but with a few hiccups. We really wanted to emphasize in game training, but the majority of success that came from the program came from the articles that were written.
You are right, a majority of people I have personally taught continued to exert maladaptive tendencies, but so did the majority of my staff members trainees. There were a few players that did adjust their game and became players that can compete against the best.
But at this stage of the game, I think NS has dwindled down to those who just want to play the game. Unfortunately, nobody cares anymore. With the competitive scene on life support, the desire to become better at this game is in the ICU with it. Without a thriving competitive scene, and without recognition of developed abilities, there is really no point to get better at this game anymore.