Best Of
Re: Build 260 Live on Steam! - Natural Selection 2
Crag heal reduction wasn't needed. What is needed is to about half the crag's ability to heal itself IMO.
Re: Build 260 Live on Steam! - Natural Selection 2
Seriously wth... Crags were pathetic enough anyway, what's the point of nerfing them even more?Cr4zyb4st4rd wrote: »Because crags and heal wave wasn't pathetic anyway.
Re: Build 260 Live on Steam! - Natural Selection 2
Couldn't release a patch without weakening aliens?
Re: The community is killing this game.
Your anger will make you strong!
Re: Build 260 Live on Steam! - Natural Selection 2
Thank you for the support everyone, glad to have got these things in. There's plenty more to come B-)
Re: It's happened.... hitching problems found and fixed (mostly still WIP)
I'm still getting hitches (but you know which kind)
However.... i can load any NS2 map from a fresh start in under 10 seconds...
In other words:
I AM LOADING ANY NS2 MAP FROM A FRESH START IN UNDER 10 SECONDS!!!
WTF IS GOING ON?! AHAHAHAH THIS IS GLORIOUS
*All hail Samus! All hail Samus!*
However.... i can load any NS2 map from a fresh start in under 10 seconds...
In other words:
I AM LOADING ANY NS2 MAP FROM A FRESH START IN UNDER 10 SECONDS!!!
WTF IS GOING ON?! AHAHAHAH THIS IS GLORIOUS
*All hail Samus! All hail Samus!*
It's happened.... hitching problems found and fixed (mostly still WIP)
Disclaimer: Don't be eating, drinking, or standing when you click this spoiler.
I've solved it, I finally found he cause, and a fix.
Results to far: No hitches, 10 second load times on a fresh start, people's minds blown, no more getting murdered when switching builds.
All because of DDS files, and a few extra models taking up load time. If you can, please test this, and report findings here, based on questions on mod page. Basically when load times was giving everyone times, it was giving them the times it took to load the actual material file which is not preached, NOT the DDS texture files that are loaded when the material loads. So yeah, you notice a hitch, it only said something like 0.01 seconds and you are like WTF!?!? When really it loaded a material file which loads 4-5 more high res texture dds files. So, what if you were to precache all these dds ffiles on load?! This is the result. Somehow when it should be taking longer to load more files, it's actually reducing loadtimes by like 1/3.
To test this mod, subscribe to the mod, enable it in game and then restart the game. Load a listen server and type load times into console (`). Notice first encounters and load times for each side, report findings to here when out finish.
Things to report:
Was load times faster?
Did you have any hitches? If so list them here or upload a lis of the console with the long load time.
If you had any load time =15 report it here as well. Or ANYTHING that made you hitch.
Any other comments or things you noticed
Reported 1/3 default lload times.
Results to far: No hitches, 10 second load times on a fresh start, people's minds blown, no more getting murdered when switching builds.
All because of DDS files, and a few extra models taking up load time. If you can, please test this, and report findings here, based on questions on mod page. Basically when load times was giving everyone times, it was giving them the times it took to load the actual material file which is not preached, NOT the DDS texture files that are loaded when the material loads. So yeah, you notice a hitch, it only said something like 0.01 seconds and you are like WTF!?!? When really it loaded a material file which loads 4-5 more high res texture dds files. So, what if you were to precache all these dds ffiles on load?! This is the result. Somehow when it should be taking longer to load more files, it's actually reducing loadtimes by like 1/3.
To test this mod, subscribe to the mod, enable it in game and then restart the game. Load a listen server and type load times into console (`). Notice first encounters and load times for each side, report findings to here when out finish.
Things to report:
Was load times faster?
Did you have any hitches? If so list them here or upload a lis of the console with the long load time.
If you had any load time =15 report it here as well. Or ANYTHING that made you hitch.
Any other comments or things you noticed
Reported 1/3 default lload times.
Re: Alternatives to surrender...
This again. Well, I have been playing chess for years, and most games end in one player resigning. I have never heard anyone complaining that another boring hour of trivial moves leading to a mate both sides saw was skipped. Similarly, a good fencer is satisfied with pointing out the hole in your defense, he does not need to split your stomach open to feel victorious.
There is nothing "climatic" about beating a defenseless opponent, or trampling a losing NS2 team - well, certainly not for the losing side. So, be a gentleman, suppress your primitive urges and accept his resignation with dignity like a good sport.
There is nothing "climatic" about beating a defenseless opponent, or trampling a losing NS2 team - well, certainly not for the losing side. So, be a gentleman, suppress your primitive urges and accept his resignation with dignity like a good sport.
The community is killing this game.
I honestly can't play this game anymore. 90% of the time I can tell who is going to win within the first few minutes. I can't bare the frustration of back to back to back 10min surrenders anymore. The team stacking be it skill wise or actual number wise seems to be a problem no matter what server I play on. All it takes is a single OP player to completely shut down the enemy team. Too often do I see a single player go something along the lines as (double digit kill)/(single digit death) while everyone else on both teams isnt even close. Add another OP player to that same team and its obvious who's going to win as soon as the game starts.
I dont know why this game suffers from a lack of player balancing mods. There were a good number of player balancing mods for the half-life games, NS's roots, so I'm not sure why someone or even the devs have made something a long this line.
There also seems to be a stigma by the community against a forced team switch, separating these players that are always on the same team, or even kicking pub stompers. I'm sorry but, the needs of the many outweigh the needs of the few.
I dont know why this game suffers from a lack of player balancing mods. There were a good number of player balancing mods for the half-life games, NS's roots, so I'm not sure why someone or even the devs have made something a long this line.
There also seems to be a stigma by the community against a forced team switch, separating these players that are always on the same team, or even kicking pub stompers. I'm sorry but, the needs of the many outweigh the needs of the few.