Best Of
Re: How to: The curves on ns2_fusion
@pSyk0mAn has also written some tutorials on how to make curved geometry.
Profile extruded along a curve
Using the extrude tool for complex (curved) geometry
How to create rounded turns
Profile extruded along a curve
Using the extrude tool for complex (curved) geometry
How to create rounded turns
ns2_descent_goodvents
Updated with new modid and stuff, now called ns2_descent_goodvents! Please update your workshop links!
Workshop link!
I've limited the scope of this mod from its previous iteration. The intent is simply to make the vents more fair as well as remove a couple minor gameplay greviances that players have had. It should make the map a little bit more fun for players (particularly marines).
The layout!

Balance
* Removed Launch-Shipping vent
* Removed Monorail-Water vent
* Removed Shipping-Hydro vent on South side of room
* Added additional Shuttle Bay-Gravity vent
* Added Gravity-Shipping vent
* Added Water-Silo vent
* Fixed Hydro broken glass tube to prevent dumb shotgun marine hijinks
* Added pipe and cables to block LOS from northern Hydro vent entrance to
prevent Gorges from biling structures from an invincible spot (Thanks, Psyk!)
* Broke down catwalk in Shuttle-Grav hallway to increase marine speed to the top
* Increased size of Nebula sign in Receiving northward to better block LOS to Receiving-Hydro staircase
* Broke glass and opened door in desk/kiosk thing in Receiving to offer some additional way into/out of Shipping
* Broke glass on rounded corner of room East of Gravity to give LOS to vent for marines to kill escaping aliens
* Removed crates and a support beam to upper Shipping to make the area a bit better for combat
* Added additional crates to right conveyor in Shipping to help protect Gorges biling arcs from above
* Removed ability to stand on wall in Shipping-Hydro connector
Visual
* Added reflective glass reflections and geo to props that don't have it (big ones being room in between Observation-Drone and the tubes in Hydro)
* Fixed a number of areas with misaligned textures and holes (don't remember where, but all over the map)
* Removed a bunch of lights that were inside the walls
* Changed the signs in Plaza and other areas to have proper aspect ratios (the Descent Station signs should show a round planet now instead of an oval one)
Workshop link!
I've limited the scope of this mod from its previous iteration. The intent is simply to make the vents more fair as well as remove a couple minor gameplay greviances that players have had. It should make the map a little bit more fun for players (particularly marines).
The layout!

Balance
* Removed Launch-Shipping vent
* Removed Monorail-Water vent
* Removed Shipping-Hydro vent on South side of room
* Added additional Shuttle Bay-Gravity vent
* Added Gravity-Shipping vent
* Added Water-Silo vent
* Fixed Hydro broken glass tube to prevent dumb shotgun marine hijinks
* Added pipe and cables to block LOS from northern Hydro vent entrance to
prevent Gorges from biling structures from an invincible spot (Thanks, Psyk!)
* Broke down catwalk in Shuttle-Grav hallway to increase marine speed to the top
* Increased size of Nebula sign in Receiving northward to better block LOS to Receiving-Hydro staircase
* Broke glass and opened door in desk/kiosk thing in Receiving to offer some additional way into/out of Shipping
* Broke glass on rounded corner of room East of Gravity to give LOS to vent for marines to kill escaping aliens
* Removed crates and a support beam to upper Shipping to make the area a bit better for combat
* Added additional crates to right conveyor in Shipping to help protect Gorges biling arcs from above
* Removed ability to stand on wall in Shipping-Hydro connector
Visual
* Added reflective glass reflections and geo to props that don't have it (big ones being room in between Observation-Drone and the tubes in Hydro)
* Fixed a number of areas with misaligned textures and holes (don't remember where, but all over the map)
* Removed a bunch of lights that were inside the walls
* Changed the signs in Plaza and other areas to have proper aspect ratios (the Descent Station signs should show a round planet now instead of an oval one)
Explosion improvement?
The Aurora explosion... the wake up call for many beginners of Subnautica. It's the thing that tells you "Hey, we're not fooling around. This is survival. There is no waking up. You're on your own." For me, it just didn't seem... dramatic enough. My suggestion should be that when it explodes there's a bigger explosion/flash of light. I also think adding some sort of tidal wave (or just a biggish wave) that pushes your lifepod back would be cool as well. Please tell me how you think!
This is my first discussion, so...... I just hope it won't turn into a riot XD
This is my first discussion, so...... I just hope it won't turn into a riot XD
Defense mod
Hi,
So what's this all about?
This mod is about a team of marines responsible to hold and defend the main base against waves of alien.
How can I play it?
Since I am actually working on it and it is not fully ready to be placed all alone on a server you will have to wait the evening to play it.
I like the idea, can I help?
Yep, I am looking for more maps. The only requirements for now are:
* A single techpoint where the marines spawn
* RT for any alien spawn location
Thanks to
@Phoenix_Faded_Mod for the ns2_bunker map he is working on.
Mod id: 258572bf
Workshop mod: http://steamcommunity.com/sharedfiles/filedetails/?id=629502655&tscn=1456443680
So what's this all about?
This mod is about a team of marines responsible to hold and defend the main base against waves of alien.
How can I play it?
Since I am actually working on it and it is not fully ready to be placed all alone on a server you will have to wait the evening to play it.
I like the idea, can I help?
Yep, I am looking for more maps. The only requirements for now are:
* A single techpoint where the marines spawn
* RT for any alien spawn location
Thanks to
@Phoenix_Faded_Mod for the ns2_bunker map he is working on.
Mod id: 258572bf
Workshop mod: http://steamcommunity.com/sharedfiles/filedetails/?id=629502655&tscn=1456443680
Alien evasion stats (debugexposed / debugdodging)
Hello world
,
Been working on some stuff recently and now that I got a first working version I am looking for any ideas or feedback on that.
This feature is able to give you the relative amount of damageable parts of your body exposed from the closest enemy, and the relative position you are in onscreen so you know if you spend your time more often at the edge of the marine's screen or eating hot potatoes. I will also take into account balance issues to only display the minimodel when in combat so you can't exploit that to detect marines sneaking on you. I will also do the average speed on screen.
The visible model percentage reference is the skulk, around 4% exposed from the front, and around 25-30% from the side.
Here are a few screenshots of the current feature:
This is running client side and is pretty light perf wise. (but still needs to be loaded server side for the consistency)

Been working on some stuff recently and now that I got a first working version I am looking for any ideas or feedback on that.
This feature is able to give you the relative amount of damageable parts of your body exposed from the closest enemy, and the relative position you are in onscreen so you know if you spend your time more often at the edge of the marine's screen or eating hot potatoes. I will also take into account balance issues to only display the minimodel when in combat so you can't exploit that to detect marines sneaking on you. I will also do the average speed on screen.
The visible model percentage reference is the skulk, around 4% exposed from the front, and around 25-30% from the side.
Here are a few screenshots of the current feature:








This is running client side and is pretty light perf wise. (but still needs to be loaded server side for the consistency)
New Ideas For Base Building
New Building Shapes for Base Building
Right now we are only limited to simple cylinder connectors and octagon room aka multi-room. I would like to see more variety of base building blocks that can be used to create more unique bases that players can show off with screenshots! Each new part I am suggesting is has a different shape and unique in appearance compared to original pieces. Some of the parts are there to add on to the multi-purpose rooms so you can have a little notch to place furniture. To select the shape you want for you building, you click on the type of room you want to use and then a drop down of shapes from which you can select if you want.

Note: You may connect tunnels to room extenders.
New Specialized Base Parts for Base Building
As the game progresses, we players should get more base parts that make our bases more useful to use in our quest to survive and escape the planet. These rooms should be designed with specific tasks in mind which helps us organize our tasks. Each of these rooms should have the same type of shapes as other rooms.
New Furniture and Objects for Our Base
Right now there isn’t much furniture or objects to decorate your base, at times it looks rather bland and boring which leads to places reverting to basic copy paste type of bases. We need more variety in this aspect so players will have fun building their bases and maybe hold contests to see who builds the best base of them all.
New Furniture List
New Objects List
Snap Toggle Features
This feature is a toggle. Each part of base building would multiple notches you can snap other parts, object, and furniture to if you want to perfectly align things. If you don’t want to perfectly align things and make them skewed, you just toggle the snap feature off which gives you what we have now in Subnautica. Basically this is to help aid those in base building, allowing for more creativity or perfect alignment of objects. To maximize the use of space inside the Multi-Purpose rooms or other parts of the base building feature.
Right now we are only limited to simple cylinder connectors and octagon room aka multi-room. I would like to see more variety of base building blocks that can be used to create more unique bases that players can show off with screenshots! Each new part I am suggesting is has a different shape and unique in appearance compared to original pieces. Some of the parts are there to add on to the multi-purpose rooms so you can have a little notch to place furniture. To select the shape you want for you building, you click on the type of room you want to use and then a drop down of shapes from which you can select if you want.

Note: You may connect tunnels to room extenders.
New Specialized Base Parts for Base Building
As the game progresses, we players should get more base parts that make our bases more useful to use in our quest to survive and escape the planet. These rooms should be designed with specific tasks in mind which helps us organize our tasks. Each of these rooms should have the same type of shapes as other rooms.
- Reactor Room – Specialized room that neutralizes radiation also has specialized storages for rods.
- Bio Analysis Room – Allows for storing and studying creatures DNA for further research.
- Resource Hanger – This room is specifically designed to storage large quantities of resources.
New Furniture and Objects for Our Base
Right now there isn’t much furniture or objects to decorate your base, at times it looks rather bland and boring which leads to places reverting to basic copy paste type of bases. We need more variety in this aspect so players will have fun building their bases and maybe hold contests to see who builds the best base of them all.
New Furniture List
- Couch (Furniture)
- Futon (Furniture)
- Hammock (Furniture)
- Bunk Bed (Furniture)
- Computer Desk (Furniture)
- Work Bench (Furniture)
- Scuba Gear Rack (Furniture)
- Aurora Lockers (Furniture)
- Chest (Furniture/Storage)
- Shelves (Furniture/Storage)
- Dresser (Furniture/Storage)
- Wardrobe (Furniture/Storage)
New Objects List
- Interplanetary Radio – Plays music that originates from other planets inhabited by humans.
- Surveillance T.V. – Allows player to monitor the location wherever they set up a camera.
- Surveillance Camera – Sends a live feed to Surveillance T.V. which allows players monitor an area.
- All – Purpose Gauge – Gives a reading of temperature and depth of outside waters.
- Resource Tracker – Keeps track of resources that are inside your base.
- Entertainment Center – Mini-games to help pass the time.
- Base Computer – Controls the lighting, doors, functions, and defenses of the base from single computer.
- Stun Cannon – Stuns aggressive creatures that attack the base.
- Acoustic Amplifier – Chases off creatures with a high frequency sound.
- Variety of Lamps – Illuminates dark areas in the base, connected to power grid.
- Base Teleporter – Allows player to teleport between bases they set up.
Snap Toggle Features
This feature is a toggle. Each part of base building would multiple notches you can snap other parts, object, and furniture to if you want to perfectly align things. If you don’t want to perfectly align things and make them skewed, you just toggle the snap feature off which gives you what we have now in Subnautica. Basically this is to help aid those in base building, allowing for more creativity or perfect alignment of objects. To maximize the use of space inside the Multi-Purpose rooms or other parts of the base building feature.
Re: MARINE JUMP broken since today's patch
Yea I exploited the silent crouch jump a lot. Honestly; Good riddance.
Marines are already WAY too mobile as it is. As for "skill-mechanic". Give me a fucking break. It consists of you holding crouch and +forward and then jump and time a +back. This is a trick that relies on having that exclusive knowledge, it's not a difficult skill mechanic. And I don't really think it should have a place even if it was super difficult to pull off.
I say good riddance, even though it's gonna affect my play.
Marines are already WAY too mobile as it is. As for "skill-mechanic". Give me a fucking break. It consists of you holding crouch and +forward and then jump and time a +back. This is a trick that relies on having that exclusive knowledge, it's not a difficult skill mechanic. And I don't really think it should have a place even if it was super difficult to pull off.
I say good riddance, even though it's gonna affect my play.
Interior design
Id love the prospect of having some sort of light switch or control board so you could change the brightness or lighting colour within a particular module, that way you could have a more subdued area for the sleeping quarters or alien containment.
Given we can change the colour schemes of the seamoth, cyclops and prawn it would also be great if we could change the colours of the different modules too.
Given we can change the colour schemes of the seamoth, cyclops and prawn it would also be great if we could change the colours of the different modules too.
deco
i think we should be able to pick up some of the things like the drinking cups and dishes and place them around your base like on the table in the galley
i also think we could use a few of the existing items in game as decoration such as placing a few copper spools and wiring kits on the wall shelf in the workshop or having some batterys and tools like the stasis gun or a few med kits on the lab counter the models are already in the game they just cant be equipped and placed inside your base like the bag




also why cant placeables like the bag and the microscope be set in the cyclops?


i also think we could use a few of the existing items in game as decoration such as placing a few copper spools and wiring kits on the wall shelf in the workshop or having some batterys and tools like the stasis gun or a few med kits on the lab counter the models are already in the game they just cant be equipped and placed inside your base like the bag




also why cant placeables like the bag and the microscope be set in the cyclops?


Re: Funny Subnautica pictures and memes
Here Is something I made out of a nautica ad that was just nagging me


I couldn't help it. I just had to make this


I couldn't help it. I just had to make this