Best Of
Monster for the surface waters
Has anyone else noticed that nothing will attack you if you just skip over the surface? I feel this is a bit unrealistic and too easily exploited. There needs to be a rare-ish surface water predator. I have invented one. I call him the Sunderer Fish. Part sunfish part shark, it swims on its side to sunbathe but will start swimming upright when hunting to pick up speed. It's fins are a little too long for them to invade the safety of the shallow reefs thankfully.
Re: What do YOU want the next major update to be?
I want to see more flora and fauna, more ways to interact with existing wildlife, and AI improvements. It seems simplistic and game-y that stalkers immediately charge you when you get within a set distance. Just because something can eat you doesn't mean it WILL just because you got close, and in the event that it does decide to make you lunch, it wouldn't be so obvious about it.
There's a reason sharks make for good horror movie monsters. With solid hunting algorithms on the predators UWE could really crank up the tension when you're exploring a biome you haven't visited before.
There's a reason sharks make for good horror movie monsters. With solid hunting algorithms on the predators UWE could really crank up the tension when you're exploring a biome you haven't visited before.
Ultra Deep Sea
I think what this game is missing is depth, pun intended.
When I think about the ocean, I think about the shallow reefs and stuff but the game could definitely be expanded a great deal with its vertical plane. Imagine having a massively deep area, 400m-500m deep and expanded use for certain terrain types. Currently the deepest you can go with the Cyclops is around 200m to 300m if you find a decent place, but most of the earth's oceans are anywhere from 300m to 5000m deep in places. Since subnautica seems to take place on an ocean world, it wouldn't make sense for 99% of the the terrain to be below water, yet only as deep as 200m in most places, otherwise you would see islands and surfaces, so there needs to be a lot of really deep ocean out there. Having areas like this could open up all kinds of new creature possibilities. Bleached white and eyeless creatures that survive in the black depths, as well as the monstrous creatures that feed on them.
When I think about the ocean, I think about the shallow reefs and stuff but the game could definitely be expanded a great deal with its vertical plane. Imagine having a massively deep area, 400m-500m deep and expanded use for certain terrain types. Currently the deepest you can go with the Cyclops is around 200m to 300m if you find a decent place, but most of the earth's oceans are anywhere from 300m to 5000m deep in places. Since subnautica seems to take place on an ocean world, it wouldn't make sense for 99% of the the terrain to be below water, yet only as deep as 200m in most places, otherwise you would see islands and surfaces, so there needs to be a lot of really deep ocean out there. Having areas like this could open up all kinds of new creature possibilities. Bleached white and eyeless creatures that survive in the black depths, as well as the monstrous creatures that feed on them.
In addition the Cyclops could dock with a ship like this, which could have a sort of visual depth radar for scanning the deep, while providing increased speed of travel due to being above obstructions.
Submit Your Creature Ideas!
Hey peeps; let's give the devs some fan submitted materials for creature concepts!
Here's one!

(Giant Sea Scorpion/Eurypterid)
Here's one!

(Giant Sea Scorpion/Eurypterid)
Seabase Lighting: Requiring Power
I'd like for our SeaBases to be dark if we don't pay the electric bill.
Would encourage players to turn off lights when they leave the room, and be smart with their building.
SeaBase lighting would take the absolute minimum of power consumption, of course, and would only really be a factor in base design as you're building before installing a power supply, or if it gets damaged by a creature attack and the lights go out.
This could also provide another function for Bulkheads, and Windows, with Bulkheads acting as a buffer between areas that need to automatically turn on their lights, and windows actually providing natural light to the base.
TL;DR I want to turn the lights off in my base, or have them go out if I don't have a power supply installed.
It's silly to be able to slap down a base in a deep dark cave and it still be as bright as heaven inside.
Would encourage players to turn off lights when they leave the room, and be smart with their building.
SeaBase lighting would take the absolute minimum of power consumption, of course, and would only really be a factor in base design as you're building before installing a power supply, or if it gets damaged by a creature attack and the lights go out.
This could also provide another function for Bulkheads, and Windows, with Bulkheads acting as a buffer between areas that need to automatically turn on their lights, and windows actually providing natural light to the base.
TL;DR I want to turn the lights off in my base, or have them go out if I don't have a power supply installed.
It's silly to be able to slap down a base in a deep dark cave and it still be as bright as heaven inside.
Gameplay Compilation #3
All footage from medi's "No Rookies Pub - Captains" and a bit from NSL gathers. Not monetized. Make sure to watch at 60fps @ 720p+. Enjoy!

As always, huge thanks to medi and Thelus for their efforts running the captains pub, and to turts for the awesome captains mod, and to all the players that make the community awesome.
Edit: Germany compliant version below.


As always, huge thanks to medi and Thelus for their efforts running the captains pub, and to turts for the awesome captains mod, and to all the players that make the community awesome.
Edit: Germany compliant version below.

Re: The luck thread
You guys need to discover Shadowplay.
Re: ns2_derelict feedback
pfft. Alterra corp does not care for your accurate mumbo jumbo
Re: ns2_derelict feedback
Left and right have been fully open for so long their respective steam-tanks are long since empty.
Middle one is open for only 50% so it still has some steamstuff left in its steam-tank.
duh.
Middle one is open for only 50% so it still has some steamstuff left in its steam-tank.
duh.