Best Of
Re: Update 297: Shadow Fade Released!
On phone and in a bit of a rush but had to comment on overcharge.
Please add a 1s delay and visual cue to allow lifeforms not to get screwed over in a base rush / pg grind / rt biting.
Please make the ability make the structure redundant for 3seconds or so (you are causing a power surge afterall). Or, if you wanna go further, make it so a marine has to tap the structure with a welder to restart it.
This change is huge and has the ability to completely shut down the small windows that open up for alien come back potentials. I'm surprised @IronHorse is not more concerned about this.
Please add a 1s delay and visual cue to allow lifeforms not to get screwed over in a base rush / pg grind / rt biting.
Please make the ability make the structure redundant for 3seconds or so (you are causing a power surge afterall). Or, if you wanna go further, make it so a marine has to tap the structure with a welder to restart it.
This change is huge and has the ability to completely shut down the small windows that open up for alien come back potentials. I'm surprised @IronHorse is not more concerned about this.
Re: Health bars on enemies
The health bars only show if you shoot the alien. They go away really quick, so you have to keep doing damage to keep seeing health bars. They don't show behind walls. They only show for the local client, and not for your team mates. The healthbars make it so you can easily see how much damage you are doing and how much health is left. Basically, it is just damage numbers done in a different way.
Before you judge the idea on its own, try it out for a days.
Before you judge the idea on its own, try it out for a days.
Headlamp?
I just had the idea that you could fuse the Rebreather and the flashlight into a deep diving helmet with attached light that can be toogled with a hotkey. It could have a battery or limitless power like the seamoth/cyclops floodlights. What do you think?
Re: Update 297: Shadow Fade Released!
F0rdPrefect wrote: »To some people a feature is always a half-feature. It would be the same even if the updates came every two weeks. But if we get the changes every week, we can atleast give appropriate feedback and make it easier for them to balance (overbuffing or -nerfing is corrected faster and therefor balances earlier).Maybe an update every two weeks would suit you guys better? Please stop putting features into the game if you consider them half-finished. (Looking at calcified babbler eggs here.) Yes, you can fix it next week, but that means we have to play with a half-feature for a week, and after that week you likely introduce the next one.
That's what the PT team is for, not the general public.
That is what a large, paid, QA team might be for (but even then, QA is more for bug finding than for balance testing), as well as nightly company-wide playtests at a large studio. Instead, we have a fully volunteer PT team and a very small development team. Our playtesters are kind enough to give us an hour or two of their time twice a week to help make sure the game remains stable and playable whenever we release, so you all don't need to deal with the types of bugs that are a normal part of game development. For this, they don't get thanked nearly enough.
We also often invite the general public to join in during playtest games to help test stability and get a very rough idea of balance. If this is something that you are interested in, you should definitely hang out in our Discord server so you can get the notifications, or even apply to be a playtester for an even closer look!
Re: Please just stop giving me steam items
"Show off any items you've collected as badges on the scoreboard (still limited to only showing 3 total)"
I liked all the feature ideas except this one.
Badges are either hard earned (PT, Squad 5) or hard bought (Shadow, WC).. getting a badge from things you receive automatically will not only dilute the weight of badges, but it will create further clutter.
I liked all the feature ideas except this one.
Badges are either hard earned (PT, Squad 5) or hard bought (Shadow, WC).. getting a badge from things you receive automatically will not only dilute the weight of badges, but it will create further clutter.
Possibly leaked image of the final sized Sea Emperor?
'nuff said. But....

Holy shit, it is going to be HUGE!

Holy shit, it is going to be HUGE!
Re: Update 297: Shadow Fade Released!
I like the fact that you have a chance to use your grenades no matter what. You either buy one 'just in case' and keep it forever, or use is as intended, or die with it cooked and it still does something.
I almost never used to buy grenades, because of my play style (I die a lot 'for greater good'), unless distance between armory and point where I'm going to throw grenade is like 1/2 of the room. Now I can buy one, and use it when really needed and not worry about wasted res.
I almost never used to buy grenades, because of my play style (I die a lot 'for greater good'), unless distance between armory and point where I'm going to throw grenade is like 1/2 of the room. Now I can buy one, and use it when really needed and not worry about wasted res.
Re: Game mode segregation in the server browser
I still laugh at this ridiculous notion that large players are too stupid to see the filters or understand how to use a browser...
The problem of people like you, who are so bright and intellectually way beyond the medium homo-sapiens, is that you may lack a bit of empathy toward us. It's not our fault we're sutpid morons, we didn't chose, we were born that way.
Probably an consequence of consanguinity.
Yes, I admit, I was too stupid to see the filters although I was used to the game.
Have mercy and show us the way Ô enlighted one.
Re: 'AURORA FALLS' - A Subnautica story.
I paused for a moment or so, wondering what concept I should depict next. Obviously, it would have to be an explanation of how I ended up on this planet. Working quickly, I drew an outline of Aurora. I pointed up at the sky. Next, I drew a circle, symbolising Manannán. I pointed to the Warpers, then at the circle. This is your world. I spread my arms wide, indicating everything around us, then pointed back at the image of the planet. Frustratingly, the Warpers displayed no indication that they understood what I was trying to tell them.
I drew Aurora again, only this time in a nose-down attitude, as if it was preparing to land. I drew a large quarter-circle in the bottom right corner, indicating that the ship was closer to the planet than before. I pointed to the complete circle, then back at the enlarged section. This is your planet. The next picture of Aurora was drawn quickly, only this time I had included the explosion. The last panel of this sequence was that of Aurora after it had crash-landed in the ocean. I pointed north in the direction of the wreck. This time, the Warpers responded with that same scissoring motion I had seen before.
Finally, I drew the Lifepod floating on the ocean, adding a lone figure with its right hand raised in greeting standing on top of it. I pointed at the figure, then splayed my hand against my chest. This is me. For good measure, I pointed at the Lifepod and then back at Aurora. This came from here. More scissoring. Fortunately, they had toned down their telepathic 'shouts' to a far more tolerable level, so I was able to think a little more clearly at this stage. It's time for some advanced concepts.
I drew a single Warper, followed by an ellipse. I placed a little asterisk above the head of the Warper, then swam a short distance and began to draw another Warper. As soon as it was completed, I placed another asterisk above its head. Then I pointed at the Warpers themselves. This is how you travel. I pointed at the original Aurora, then pointed at myself. This was how I travelled. The Warpers scissored their forelimbs again in what I suspected was a gesture of comprehension.
So far, so good.
One of the Warpers moved forward and approached the wall. It began scratching a design in the nanocrete with the extreme tip of its forelimb. As the image progressed, I could see that Warpers were able to use their forelimbs with surprising delicacy. Instead of terminating in a pair of rigid chitinous spikes, the lower ends of these appendages could be flexed and bent at will, providing these creatures with an unusual degree of dexterity. I couldn't imagine them being able to hold and use human tools with those forelimbs, although it came as a complete surprise that Warpers were able to use them in such a precise manner.
The Warper's drawing was complete. I recognised its rendition of Aurora's outline easily. I also recognised the chilling significance of the raised pair of talons the Warper had drawn beside it. Aurora had threatened or attacked something.
The Warper moved back to face the wall, quickly adding a circle. Then it spread its forelimbs in an all-encompassing gesture.
Our world.
This was a particularly thorny problem. I wasn't at all certain that the Warpers would understand that the accident (and remember, it was entirely an accident) was caused by Alphard's coronal mass ejection interacting with a stream of residual charged particles, expelled during the shutdown of Aurora's Alcubierre warp field. I stared numbly at the Warper's drawing, desperately wracking my brain for an acceptable response to its unmistakably blunt accusation.
I drew Aurora again, only this time in a nose-down attitude, as if it was preparing to land. I drew a large quarter-circle in the bottom right corner, indicating that the ship was closer to the planet than before. I pointed to the complete circle, then back at the enlarged section. This is your planet. The next picture of Aurora was drawn quickly, only this time I had included the explosion. The last panel of this sequence was that of Aurora after it had crash-landed in the ocean. I pointed north in the direction of the wreck. This time, the Warpers responded with that same scissoring motion I had seen before.
Finally, I drew the Lifepod floating on the ocean, adding a lone figure with its right hand raised in greeting standing on top of it. I pointed at the figure, then splayed my hand against my chest. This is me. For good measure, I pointed at the Lifepod and then back at Aurora. This came from here. More scissoring. Fortunately, they had toned down their telepathic 'shouts' to a far more tolerable level, so I was able to think a little more clearly at this stage. It's time for some advanced concepts.
I drew a single Warper, followed by an ellipse. I placed a little asterisk above the head of the Warper, then swam a short distance and began to draw another Warper. As soon as it was completed, I placed another asterisk above its head. Then I pointed at the Warpers themselves. This is how you travel. I pointed at the original Aurora, then pointed at myself. This was how I travelled. The Warpers scissored their forelimbs again in what I suspected was a gesture of comprehension.
So far, so good.
One of the Warpers moved forward and approached the wall. It began scratching a design in the nanocrete with the extreme tip of its forelimb. As the image progressed, I could see that Warpers were able to use their forelimbs with surprising delicacy. Instead of terminating in a pair of rigid chitinous spikes, the lower ends of these appendages could be flexed and bent at will, providing these creatures with an unusual degree of dexterity. I couldn't imagine them being able to hold and use human tools with those forelimbs, although it came as a complete surprise that Warpers were able to use them in such a precise manner.
The Warper's drawing was complete. I recognised its rendition of Aurora's outline easily. I also recognised the chilling significance of the raised pair of talons the Warper had drawn beside it. Aurora had threatened or attacked something.
The Warper moved back to face the wall, quickly adding a circle. Then it spread its forelimbs in an all-encompassing gesture.
Our world.
This was a particularly thorny problem. I wasn't at all certain that the Warpers would understand that the accident (and remember, it was entirely an accident) was caused by Alphard's coronal mass ejection interacting with a stream of residual charged particles, expelled during the shutdown of Aurora's Alcubierre warp field. I stared numbly at the Warper's drawing, desperately wracking my brain for an acceptable response to its unmistakably blunt accusation.