Best Of
Re: Subnautica Store -- Official stuff to buy nao!
What I'd like is that bottle you see on the Water Filtration system. 

Re: Balance "fix" discussion
tbh I think the only reason why people think silence is overpowered on shift hive is the combination of silence + shift hive alien commander abilities.
Silence was pretty damn strong on shade hive aswell but had the drawback that once midgame is reached your lifeforms do suffer from either the lack of speed or the extra hp. Now the strong silence (earlygame strong) is there and for midgame you can have celerity. Add that with the ability to fast expand more easily using echo and... well yeah... silence in itself didn't get stronger but it got placed into a position where the drawbacks of going silence are much less noticabe
Silence was pretty damn strong on shade hive aswell but had the drawback that once midgame is reached your lifeforms do suffer from either the lack of speed or the extra hp. Now the strong silence (earlygame strong) is there and for midgame you can have celerity. Add that with the ability to fast expand more easily using echo and... well yeah... silence in itself didn't get stronger but it got placed into a position where the drawbacks of going silence are much less noticabe
Re: Balance "fix" discussion
I'd like to second what migalski said about silence.
I am also still of the opinion that the devs should revert balance to what it was just before the health bar introduction, then assess the situation and start over from there. The current stream of reactionary band aid fixes doesn't seem to go anywhere, and is still lacking an overarching goal. It specifically seems to me like there is an unwillingness to take back any changes in favor of introducing more, reactionary changes instead. I don't know why this is. Maybe "going backwards" is seen as an inherently back thing internally?
I am also still of the opinion that the devs should revert balance to what it was just before the health bar introduction, then assess the situation and start over from there. The current stream of reactionary band aid fixes doesn't seem to go anywhere, and is still lacking an overarching goal. It specifically seems to me like there is an unwillingness to take back any changes in favor of introducing more, reactionary changes instead. I don't know why this is. Maybe "going backwards" is seen as an inherently back thing internally?
Re: Balance "fix" discussion
That's just it.. if the rate is increased, then the lifeform timing (when it appears on the field) will be offset unless the cost is adjusted as well.oh but wait.. they're ALSO bumped up to 62 res... So in addition to dying easier it takes longer to recover the res... I thought the entire res change was to prevent rookies from waiting all game to evolve, only to die and have to wait another 15 min to try again?
Did you not notice how the Lerk price was reduced to 18 when the rate was increased? The Onos did not get it's price increased, and as a result is appearing on average around 2 minutes earlier.
62 pres matches the exact former timing of Oni before the pres rate increase.
And lifeform timings are a pretty damn important thing in this game.. as history has shown before. (4 min Onos anyone?)
Re: Balance "fix" discussion
Imo, late game aliens have been more difficult to counter. I think this is because of the boneshield change. Once aliens get onos, they stay alive longer. Stay alive long enough and more and more can onos. Seems like onos are in need of a nerf. I haven't read any of the proposed changes, but from what you've said, i think it makes sense.
Don't complain about your onos' life longevity. They didn't even have hit boxes enlarged.
#makethelerkgreatagain
Don't complain about your onos' life longevity. They didn't even have hit boxes enlarged.
#makethelerkgreatagain

Re: Glass roof
TheLordEternal wrote: »It may look better if you forego the sharp edge and have the center circle (the one with a yellow line) of the roof remain, Making the domes end rounded instead of sharp.
I totally agree @TheLordEternal. The glass roof/floor should be consistent with the structure of the floor of the current observatory, with a central column in the middle:

This also compliments the aesthetic of the central positioning of the bio/nuclear reactors in the MPR.
Re: Balance "fix" discussion
Every game in the past couple of weeks: maybe 1 or 2 lerks/fades, at 55 res you get an onos swarm and the game is over unless aliens make a huge mistake.
Before the Pres change to make lifeforms faster, onos was at 55, so why would you keep it at 55 if you gain resources quicker? Now within 15 minutes regardless of the alien tres situation all game the other team will make it to onos, then swarm you. This often happens at about 10 to 12 mins now, and as quickly as 8.
No marines team can counter 3+ onos at 8 minutes.
You complain about boneshield being nerfed. Are you serious? Have you played as an onos? Instantly healing 800+ worth of damage in 3 seconds every 5~ seconds?
I've had countless games in which i would kill streams of marines for minutes, heal up every couple of seconds and proceed to wipe 2/3 marines over and over until they concede. This is especially bad on low populated servers, any server with less than 8 players, you have 7 marines on the field, maybe 3 or 4 on gates vs 2 onos, you aren't killing them unless the make poor choices.
It may have worked on servers like wooza's where the marine count is so high it wouldn't have mattered ill give you that but any other server it was completely broken.
Don't know which high level players used celerity over silence, silence has been stupidly broken for pretty much always. The only reason it wasn't used was due to it being on shade instead of shift.
With its move to shift you now have shift hive being the best hive by significant margins.
When i play alien, regardless of the lifeforms i always have silence, the ability to sneak up on marines with it or the ability to bomb in with 0 effort and simply the element of surprise wins me 90% of engagements including some i know i had no right to win.
Long overdue changes.
Before the Pres change to make lifeforms faster, onos was at 55, so why would you keep it at 55 if you gain resources quicker? Now within 15 minutes regardless of the alien tres situation all game the other team will make it to onos, then swarm you. This often happens at about 10 to 12 mins now, and as quickly as 8.
No marines team can counter 3+ onos at 8 minutes.
You complain about boneshield being nerfed. Are you serious? Have you played as an onos? Instantly healing 800+ worth of damage in 3 seconds every 5~ seconds?
I've had countless games in which i would kill streams of marines for minutes, heal up every couple of seconds and proceed to wipe 2/3 marines over and over until they concede. This is especially bad on low populated servers, any server with less than 8 players, you have 7 marines on the field, maybe 3 or 4 on gates vs 2 onos, you aren't killing them unless the make poor choices.
It may have worked on servers like wooza's where the marine count is so high it wouldn't have mattered ill give you that but any other server it was completely broken.
Don't know which high level players used celerity over silence, silence has been stupidly broken for pretty much always. The only reason it wasn't used was due to it being on shade instead of shift.
With its move to shift you now have shift hive being the best hive by significant margins.
When i play alien, regardless of the lifeforms i always have silence, the ability to sneak up on marines with it or the ability to bomb in with 0 effort and simply the element of surprise wins me 90% of engagements including some i know i had no right to win.
Long overdue changes.
Re: Hiveskill convergence rate | Hive 2 better?
The problem is that if the target is nearest average skill and standard deviation of skill then certain players will be forced to play one team or the other. This would not be the highest skilled team, but the skill nearest the others skill.
For example, a 2200 hive skill player is the top 10%. Which ever faction this player is less skilled with would be the team he would play more often than not.
Another example, a 220 skill player is in the bottom 10%. Which ever faction this player is better with would be the team he would be forced to play more often than not.
Mofo claims his marine skill would be about 350 and his alien skill would be about 1750. To use him as an example. If Mofo were to be playing on a low skill level server, he would be marine nearly every single game. If Mofo were to play on a high skill level server, he would be alien nearly every single game. It would not be random like it is now.
The system would always look for the best mathematical outcome which would nearly always have certain players on certain teams. This would result in more balanced games but it would cost player choice. We already have players complaining they are forced to one team too often and it is random. It would not be random with separate team skill values.
For example, a 2200 hive skill player is the top 10%. Which ever faction this player is less skilled with would be the team he would play more often than not.
Another example, a 220 skill player is in the bottom 10%. Which ever faction this player is better with would be the team he would be forced to play more often than not.
Mofo claims his marine skill would be about 350 and his alien skill would be about 1750. To use him as an example. If Mofo were to be playing on a low skill level server, he would be marine nearly every single game. If Mofo were to play on a high skill level server, he would be alien nearly every single game. It would not be random like it is now.
The system would always look for the best mathematical outcome which would nearly always have certain players on certain teams. This would result in more balanced games but it would cost player choice. We already have players complaining they are forced to one team too often and it is random. It would not be random with separate team skill values.
Have you heard about the new Subnautica movie?

10/10, Would watch again.
Seriously, though, some aspects in the game remind me of this move- the cyclops looks especially like that submarine!
