Best Of
Re: Below Zero: Food/water management discussion
I would suggest;
- Creepvine seed clusters - These can be consumed in Below Zero to replenish 10 thirst. Dunno if they're renewable but there's plenty of Arctic Kelp biomes around to make this a valid method of replenishing thirst on the go for quite a while.
- Freedom Mode - Hunger and thirst too much of a pain? This mode ignores them and only them completely.
- If hunger and thirst is tied to the day/night system I reckon you might be able to activate the console and use the daynightscale command to slow it down, thus reducing how often you have to 'fill up' on these resources. You will have to deal with longer days and nights, however.
Re: Ideas For Subnautica Below Zero
I like being able to talk to the other people, it makes me feel safe, even though I'm nowhere near that.
Does anyone else have any problems with the sea base feeling too small? Creating an option to increase the size at the cost of more resources would be nice. And I'd like to be able to place armor at the top of my multipurpose room and tubes. Plus a defense system to avoid unwanted attacks and damage would be awesome. So when my base is flooded from one room, I'd like my base to start draining if i close my bulkhead, that may just be a glitch though...
Animal topic, here're a few animals I'd like to see:
1. A drilling alien. lives in colonies. eats meat, small fish, baby pangwings. oxygen breather. like a shark to the adult pangwings, will attack them on ice burgs. walks, not swims.
2. A tube worm alien. lives in groups of four. eats meat. when food is close enough, all four tube worms will grab onto a side and try to rip food apart. lives in volcanic areas.
3. A vacuum alien. eats meat, small creatures (not player or anything else that size). walks around the sea floor and sucks up small organisms. will swim to avoid predators. strong tail.
Vehicle topic, here're a couple options:
1. Some sort of helicopter. can transform into a sub pressing a button, animation allows you to see the propellers move from the roof of the vehicle to the back, and a fin to allow direction that comes out of the tip of the base of the props.
2. A small vehicle, roughly the size of a seamoth, with four legs. has two arms(have to be placed), four options, default(like a PRAWN's default just more crab-like), mining/digging, like a drill, can separate from the bottom to form a scoop, defense, like the PRAWN's, just one slot instead of two, and exploration, two forms, scanner and flash-light. can climb walls.
Upgrades topic, here're some ideas:
1. Drilling upgrade. makes the drill on PRAWN suit and cave crawler suit move faster.
2. Leg length upgrade. gives you the option to increase and decrease the length of CC suits legs.
3. Speed upgrade. increases the speed of your seamoth's and cyclops's, and helimarine's props, without additional power draining.
4. Flood lights upgrade. increases range of all of your vehicles flood lights, without additional power draining.
5. Increased solar charging. causes solar charging to increase by 15%, decreasing the time to fully charge any vehicle.
Modification station upgrades:
1. Drilling upgrade mk2- titanium x10, ruby x1, Drilling upgrade x1
2. Speed upgrade mk2 - Speed upgrade x1, titanium x4, wiring kit x1
3. Speed upgrade mk3 - Speed upgrade mk2 x1, advanced wiring kit x2, gold x3
4. Increased solar charging mk2 - Increased solar charging x1, gold x2, wiring kit x1
How does everyone like the ideas? Please press the 'Agree' option.
Does anyone else have any problems with the sea base feeling too small? Creating an option to increase the size at the cost of more resources would be nice. And I'd like to be able to place armor at the top of my multipurpose room and tubes. Plus a defense system to avoid unwanted attacks and damage would be awesome. So when my base is flooded from one room, I'd like my base to start draining if i close my bulkhead, that may just be a glitch though...
Animal topic, here're a few animals I'd like to see:
1. A drilling alien. lives in colonies. eats meat, small fish, baby pangwings. oxygen breather. like a shark to the adult pangwings, will attack them on ice burgs. walks, not swims.
2. A tube worm alien. lives in groups of four. eats meat. when food is close enough, all four tube worms will grab onto a side and try to rip food apart. lives in volcanic areas.
3. A vacuum alien. eats meat, small creatures (not player or anything else that size). walks around the sea floor and sucks up small organisms. will swim to avoid predators. strong tail.
Vehicle topic, here're a couple options:
1. Some sort of helicopter. can transform into a sub pressing a button, animation allows you to see the propellers move from the roof of the vehicle to the back, and a fin to allow direction that comes out of the tip of the base of the props.
2. A small vehicle, roughly the size of a seamoth, with four legs. has two arms(have to be placed), four options, default(like a PRAWN's default just more crab-like), mining/digging, like a drill, can separate from the bottom to form a scoop, defense, like the PRAWN's, just one slot instead of two, and exploration, two forms, scanner and flash-light. can climb walls.
Upgrades topic, here're some ideas:
1. Drilling upgrade. makes the drill on PRAWN suit and cave crawler suit move faster.
2. Leg length upgrade. gives you the option to increase and decrease the length of CC suits legs.
3. Speed upgrade. increases the speed of your seamoth's and cyclops's, and helimarine's props, without additional power draining.
4. Flood lights upgrade. increases range of all of your vehicles flood lights, without additional power draining.
5. Increased solar charging. causes solar charging to increase by 15%, decreasing the time to fully charge any vehicle.
Modification station upgrades:
1. Drilling upgrade mk2- titanium x10, ruby x1, Drilling upgrade x1
2. Speed upgrade mk2 - Speed upgrade x1, titanium x4, wiring kit x1
3. Speed upgrade mk3 - Speed upgrade mk2 x1, advanced wiring kit x2, gold x3
4. Increased solar charging mk2 - Increased solar charging x1, gold x2, wiring kit x1
How does everyone like the ideas? Please press the 'Agree' option.
[OC] Odyssey - Science Sub concept

Posted this to Reddit, thought The official forums might dig it.
I'm inspired by this game. Definitely one of my favorites of the year. Throughout playing I found myself longing for a vehicle between the size of the Seamoth and Cyclops. Something ideal for long excursions, with plenty of storage, a small bit of buildable space, and a focus on exploration with a unique survey drone upgrade. Hence the Odyssey.
Re: Below Zero Forums
I've just put BELOW ZERO in any thread title I start.
I also put [SPOILERS] in the title because at this point I've got a lot of specific questions and don't really want to ruin anything for anybody else.

I also put [SPOILERS] in the title because at this point I've got a lot of specific questions and don't really want to ruin anything for anybody else.

Re: Below Zero base discussion
Minor spoilers if you consider base parts spoilers

Re: Below Zero base discussion
Over on favro there's a card for "Large Base Room", labeled "High Priority" and "April 30 2019". Schedules and plans can change, of course, but things are looking favorable.
Re: Increase predators aggressiveness in Subnautica Below Zero
Yeah, thanks, don't have any room for RIP signs any way. 

Re: Subnautica Below Zero Ideas
"Below Zero: in creative you can build snowmen so my idea is that you should be able to make your own snowman depending on what materials you have like one out of creep vine or one out of ribbon plants"
Um, maaybe, but i'm not a fan of that one.
Um, maaybe, but i'm not a fan of that one.
Re: Feel the need to complain about something ingame? Do it here!
It's a weapon. Like the Stasis Rifle. Select makes it available (in case you had, for example, the Torpedo mod installed also, so you could select which you wanted to fire).
Now, with the Perimeter Defense in, press the button that you use to break rocks / swing knife / interact with. That's short burst. Now try holding it down. That's charged burst. You can use this on a Reaper's face and he will run away with his tail between his legs.
Thanks! I was able to successfully fire the electric defense field, but ouch! What a power drain! I was thinking that the electric defense was a deterrent, something that was constantly active once it was turned on. I'm on my second playthrough - this time I am going to put an ion powercell into the Seamoth as early as I can.