Best Of
Re: Ideas For Subnautica Below Zero
Make it Multiplayer it would make it so much better and more people would buy it
Re: Ideas For Subnautica Below Zero
The large sqare rooms from the Starter Base would be awesome to build. Even with a glass roof like the greenhouse habitat.
Re: Ideas For Subnautica Below Zero
Now that There's a weather, a windturbine could fit Into the Game. I think that Leviathans should be even more powerful, because you shouldn't be able to stab a huge creature with a knife. And more furniture options wouldn't hurt the game. I hope somebody important reads this.
Re: Ideas For Subnautica Below Zero
a co-op mode! Personally i would enjoy that so much, but i couldnt find anything so far. And i think the game would be great with co-op even it it had the same mechanics just that a friend could swim with you. I mean the need for another person to manuver ur submarine and stuff like that would be cool, but i would be fine with just a friend of mine joining me and exploring together.
Re: Ideas For Subnautica Below Zero
so I'll be honest i have yet to read a major portion of this discussion so i have no clue as to any repeats but something i would like would be a modifiable resource unit. you could have a base building that would allow you to manipulate them as necessary and to modify the individual units. but think about having a unit that goes off breaking limestone for you or tends to the "garden" picking up plants or eggs. and i mean it doesn't even need to be so overpowered as it can go anywhere, it could even be limited within certain ranges, such as only so far from base. or have a mobile transmitter that you can place. it could even be an upgrade for the snow fox allowing an land based unit to follow you for protection or resource gathering. you could even have different models that you could gain in game such as a canine form for land based, or an octopus style for underwater, or even a fusion of multiple creatures. it would be pet, resource miner, and scout all in one. i believe the best part would be if you can create them because of the "body builder" of Al-an.
on a separate note it would be interesting to be able to create multiple bodies for Al-an especially if you then gain the ability to have him as a technology resource similar alterra. so you could have like a device that allows you to custom order devices or materials such as say repair tools or building items you can't fabricate, and then have Al-an help you create a global response scanner using your "primitive" technology.
to be fair though in bulk i want to have a mission beyond just get Al-an a new body such as to stop a global catastrophe or stop an alien invasion force of some kind something more than lets try to go back to our old lives.
but then again thats what i think. any thoughts?
on a separate note it would be interesting to be able to create multiple bodies for Al-an especially if you then gain the ability to have him as a technology resource similar alterra. so you could have like a device that allows you to custom order devices or materials such as say repair tools or building items you can't fabricate, and then have Al-an help you create a global response scanner using your "primitive" technology.
to be fair though in bulk i want to have a mission beyond just get Al-an a new body such as to stop a global catastrophe or stop an alien invasion force of some kind something more than lets try to go back to our old lives.
but then again thats what i think. any thoughts?
Re: Ideas For Subnautica Below Zero
Just getting started on < 0. It took me a while to troubleshoot some major problems (turned out to be a conflict with citrix). I love what I see so far.
One thing that I noticed right away - at the very first announcement - is this game takes place one year after the first one. One year? Is that an Earth year? Precisely 365 days of 24 hours each? Maybe it's a Planet 4546B year? Strader VI? Maybe I'm a nerd (I'm totally a nerd) but simple round numbers just bug me. I'd love to see that detail adjusted. Something like "775 lunar cycles on Planet 4546B" would be cool, but even "about an Earth year" would be better.
One thing that I noticed right away - at the very first announcement - is this game takes place one year after the first one. One year? Is that an Earth year? Precisely 365 days of 24 hours each? Maybe it's a Planet 4546B year? Strader VI? Maybe I'm a nerd (I'm totally a nerd) but simple round numbers just bug me. I'd love to see that detail adjusted. Something like "775 lunar cycles on Planet 4546B" would be cool, but even "about an Earth year" would be better.
Re: Ideas For Subnautica Below Zero
they should make it multiplayer as well, and a not-so-well-known-fact is that the game WAS going to be multiplayer, but they removed it to make a faster release.
Re: Ideas For Subnautica Below Zero
We have so nice glasslocker, but we can 't See the itemes in there. Or to sign the locker ( but the small one)
And it is possible to Show from outside the locker, that the locker are empty, but not it is full ?
I think the last one is not so difficult to bring it in and make so much more comfortable
And it is possible to Show from outside the locker, that the locker are empty, but not it is full ?
I think the last one is not so difficult to bring it in and make so much more comfortable
Re: Ideas For Subnautica Below Zero
I have an idea for a new biome for the game which is based on a real lake called Abraham Lake, which is an artificial lake from Canada. The lake looks cool (No pun intended), especially when it's frozen, and when it's frozen, towered up white bubbles form in the frozen lake, and I think a frozen lake like that would be a great fit for Subnautica: Below Zero and would be interesting to how they would incorporate a frozen lake with towered up white bubbles in the lake into the game. Here's a picture of the frozen lake if you want to look at it yourselves.


Re: Ideas For Subnautica Below Zero
Iv played the first Subnautica for near 150 hours and even in early stages Below Zero is coming along nicely.
One thing that i would have hoped for were different base structures, New craftable Items and resources.
Kind of feels the same as the first just a different environment with a few new vehicles. Could have just been a DLC.
Custom Sub designs and shapes would be good. The Sea truck is a pain to move in tight places and for its size feels like driving the nautilus.
Custom base parts would also bring a new look to base creations.
Items....... well anything to help change the feel of the game and interaction from the original Subnautica.
I know it's still only early in development so i look forward to seeing what changes and additions the Devs bring into Below Zero.
One thing that i would have hoped for were different base structures, New craftable Items and resources.
Kind of feels the same as the first just a different environment with a few new vehicles. Could have just been a DLC.
Custom Sub designs and shapes would be good. The Sea truck is a pain to move in tight places and for its size feels like driving the nautilus.
Custom base parts would also bring a new look to base creations.
Items....... well anything to help change the feel of the game and interaction from the original Subnautica.
I know it's still only early in development so i look forward to seeing what changes and additions the Devs bring into Below Zero.