Best Of
Re: XXL Multipurpose room, Giant Aquarium and 45° corridor and construction
Would love to have this, because the current rooms are just a bit to small. But it should be structurally a lot weaker then the current room. Because the bigger something is the less capable it is at withstanding pressure.
Also how about a larger connecting tube, or it could just be a long multipurpose room. Thus kinda like the moon pool but sealed, also would make connecting the XXL rooms a lot nicer looking.
Also how about a larger connecting tube, or it could just be a long multipurpose room. Thus kinda like the moon pool but sealed, also would make connecting the XXL rooms a lot nicer looking.
Re: Markers
Queen's layer
The suffering
So much suffering
The suffering
So much suffering
Re: Scope addon to helmet or camera drones

Why not binoculars mounted onto the head, would be great for detecting caves, threats, and useful stuff.
Would probably be toggled on/off and battery powered w/ upgrades from the mod station to be made infrared.
Re: Combat++
@White_Wizard Here you go: https://github.com/woozasmoddingteam/Wooza-s-Potpourri/tree/master/dependencies/flamesentry/. I sent your discord name to 4Horsemen so he can contact you.
Re: 'BOREALIS RISING' - A Subnautica Story V2.0.
I gasped in disbelief. "You're joking... I need a flight rating before I can take command of Borealis?"
"I'm afraid so, Sir." JUNO grinned. "However, it's something of a minor formality in your case."
JUNO is absolutely right, of course. The Interstellar Trade Commission takes a very dim view of amateurs flying capital-class starships through populated space, no matter how talented and dashingly charismatic said amateur might be. Before I can legally set foot on the bridge of Borealis in any command capacity, I must formally qualify as a ship's master. Acquiring the requisite knowledge base is the easy part. Two hours worth of intensive data transfer from JUNO, and I'm sorted.
There's a wee catch. Even though JUNO is the only one of us technically qualified to pilot a starship, her flight rating was automatically cancelled when Aurora crashed. There's bound to be an official board of inquiry when we finally return to Terra, and the presiding silks would have a field day with that seemingly harmless snippet of information. There's far too much at stake to bodge our way through this crucial step. Prison terms all round, total forfeiture of the ship and its cargo... And that's just for starters.
No, we do this one by the square and completely on the level.
I doubt if this has ever been attempted before. There's certainly no record of anyone sitting for a master's rating 175 light-years away from the ITC, so this should be an interesting exercise, to say the least. Captain Halvorsen has agreed to set things up with the ITC, acting as my examiner and professional referee in this matter.
This takes 'distance learning' to a whole new level.
It's one thing to skip merrily through The Black in a sprightly Hermes-class shuttle, and it's something else again to make the same trip in an Antares-class starship. They're a lumbering beast in any kind of atmosphere. However, I think that I may have found a solution. JUNO will take command of the shuttle's flight characteristics during this exercise, altering the ship's operating parameters to mimic the control responses of a considerably larger vessel. According to Captain Halvorsen, this should satisfy all official examination requirements, particularly in light of our current circumstances.
Héloise gave me a rough time over leaving her out of this pleasure cruise. At least she was, until I explained precisely what we'd be doing once the ship broke atmo. Two Hohmann transfer orbits on the way out, and two on the way back. This involves taking orbital slingshots around our closest celestial companions, Damocles and Phryne. Our Hermes isn't particularly fast at 0.5 light speed, so the trip out to Carl Sagan could take the best part of a week, even under a full burn. Those transfer orbits are necessary to put a little steam in our stride, and I tactfully suggested that her stomach probably wouldn't thank her for the experience. Our wee Spacer-in-waiting most certainly won't.
What I failed to mention is that I plan to land on Damocles directly after this certification flight.
I have spent decades gazing up at Manannán's largest moon, wondering what secrets it might hold. Optical telescopes only tell you so much about a planet, and even a close-up view of Damocles gives absolutely nothing away. Just a pitted, dun-coloured ball looming overhead. Featureless, lifeless and utterly barren, even to my augmented eyes. Even Mars has some measure of visual appeal, albeit only a meagre handful of cosmic pranks played by aeons of geological activity. Olympus Mons, Valles Marineris and the enigmatic Face of Cydonia. Damocles has absolutely nothing at all. Uncanny, to say the very least. There must be some logical explanation for such apparent sterility.
If you think I'm going to walk away from a grand mystery like that, you'd best think again.
"I'm afraid so, Sir." JUNO grinned. "However, it's something of a minor formality in your case."
JUNO is absolutely right, of course. The Interstellar Trade Commission takes a very dim view of amateurs flying capital-class starships through populated space, no matter how talented and dashingly charismatic said amateur might be. Before I can legally set foot on the bridge of Borealis in any command capacity, I must formally qualify as a ship's master. Acquiring the requisite knowledge base is the easy part. Two hours worth of intensive data transfer from JUNO, and I'm sorted.
There's a wee catch. Even though JUNO is the only one of us technically qualified to pilot a starship, her flight rating was automatically cancelled when Aurora crashed. There's bound to be an official board of inquiry when we finally return to Terra, and the presiding silks would have a field day with that seemingly harmless snippet of information. There's far too much at stake to bodge our way through this crucial step. Prison terms all round, total forfeiture of the ship and its cargo... And that's just for starters.
No, we do this one by the square and completely on the level.
I doubt if this has ever been attempted before. There's certainly no record of anyone sitting for a master's rating 175 light-years away from the ITC, so this should be an interesting exercise, to say the least. Captain Halvorsen has agreed to set things up with the ITC, acting as my examiner and professional referee in this matter.
This takes 'distance learning' to a whole new level.
It's one thing to skip merrily through The Black in a sprightly Hermes-class shuttle, and it's something else again to make the same trip in an Antares-class starship. They're a lumbering beast in any kind of atmosphere. However, I think that I may have found a solution. JUNO will take command of the shuttle's flight characteristics during this exercise, altering the ship's operating parameters to mimic the control responses of a considerably larger vessel. According to Captain Halvorsen, this should satisfy all official examination requirements, particularly in light of our current circumstances.
Héloise gave me a rough time over leaving her out of this pleasure cruise. At least she was, until I explained precisely what we'd be doing once the ship broke atmo. Two Hohmann transfer orbits on the way out, and two on the way back. This involves taking orbital slingshots around our closest celestial companions, Damocles and Phryne. Our Hermes isn't particularly fast at 0.5 light speed, so the trip out to Carl Sagan could take the best part of a week, even under a full burn. Those transfer orbits are necessary to put a little steam in our stride, and I tactfully suggested that her stomach probably wouldn't thank her for the experience. Our wee Spacer-in-waiting most certainly won't.
What I failed to mention is that I plan to land on Damocles directly after this certification flight.
I have spent decades gazing up at Manannán's largest moon, wondering what secrets it might hold. Optical telescopes only tell you so much about a planet, and even a close-up view of Damocles gives absolutely nothing away. Just a pitted, dun-coloured ball looming overhead. Featureless, lifeless and utterly barren, even to my augmented eyes. Even Mars has some measure of visual appeal, albeit only a meagre handful of cosmic pranks played by aeons of geological activity. Olympus Mons, Valles Marineris and the enigmatic Face of Cydonia. Damocles has absolutely nothing at all. Uncanny, to say the very least. There must be some logical explanation for such apparent sterility.
If you think I'm going to walk away from a grand mystery like that, you'd best think again.
Re: Combat++
From the GitHub Readme's to-do list:
One of the things you might want to keep in mind is compatibility with other mods. Specifically Shine (for server admins) and NS2+ (for players). I don't see why Shine would be incompatible but you never know. NS2+ for clients is a big deal though, especially if you have the goal to make Combat a "practice mode" for vanilla. NS2+ helps with performance too so that's always nice to have.
In your video, the command station is open and displays "Log In". Maybe you want it to always be closed and "occupied"? Same with the hive.
That's @Katzenfleisch. Or maybe it belongs to the Wooza collective now.Find the guy that made the Flame Sentry and see if he'd allow his work to be included in this mod
One of the things you might want to keep in mind is compatibility with other mods. Specifically Shine (for server admins) and NS2+ (for players). I don't see why Shine would be incompatible but you never know. NS2+ for clients is a big deal though, especially if you have the goal to make Combat a "practice mode" for vanilla. NS2+ helps with performance too so that's always nice to have.
It might help to know that the old NS2 combat mod used an automatic timer for scans and medpacks.White_Wizard wrote: »The more I think about it, the more the 'permanant upgrade on a cool down' approach sounds good. I'm indifferent. I think it would work well either way.
Here is an old UWE page about NS, including combat. I never played NS so I can't tell you if this is accurate. http://www.unknownworlds.com/oldwebsite/manuals/Natural_Selection_Manual.htmlWhite_Wizard wrote: »- Its been a while (10+) years since I played the NS1 Combat mod so my memory is a little hazy on the fine details. So, if any of the gameplay seems odd or out of place compared to the original, let me know. I'd like to make this as good as I possibly can.
In your video, the command station is open and displays "Log In". Maybe you want it to always be closed and "occupied"? Same with the hive.
Re: Combat++
@Keats The lua/balance work is from me and the model/animation from 4Horsemen from the standalone NS2Combat game itself. (the wooza modding crew is taking care for compatibility issues on it since it was merged into the main server mod (to group things up), leaving me time to spend on ns2). @White_Wizard I will see if I can ping him so you can talk with him directly for feedback
, I am sure he would be glad to exchange ideas with you. Btw you are free to use the flame sentry mod as you like, leave me a PM if you got any trouble with the code so I can help.
Edit: @White_Wizard did you have a discord account ?
Edit: @White_Wizard did you have a discord account ?
Re: Combat++
A word of advice:
The official combat standalone game radically changed the way many things worked from the core NS2 experience, thus making it useless as a way to practice key things from the core game. That was one reason a lot people liked the original NS2 combat mod so much and the standalone failed, because it was the exact same units /w the same stats and ability's just no com/RTS factors. I suggest you don't go down that road and keep stats, ability's/weapons and movement physics the same as the core game. Things like weapon/ability timings or how you acquire them (points per kill, exp or something of that nature) doesn't matter.
Quoting this for emphasis. Fully agreed.
Re: Combat++
A word of advice:
The official combat standalone game radically changed the way many things worked from the core NS2 experience, thus making it useless as a way to practice key things from the core game. That was one reason a lot people liked the original NS2 combat mod so much and the standalone failed, because it was the exact same units /w the same stats and ability's just no com/RTS factors. I suggest you don't go down that road and keep stats, ability's/weapons and movement physics the same as the core game. Things like weapon/ability timings or how you acquire them (points per kill, exp or something of that nature) doesn't matter.
The official combat standalone game radically changed the way many things worked from the core NS2 experience, thus making it useless as a way to practice key things from the core game. That was one reason a lot people liked the original NS2 combat mod so much and the standalone failed, because it was the exact same units /w the same stats and ability's just no com/RTS factors. I suggest you don't go down that road and keep stats, ability's/weapons and movement physics the same as the core game. Things like weapon/ability timings or how you acquire them (points per kill, exp or something of that nature) doesn't matter.
Sailships
Hello,
i think it would be a cool Idea create some sailships. I mean the Ocean Surface Looks amazing and the Skybox is very beautifull but you see them only rare. But with some Sailships you can Sail between Islands and hey maybe you will add later Stuff that we can Explore Above the Ocean, maybe a Alien Facility or small Islands, new Aliens etc.
The Sailships Should be fast and it is also important that you catch the sailing feeling properly. Would be nice if you could fish from the boat. If you add weather effects to it, the whole thing could be fun. Possibly even attacks by Huge Kraken who want to grab the boat.
Greetz
VN
i think it would be a cool Idea create some sailships. I mean the Ocean Surface Looks amazing and the Skybox is very beautifull but you see them only rare. But with some Sailships you can Sail between Islands and hey maybe you will add later Stuff that we can Explore Above the Ocean, maybe a Alien Facility or small Islands, new Aliens etc.
The Sailships Should be fast and it is also important that you catch the sailing feeling properly. Would be nice if you could fish from the boat. If you add weather effects to it, the whole thing could be fun. Possibly even attacks by Huge Kraken who want to grab the boat.
Greetz
VN







