Best Of
Re: Seamoth trick jump
i don't get it. You can easily go high above water with the Seamoth by just going up.
Re: Completed on Hardcore - Thought on making the game better
Creatures:
Agreed, you can almost always swim/drive past them.
Exploration and Environment:
Vehicles and items
Bases:
Agreed, you can almost always swim/drive past them.
Exploration and Environment:
- Maybe make them have a large but limited (upgradable?) air tank (2000-5000) which gets depleted whenever you refill your normal air tanks and slowly while driving
- Agreed
- Agreed
- Loved it
- Exploration from the lost river on becomes much less interesting from my point of view, no fragments, no new tech (only depth upgrades), maybe have the player adopt alien tech
- Additionally: Make beacons cheaper so you can keep track of your favorite spots more easily
Vehicles and items
- Additionally: Make local map you see on the Seaglide an upgrade as it feels way to strong early into the game
- Agreed
- Don't think it really needs the pitch, I'd pref an additional view (a side view instead of the top-down default) whenever nearing sth. solid, would also ease manouverability
- Or make the seamoth a lot weaker in the early phases of the game
Bases:
- How awesome
would that be
- Agreed, would be awesome
- Maybe bring some alien tech in for study into a lab? generate new blueprint that way?
- Yeah maybe also make use of bases in different biomes like: This factory needs many fungal enzymes in the water around it (create a tool that detects these enzymes in advance to find the right place for it) or this facility needs pressure below 1000 meters to produce this product) If forcing this would be to harsh at least increase efficiency under certain conditions
- I always chose my bases far away from predators until I realized there is no equipment to prevent them from attacking so, so they probably never will I'd personally love that feature, there already is sound implemented maybe have larger bases/factories create more noise which attracts predators
- Additionally: Why the hack do bases have infinite Oxygen? I'd love it that they have a limited amount of oxygen which can be refilled (through floating air pump?) or some cool lategame stuff which either generates oxygen through Electrolysis or you'd have to bring a large oxygen container from a base near the surface. Or you have to use plants which produce a lot of oxygen.
- Additionally: Make base building maybe a little more challenging in the depths
The History of Diving Museum
I just recently got the opportunity to go to the History of Diving Museum on Islamorada Key. The museum, which is the largest collection of Diving equipment anywhere, has equipment from all over the globe. I thought you all might enjoy some of the pictures I took. Islamorada Key is located in the Florida Keys which is roughly halfway between Florida and Cuba in the Caribbean/Gulf of Mexico. Hope you enjoy!
Website: https://www.divingmuseum.org
Address: 82990 Overseas Hwy (US 1), Islamorada, FL 33036




















This display has every model Helmet from every nation that designed their own. The clear helmet is actually a Russian design that was used to train Cosmonauts.

Silver Bullion from the wreck of the Spanish Nuestra Señora de Atocha.

Website: https://www.divingmuseum.org
Address: 82990 Overseas Hwy (US 1), Islamorada, FL 33036




















This display has every model Helmet from every nation that designed their own. The clear helmet is actually a Russian design that was used to train Cosmonauts.

Silver Bullion from the wreck of the Spanish Nuestra Señora de Atocha.

Re: [Proposals] Scanner Room, Multiroom Caps, Solar Panels, Base Batteries, and Ingots
I always thought it was weird you couldn't convert ingots to chunks again, in my first game I converted all my titanium to ingots thinking I could revert them back but... I couldn't... ;_;
Thanks! And yeah, that's also a great idea. Sort of a green roof for your base. Love it. You could either make it functional by planting usable seabed crops, or decorative by planting things like ferns or grasses to make your base blend into the landscape. Great stuff.
Re: Subnautica Idea's (Feel free to post your ideas!)
+1 to anyone who has ever suggested a "Take All" button on containers.
Re: Subnautica Idea's (Feel free to post your ideas!)
Punching bag and exercise equipment would really help immersion.
Re: Mod to add "live" mapping to Subnautica (v0.10)
All I have to say is this:
Perfect MOD -> made my day
ScienceNeko3 wrote: »Just commenting here to thank the creator of this mod. Well made. Super useful. Can’t imagine playing without it anymore.
Tip to others; put your tablet computer near you, open the browser, type in IP-address of game PC, follow with port number as you would normally.. now you have a navigation system. No more Shift+tab, just look at your tablet and then back at your computer screen. Yay!
Again, VERY awesome mod. Thank you for the time and effort you put into this. It is much appreciated and enjoyed.
Perfect MOD -> made my day

Re: Mod to add "live" mapping to Subnautica (v0.10)
Very cool and useful mod!
Re: Will subnautica ever have ps4 version?
YASSSS. My channel was based on subnautica intil my computer was to slow to run my world. Then my computer got the bsod
Re: Reaper Bones PDA entry

says so right here on their PDA ency
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