Best Of
Re: I've officially gone insane, guys.* Now the Monty Python Reference Thread
scifiwriterguy wrote: »Hold on, I think I know where they're coming from on this: are you getting me and @Tarkannen confused? We both like webcomics, have tvtropes accounts, and generally make bad puns. But no, we are not in a gang of cuddlefish serial killers.
Of course, this is exactly what a psychotic cuddlefish serial killer gang member would say...
That is exactly so!
Re: I've officially gone insane, guys.* Now the Monty Python Reference Thread
I guess that I shouldn't admit to wondering how much bioreactor energy a cuddlefish gives, then....
Re: I've officially gone insane, guys.* Now the Monty Python Reference Thread
In Dante's Inferno, he devotes an entire section of Hell for people who kill their Cuddle Fish.
Guess it's confirmed now.

Re: On Potential Subnautica Release Dates - Subnautica
I just keep wondering, why do some of you think v1.0 is going to be some kind of magic bullet, when released as soon as possible... Game is feature locked until v1.0, so all we are going to see is performance improvements and some minor bugfixing...
Re: Cyclops stuck
Get rid of the posters, that should fix it.
Re: lethal weapons in Subnautica?
I voted for lethal weapons, but only in the sense that the knife is already a lethal weapon. Personally I'd like to see weapons that don't so much kill, as drive off predators. A modern day harpoon gun might kill a stalker, but it'd be a needle to a leviathan. That said, a needle hurts, and could turn away a leviathan for a brief moment, allowing escape.
Re: How is silence on shift hive still a thing?
I want to see silence get removed, just so i can witness the astronomical amounts of complaints you'd get from alien players, then watch it get patched back in a week later. lol
I am assuming people knowing they can get silence every round to start the game, is leading to not a lot of good skulks. There isn't much incentive to attack marines at the right time or how to move as a skulk more effectively when you can crutch on silence each round. I think it's also leading to worse game-play. You have to force people to learn the movements of the game to get better (or help them). When comp mod recently changed skulk, we saw an adjustment period due to changes (smaller bite cone and other changes). It seems like over time people got better, as they learned how to bite accurately again, and how to be effective as skulk with good movement.
Also, it's not fun to play against silence, just like it's not fun to not be able to see. This needs a major nerf if you want better game-play. Ghoul's idea is a step in the right direction or just remove it completely. Even if you have to increase skulk speed for a momentary amount of time, so people can adjust to no silence...whatever it takes to get silence out of shift hive, and preferably out of the game.
Here is an idea to help people when you're removing silence...give all skulks celerity speed normally. And change celerity to something that gives skulks a small boost or a momentary speed boost. I don't think this is a good overall change, but I'm not against changes for an adjustment period to help skulks with no silence. Let's work together for a better game where we can hear the aliens. There is still a sneak button for skulks, lerks can still glide behind marines...we don't need silence.
Re: A couple of achievements I REALLY want to see added.
SOME ONE REQUESTED A KILLING ACHIEVEMENT!!!!!! goes insane
Re: What happened to power cables from the alpha?
aeroripper wrote: »Early in the game's development, there were going to be power cables (that work similar to the cave line) that you plug into one of your structures for power. But first there was a power console you put near your base to serve the same function, but I think it was originally designed for cables to plug directly into a box on one of your structures. Anybody remember this?
The power source >>> base implementation seems like a placeholder currently with the glowing blue lines (and its a bit buggy). Are power cables still a thing? It would be cool to attach them to the ocean floor all the way to your base then plug it into one of the structures power box. Obviously the power extender art is finished, so I'm not sure if this idea would work anymore.
Holy cow, I forgot about the cables!
And yeah, the Generator got cut quite a while ago, along with the cables. But really, I'll take the Power Transmitter lines over cables. The blue lines just look so much cooler than cables would.