Angry Child
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^ shouldn't?
Nice post with some good points that most commanders would want to know, cheers. -
If it's "just that easy" lets have you step up to the plate for them and program their entire game for them in a new language,
so well have that by wednesday, yeh? -
At the very least the developers should raise the rate of fire to an actual attainable number by most players, and perhaps slightly increase the damage in trade off, pistol scripts should not net you any advantage in the game as it is a pathetic pra…
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i hope so (but the answer is probably no because you can't echo hydra's)
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why should we act out of character for new people for a week, giving people false impressions of our terrible selves isn't a good idea, well leave them heartbroken when the polish of the new patch wears off and we all go back to being snooty jerks.
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my question is, if tunnel entrances can be destroyed, and one destroys both entrances while somebody/somepeople are inside, what happens to those players inside? o.O
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scan, don't suck, gg aliens
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Fanboys, the crutch of improvement
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i.e. this entire post and its contents illustrate why our community is illogically arrogant, bad, and small
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Purchase a microphone, purchase a microphone, purchase a microphone, that's all I had time to write
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They should have a free weekend around the time of their new update to bring more players into the game, dealing with new players in pubs is tiresome I know, but without new blood it just makes the game that much quicker to decline.
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Damn son, they should hire you in the army with those observation skills.
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Instead of partitioning player counts to balance the system, they should just balance the system to not require partitioning of players.
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Id rather they just add a 4th hive path which included something like focus and another type of evolution to keep it interesting, right now game play is just GET CARAPACE, GET FADES, DO STUFF
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People confuse conginitive ability with hand movements
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Yeah, terrible community means a certain level of asshole tolerance is required to play or command in the game pretty much, which is really quite unfortunate because this wonderful game has so much to offer beyond the typical run of the mill fps or …
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Having the game start with both commanders has been a good step forward in combatting this out of control alien economy problem. There is still some polish that needs to go into extractor build/rates and times though I feel, both to encourage gorge …
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Very well summed up,
You can close the thread now mods.
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Actually that is quite so, besides from being called a "rage-comm" for refusing to play a lost game, your reputation from furthur commanding is tarnished in the view of the people who thought your original opinion was wrong to begi… -
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Is it when these assumed "experienced" players are wrong in the first place.
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1. A. Extractor
2. B. Locker Rooms
3. E. Other
4. B. Cargo
5. A. Establish a forward base with an armory and phase gate
6. A. Command your team to march into the enemy base.
7. A. Place a phase gate in Server room… -
(Quote) Yes, and we are all getting really angry with certain backseat commanders who fail to understand their opinion is moot and point short of ejecting their current commander and doing something about it themselves.
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It takes a little more than 1/5 of your clip to kill a skulk, adding more bullets isn't going to solve the issue of marines having terrible aim. They already have a huge amount.
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Why should sentries be useful?
I think if the developers are admitting they are not and should not be, then just remove them from the game, I am tired of watching newer marine commanders hurt themselves inadvertently by… -
If a marine commander commands the game to its current state he reserves the right to know/judge when its over, GG is GG and if you didn't like it, next time you can command and play it out yourself.
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Yes, obviously, but why not make it easier for newer players/aethestics?
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Why wouldn't you strive to make the skill curves for both races in the game relatively similar?
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As most people have mentioned already, the difference between competitive and public play is that difference of player number as well as skill/organization. Balance fluxes in huge ways when looking at different numbers of marines and alien players p…
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Yes it leads to a false assumption that when sentries are placed in a room it secures that room from aliens, when in reality no sentry placement will ever really do that, ever.
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exactly, that's what I'm saying, even then the situation is useless, because marine pressure and mines do the same thing and usually better.