[=Alex=]
Reactions
Comments
-
Arcs? :O
-
My ns_co_kestrel! It works now ... or so says Flaterectomy
-
Well since no one knows what can be the problem or missing file that not allow servers containing my co_kestrel maybe fix it by deleting the mod and posting them on other Id-workshop ... Right?
-
(Quote)
Yes, I tried it on my own machine paste the map in my ns2/maps folder, but it does not work on servers ... there is something missing says. -
Anyone know if my co_kestrel works on some server? because I tried to make it work yesterday for tests and nothing ...
What files are needed? what's missing? says that a file is missing but I do not know much about these things ... Add t… -
Josepe I like your work! I like your style of mapping.
Just something I saw before and noticed the poinr power is at a… -
I can not make it work ... I do not know if the workshop is wrong or I'm doing something wrong, is published, but when I run it says a file is missing.
I do not know what to do ... : ( -
Update beta 12...
Refinery... Pipe... WTF?
This week I did not do as much as I wantedCo_kestrel in progress...
I'm liking how it looks. What do you think?
Adding the original names of the map
Only differences are: "Elevator shaft 6/10 /" just put "Shaft 6/10" There is no "Elevators" (?)
Names are ok?
What do you think?Yea... I guess I was tired and it crossed my mind ...
one of the few props that did not break the editor: p
but it really is out of place as it does not fit
In the next build will be gone.
Thank you!Putting some details and lighting ...
…Ok... How to turn off the physx? so the editor wont crash!
Please I do not know how to do itI give importance because it breaks the editor!
How to turn off the physx?
I can not see any prop! Just start show tumb and crash the editor!
I can not do anything with the editor!
Help! : (ns2_co_kestrel BETA 1
ok ... It is complete with vents and basic lighting still in stage grey-box
If anyone can upload it to a server to test it would be great! in Ns2_co_kestrel Comment by [=Alex=] October 2013I think we all feel some anger about the work we do is more or less recognized, I'm happy to have collaborated with ns2_Jambi and working those hours was well recived by many. And it makes me very happy to see the map and be able to play!
Awesome job guys! congratulations! : DOMG! It's easy! And it saves a lot of time! Thank you so much for the contribution!!!
Well, it is complete but there are still details to be playable as OcclusionGeometry and Location ... But already complete as the entire map.
Work in progress, So far I like how it feels the map, really like the original ... Just a few more rooms and will be ready for testing...I'm working on the return of another classic co_kestrel ... So there will be another map for nostalgia ... I'm at 30% when I have defined, I share.What map is this?
See something familiar?
Like I did to recreate ns2_co_pulse
Very interesting screens...Very good!
Very good job, maybe some textures are a little stretched but I like what I see...
Keep up the good work!(Quote)