tech progression idea.

warbrand2warbrand2 Join Date: 2010-12-13 Member: 75657Members
Just a simple idea that came up in the hip chat. (expanding on my own idea)


First off lets take out the fabricator in the escape pod and replace it with an emergency fabricator and a holo book

the emergency fabricator would be a simple tool that can only craft water, food, and minor supplies.

supplies form emergency fabricator
1. food (scans fish, scans salt requires finding a fish and salt)
2. water
2a. purified water: requires finding the parts for bleach
2b. filtered water: requires finding an airsack
3. silicone: unlocked when quartz is found
3a. flippers: unlocked after crafting silicone
4. titanium: unlocked when scrap metal is found
4a. diving knife, flashlight: diving knife is unlocked when silicone and titanium are found, flashlight when titanium and batteries.
5. batteries: unlocks when acid shrooms and copper is found (require both to be scanned)
6. computer chip: requires disc coral and silver both to be found
7a. basic builder.
8. flairs: unlocks after finding crash powder.

holo book
info: just a book that tells you how to survive on different unkown worlds. by default it opens to ocean worlds and tells the player find fish, and get a mobile fabricator active as quick as possible. a mobile fabricator can be build via the builder and requires parts.


mobile fabricator
info: fabricates most low depth tech
to craft: make the 4 parts as mentioned in teh holo book which are as such
fabricator core: 3 titanium, 2 batteries, 1 computer chip
fabricator structure: 2 titanium, 2 copper
tripod: 2 titanium
ancher points: 1 titanium

once this is built (can be built on any solid surface) the player gains access to the standard 02 tank, sea base blueprints (unlocks seabases for the builder), the constructor, as well as the standard fabricator (just requires the fabricator core and structure but must be built in a sea base or cyclops)

This may seem like a delay effect but it isn't the point of staggering the tech is simply to allow players to immerse them selves in the environment, as they can't simply become king of the hill in the first night they must learn to build and survive in the area first. (think of it like the first dirt the wood shacks in minecraft)


also a light mobile fabricator would be very usefull for late game allowing the player to plop down a fabricator and cook some food with out needing to build a sea base.


Also to enhance the exploration and survival factor I suggest there be otehr "holo books" that the palyer can find later, these would be information found from first scans of the planet for example one could be on stalkers, showing basic info on them including the fact that their teeth might be useful for reinforced glass, as well as the fact that they have they seem to have the brain functions to be tamed.
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