Rework Gorge tunnel hitbox (or model/animation)
RedSword
Join Date: 2006-12-07 Member: 58947Members, Reinforced - Shadow, WC 2013 - Supporter
Hi,
today I played and on the map refinery (well; the map with Chasm beside Containment).
I encountered a gorge tunnel that I could see, but not hit it. I was on the box shown on the 2nd image. If I wanted to actually hit the gorge tunnel, I had to jump; but doing so made me fall (because of the ceiling not horizontal) ==> low damage ==> over9000 years to kill. The ceiling isn't the problem.
I believe that when seeing something like shown on the 2 other images, you should be able to hit it. I suggest either making the hitboxes on the gorge tunnel bigger or "flattening" (making less high) its animation. I love the gorge tunnel as entity as it is, but its hitboxes in that specific scenario made me disapointed
.
Another way to solve that would be to prevent gorges from making tunnel at that area (I mean by this to rework the map, not limit the gorge in itself); but that wouldn't solve the same problem from happening in another map.
iMad
today I played and on the map refinery (well; the map with Chasm beside Containment).
I encountered a gorge tunnel that I could see, but not hit it. I was on the box shown on the 2nd image. If I wanted to actually hit the gorge tunnel, I had to jump; but doing so made me fall (because of the ceiling not horizontal) ==> low damage ==> over9000 years to kill. The ceiling isn't the problem.
I believe that when seeing something like shown on the 2 other images, you should be able to hit it. I suggest either making the hitboxes on the gorge tunnel bigger or "flattening" (making less high) its animation. I love the gorge tunnel as entity as it is, but its hitboxes in that specific scenario made me disapointed

Another way to solve that would be to prevent gorges from making tunnel at that area (I mean by this to rework the map, not limit the gorge in itself); but that wouldn't solve the same problem from happening in another map.
iMad
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