Doom 3 Source Code Released!

DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Posts: 4,507Members
My modding senses are tingling...
https://github.com/TTimo/doom3.gpl

I'm ready to see what wonders await us when people start modding the engine.
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Comments

  • konatakonata Join Date: 2011-08-24 Member: 118296Posts: 862Members
    It's a bit too dated now a days.

    Although it would be good to see some cool new free games being fully developed by students and small teams. Shall be interesting.
    ~ Konata

    À tellement bien mentir, on finit par se croire
  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Posts: 611Members
    Are you kidding? Check out the Mod Classic Doom 3. Without anything heavy code wise they turned Doom 3 into the first Doom. They also put up Sonic Clang's remastered versions of the old songs.

    http://www.youtube.com/watch?v=JRZGgqbNrEc

    Just to give you a taste at the music.

    So yah I cannot wait to see what kind of Mods/Games come from this.
    Can I have "Milk Melons" in my siggy?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,408Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    Dated, in terms of age doesn't mean it can't spawn awesome games...

    Look at goldSRC and that new DBZ mod, which makes the engine look like it's similar to Source with some of the effects thrown in there...

    Forum Admin "to protect and serve" Admin/Moderator I mostly use a flamethrower tank for disputes... Mostly

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • RobRob Unknown Enemy Join Date: 2002-01-24 Member: 25Posts: 2,604Members, NS1 Playtester
    QUOTE (konata @ Nov 22 2011, 10:45 PM) »
    It's a bit too dated now a days.
    ...


    I feel old.
    -Rob
  • konatakonata Join Date: 2011-08-24 Member: 118296Posts: 862Members
    You're telling me, released August 2004.
    ~ Konata

    À tellement bien mentir, on finit par se croire
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Posts: 2,625Members
    I remember showing up at best-buy at midnight to pick that game up...
    Pretty cool though, it may be dated but the graphics are certainly still pleasing.
    The first thing you must learn is to learn from your mistakes.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,408Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    Doom 3 level design was awesome in any case. It really had that cluttered "lived in" atmosphere going...

    Forum Admin "to protect and serve" Admin/Moderator I mostly use a flamethrower tank for disputes... Mostly

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • Konohas Perverted HermitKonohas Perverted Hermit Join Date: 2008-09-26 Member: 65075Posts: 611Members
    edited November 2011
    Doom 3 may not have been anything like the previous Dooms but it was a good game when just enjoyed. The ambient sounds in the game are amazing.

    http://www.youtube.com/watch?v=D1ezkCiMcyk
    http://www.youtube.com/watch?v=2PE404JP01g
    http://www.youtube.com/watch?v=EMOP2HrWtK8

    And my favorite set of sounds, probably ever.
    http://www.youtube.com/watch?v=S0nHNtbTXmM

    Also here is just a could YouTubes of that Classic Doom 3 Mod.

    Introduction to the Mod.


    First Level.


    Another thing you have to think of is that Quake 4 is basically a giant mod of Doom 3.
    Post edited by Unknown User on
    Can I have "Milk Melons" in my siggy?
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Posts: 596Members, NS2 Developer
    Doom 3 engine is a masterpiece. Still looks good today.
  • juicejuice Join Date: 2003-01-28 Member: 12886Posts: 1,044Members, Constellation
    If I remember correctly, Doom 3 had a hard cap on fps which is one of those mortal sins that makes all other merits irrelevant.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Posts: 4,507Members
    edited November 2011
    Doom 3's engine is pretty damn good, especially compared to source. I remember right after hl3 and d3 came out someone had converted textures from both games to compare them in both engines. Doom 3 doesn't even use most of its rendering power with the stock game, when hl2's textures were put into d3 they looked down right stunning. Source uses higher res textures while doom 3 uses low res textures with lots of effects. Honestly when people get to playing around with the source code and mess with the lighting engine even more, I'm sure the outcome will be better than what you see even today.

    Seriously, go open some doom 3 texture files and see for yourself.
    Post edited by Unknown User on
    image
  • BiglinesBiglines Join Date: 2003-12-07 Member: 24094Posts: 220Members, Constellation
    QUOTE (Drfuzzy @ Nov 24 2011, 08:00 AM) »
    Doom 3's engine is pretty damn good, especially compared to source. I remember right after hl3 and d3 came out someone had converted textures from both games to compare them in both engines. Doom 3 doesn't even use most of its rendering power with the stock game, when hl2's textures were put into d3 they looked down right stunning. Source uses higher res textures while doom 3 uses low res textures with lots of effects. Honestly when people get to playing around with the source code and mess with the lighting engine even more, I'm sure the outcome will be better than what you see even today.

    Seriously, go open some doom 3 texture files and see for yourself.

    as far as I remember, that's simply because simply importing normal and diffuse maps in doom would make the default rendering look super bumpy and shiny, while the default rendering in source is more based on the hl2 rendering style, which is more dusty/old. Both engines can achieve similar effects the moment materials become more explicitly defined.
    UWE are one of the best gamedevelopers in the world, in the sense of gamedesign and community involvement. The games they made are amongst the best games I've ever played, and after mmo's the games I spent the most time playing. If you see me complaining about a feature, realize this is because I love the game and want to help improve it.
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