Natural Selection 2 News Update - NS2 Build 167 released

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Posts: 6,815Super Administrators, Retired Developer, NS1 Playtester, NS2 Developer, Constellation, Subnautica Developer admin
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 167 released here
Charlie Cleveland
Game Director, Unknown Worlds Entertainment
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Comments

  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Posts: 351Members, Constellation, Reinforced - Shadow
    Keep it up :)
    ArmoryChamber.net [ConstellationSlots/AdvancedBalance]
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    Thanks for getting a patch out in such a short period of time! Remember to keep yourselves refreshed and ready :)
    Natural Selection 2 Quick Tabs

    Official Site | NS2HD Blog | Community Hub | NS2 Wiki

    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Posts: 161Members
    edited March 2011
    Did someone forget to increment the patch # on the main page or has this not been updated on Steam yet?

    Edit: Looks like I was thrown off by the date on your original post. 10:40PM yesterday?
    Post edited by Unknown User on
  • s0ks0k Join Date: 2010-02-07 Member: 70473Posts: 22Members
    Damn, you look tired man. Appreciate the video summaries of things, among everything else. They really keep the community in touch with you guys.

    Appreciate the update.
  • mattoXmattoX Join Date: 2007-08-01 Member: 61739Posts: 82Members
    Damn!
    Get some rest!!
    -
    Cheers for the update.
    My flesh and my heart may fail, but God is the strength of my heart and my potion forever.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444Posts: 1,552Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer admin
    Cool, looking forward to playing it.
    The fastest way to contact me is via @hugh_jeremy on Twitter! Add me on Steam: Strayan.
    You can also reach me at hugh@unknownworlds.com, responses might be slow sometimes! I do not check forum PMs.
    Keep up to date on what is going on with: Unknown Worlds | Natural Selection 2 | Subnautica
    My fanboy channel is Natural Selection 2 HD - I regularly play NS2 there. My personal blog is gameaperture.com, where I muse about mostly video game related stuff.
    Chat with the UWE team: Charlie | Max | Brian 1 | Cory | Brian A | Dushan | Lukas | Steve
  • lunsluns Join Date: 2010-12-05 Member: 75502Posts: 803Members
    i hope sound bug finally fixed. looking forward to the patch, hope it gets here soon.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,273Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    I do believe I don't have the ability to see sounds Charlie :P

    Forum Admin "to protect and serve" Admin/Moderator I use a flamethrower tank for most disputes

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • jkflipflopjkflipflop Join Date: 2010-10-13 Member: 74423Posts: 162Members
    Sweet! How do you download the patch?

    I'm still stuck on 166.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Posts: 1,566Members
    QUOTE (jkflipflop @ Mar 9 2011, 07:08 PM) »
    Sweet! How do you download the patch?

    I'm still stuck on 166.


    It hasn't been distributed by Valve yet. It takes hours sometimes or minutes after UWE sends it in, no one knows how long it'll take.
    Natural Selection 2 Quick Tabs

    Official Site | NS2HD Blog | Community Hub | NS2 Wiki

    "Comatose on the floor in the office giggling uncontrollably with the most immeasurable happiness" - Strayan, Halloween 2012
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Posts: 6,132Members, Constellation
    edited March 2011
    QUOTE (Kouji_San @ Mar 10 2011, 01:32 AM) »
    I do believe I don't have the ability to see sounds Charlie :P


    s_stats 1 worked for me. 0 to off.

    fx_stats (no 1 or 0) brought up r_stats and s_stats together.

    I'd like to hope that helps but it might not help you, maybe some others :)

    You should get something similar to below (using fx_stats)

    image
    Post edited by Unknown User on
    blah blah blah
  • lunsluns Join Date: 2010-12-05 Member: 75502Posts: 803Members
    ^ you already have the patch? i've still have not gotten it yet.
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Posts: 6,132Members, Constellation
    I'm not sure. Either Tram alien hive drastically changed in 166 or as someone said earlier, they've just not updated the version number to 167.

    blah blah blah
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Posts: 11,273Forum Admins, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue mod
    QUOTE (Thaldarin @ Mar 10 2011, 03:31 AM) »
    s_stats 1 worked for me. 0 to off.

    "see sound"

    Forum Admin "to protect and serve" Admin/Moderator I use a flamethrower tank for most disputes

    Existence Unknown
    NS2-720p Playlist or on the UWE Forums, last update 11-aug-2012
    NS2: 95x1HP Skulk escapes, latest NS2 Comic #49 GAS: Newton's third law was wrong?

  • ZenoZeno Join Date: 2007-09-05 Member: 62183Posts: 316Members
    Is the music from the video part of the ns soundtrack? It's awesome :)
  • chisschiss Join Date: 2008-06-05 Member: 64395Posts: 124Members, Constellation
    QUOTE (Kouji_San @ Mar 10 2011, 11:32 AM) »
    I do believe I don't have the ability to see sounds Charlie :P


    Then you didn't take enough LSD!
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Posts: 920Members
    I'm excited about the fixes for dropping structures, was annoying to babysit each drifter to make sure it was listening to orders
    Just so you know, my 'A' BUTTON TRIGGERS THE Caps lock on my keyboaRD, SO MY POSTS are going to look funny until i caN PICK UP a new keyboARD...

    QUOTE (Talesin @ Mar 7 2005, 10:46 PM)
    Congratulations, Mchief, on your first I&S idea not to be immediately locked. :)
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Posts: 945Members
    Charlie, may i recommend a Miami Device? take pride in your grooming!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Posts: 2,473Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer admin
    QUOTE (Zeno @ Mar 10 2011, 04:43 AM) »
    Is the music from the video part of the ns soundtrack? It's awesome :)

    Yup. That's a work in progress of a track for the NS2 soundtrack.

    --Cory
  • Tux0rTux0r Join Date: 2004-04-09 Member: 27808Posts: 18Members, Constellation, Reinforced - Shadow
    Woo it's up on steam, just finished downloading

    The build number on the main screen is updated to 167 btw
    x2571[37537137226]
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Posts: 1,014Members, NS2 Playtester, Squad Five Blue
    I played 167 and had no sound issues! Nice work.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Posts: 631Members, Constellation, NS2 Map Tester
    Played for 30 minutes...didnt knotice a sound issue, Infact I didnt even her Rifle gun sound looping! It was awesome. Sloooooooooooooowlllyyyy getting better and better.
  • TigTig Join Date: 2010-05-08 Member: 71674Posts: 977Members, Reinforced - Shadow, WC 2013 - Silver
  • kababkabab Join Date: 2003-12-15 Member: 24384Posts: 560Members, Constellation
    Hey guys,

    I noticed a problem with sound when playing on high ping or a server with high load sometimes the soundfx for the guns would trigger twice.
  • DigitalPicturesDigitalPictures Join Date: 2009-12-27 Member: 69791Posts: 24Members
    I went to the GDCvault and you can only get Charlie's presentation if you are a member. I don't think sign up is free, did anyone video tape it at unknownworlds or anything?
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Posts: 1,366Members, Constellation
    I played for about an hour, experienced little to no lag (until the Hydra spam), and no sound bugs!

    Still, it feels like I never hear the marine fire that's killing me unless I'm at melee range. Because I expect to hear the large bullet-ripping sounds you hear in most FPSs, I immediately feel like I've been flashbanged or something (which obviously doesn't exist but the feeling persists). It's odd at first, but now it's actually quite nice not to hear bullets ripping in to you; I can focus better and don't get all jumpy.
    This is the kind of thing that goes on behind close doors on normal game releases, where they are optimizing it right up until the end. You guys are just getting to play with a version of the game that normally only the developers see.

    --Cory


    nicojones
  • ben1099ben1099 Join Date: 2010-11-26 Member: 75282Posts: 26Members
    edited March 2011
    IT suddenly hit me. Building on macs drifters (bug) could actually be part of the gameplay.

    Please consider - it is possible in final stages to add EXAMPLE: a mobile drone (that automatically but very slowly) clears infestation?

    or

    Example Aliens: Shift Umbra from crags to (some mobile structure, ground or flying) controlled by commander for techical moves?
    or
    Perhaps a Goo explosion creature (one time usage : and expensive) that temporarily disable (5~7seconds) all marine structures in AoE/Room?

    Instead of just thinking of the negative impact of bugs. UWE might find new ideas made by them.

    Regards,

    Never let the bugs get you down

    Sound looping could have been made as a (alien parasite) disorentiate marines? Create false impression (hive or structure is guarded)?

    Midair shulk leaps - A possible upgrade tier 3?

    Flame thrower shoot through wall bug - Perhaps a soundwave/shockwave pistol that shoots through (thin walls) ?

    Marine invunerable bug - Commander (team + player res) skill? Long cooldown low invunerable time (3 secs?)

    Always welcoming critisms @ ben(1000+99)@hotmail.com
    Post edited by Unknown User on
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Posts: 4,983Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow mod
    QUOTE (ben1099 @ Mar 10 2011, 01:39 AM) »
    Always welcoming critisms @ ben1099@hotmail.com


    Might want to remove this if you don't want to be overrun by spam bots.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Posts: 643Members, Constellation
    QUOTE (ScardyBob @ Mar 10 2011, 05:48 PM) »
    Might want to remove this if you don't want to be overrun by spam bots.


    I'm sure quoting it will help.
  • ben1099ben1099 Join Date: 2010-11-26 Member: 75282Posts: 26Members
    Thanks for the advice I've changed it though I have lots of spam already (approximately 50 a day)
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