Natural Selection 2 News Update - Alpha Patch #2 released (Build 151)

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Posts: 6,852Super Administrators, NS2 Developer, Subnautica Developer admin
Please post comments on the topic Natural Selection 2 News Update - Alpha Patch #2 released (Build 151) here
Charlie Cleveland
Game Director, Unknown Worlds Entertainment
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Comments

  • guirisguiris Join Date: 2005-03-05 Member: 43387Posts: 12Members, Constellation
    nice progress, we're on the road again!!
  • aliasWarlordaliasWarlord Join Date: 2010-06-09 Member: 71999Posts: 59Members
    Very good job guys, the changes are really visible in game and it is already better even if not fully playable yet :)
    "In the survival of favored
    individuals and races, during
    the costantly-recurring
    struggle for existence, we see a
    powerful and ever-acting form of
    selection"

    _

    Charles Darwin
  • SquishyTomatoSquishyTomato Join Date: 2005-06-27 Member: 54761Posts: 9Members
    Thanks for the update.


    Anyone know any servers running this build?
  • BlitzThoseBlitzThose Aberdeen, Scotland Join Date: 2010-04-11 Member: 71342Posts: 108Members, Reinforced - Shadow, WC 2013 - Shadow
    wow over 50 fixes and additions in the new patch, there be some busy bees at UWE. Well Done Guys keep up the excellent pace :)
    Head admin
    BreachLAN.co.uk:: NS2#1
    62.65.106.93:27030
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Posts: 1,260Members
    edited August 2010
    "Marines no longer start with an infantry portal - they must build one. Infantry Portals must be built near a Command Station."

    Yay shotgun-rush-mode-without-ips feature has been re-added! xD (o wait... sorry out of touch with NS2... the com doesn't drop guns huh... guess its gonna be lmg rush still until "Marine commander can now drop guns" gets re-added xD).
    Post edited by Unknown User on
    The enemy cannot eat an IP, if you disable its head!
  • rofldinhorofldinho Join Date: 2009-07-25 Member: 68259Posts: 108Members
    edited August 2010
    The lag is worse. Really, really bad compared to the last release. Like I'm not even pressing buttons and my skulk is moving around and leaping. And it's not even based on previous button presses, like I'm running around and it's auto-leaping.
    Post edited by Unknown User on
  • SquishyTomatoSquishyTomato Join Date: 2005-06-27 Member: 54761Posts: 9Members
    Might just be that server you're on.


    There are no real reliable servers out there to really find out if the lag is phasing down.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Posts: 820Members, Constellation
    first thoughts-

    Local player lag issues are gone, but other players in the scene still have lag issues. So, as you move around it no longer reverts your position or anything, but the other players are still really stuttery. The hit reg seems a ton better though.
  • yimmasabiyimmasabi Join Date: 2006-11-03 Member: 58318Posts: 372Members
    edited August 2010
    yehooooo

    I hope Max and others are fine after all these fixes :)
    Post edited by Unknown User on
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  • hotd0ghotd0g Join Date: 2004-03-19 Member: 27419Posts: 74Members
    I've only played 5 minutes but it seems to me the lag is even worse than before.
  • ThechuzThechuz Join Date: 2010-03-03 Member: 70814Posts: 8Members, Reinforced - Supporter
    YEEESSS. I LOVE YOU
  • ASnogarDASnogarD Join Date: 2003-10-24 Member: 21894Posts: 417Members
    Well done Max, much improved ... now only if we could fix up the performance a tad. PC play BC 2 on mostly high with good FPS but on med on this build cant get more than 20 FPS

    Lots of potential in the game shown though... keep up the good work.
    Some things are painfully obvious, others must be made obvious painfully
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Posts: 500Members, Constellation
    It's disappointing to hear there is still a lag issue, as that is a major repellent to players at the moment... But when you're patching this much at this rate, I can't imagine it surviving much longer.
    The Frontiersman: To boldly kill what no man has killed before.
  • Bl4ckH4wkBl4ckH4wk Join Date: 2009-07-21 Member: 68216Posts: 34Members, Reinforced - Shadow
    Sound cut out after around 20 mins of gameplay. With some random plopping sounds. Tried to post on feedback but I'll have to make another account it seems.
  • eXaeXa Join Date: 2007-09-22 Member: 62400Posts: 83Members
    I'd prefer a bump that push everything out of commander chair because a marine could be able to kill onos just by tricking him and log on comm chair
  • TurbosniglenTurbosniglen Join Date: 2010-08-13 Member: 73607Posts: 37Members
    Someone said that there was a big hole near marine spawn, but he couldn't show me because of the massive lag on that particular server.
    I am going to see if I can find it.

  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Posts: 6,852Super Administrators, NS2 Developer, Subnautica Developer admin
    QUOTE (rofldinho @ Aug 13 2010, 04:38 PM) »
    The lag is worse. Really, really bad compared to the last release. Like I'm not even pressing buttons and my skulk is moving around and leaping. And it's not even based on previous button presses, like I'm running around and it's auto-leaping.


    Yeah agreed. Now hit-detection is awesome but the "lag" (appears to be server CPU issues, not anything to do with networking) is very problematic. We're on it.
    Charlie Cleveland
    Game Director, Unknown Worlds Entertainment
  • BryBry Join Date: 2003-01-23 Member: 12609Posts: 551Members
    Just updated

    91.192.210.24:27015 BryNS :)
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Posts: 553Members, WC 2013 - Supporter
    I had a great time, my computer is choppy and there is still mouselag (I guess the two goes hand-in-hand though) but it's considerably more playable.
    We had a fun bug though during the game that everyone's sound went *fffzzzt!* for a moment and then no one across the server had any audio whatsoever ("SkulkPain" sound was missing as we saw in the console). But still pretty hilarious ^^

    It's just getting to feel great now, not exactly playable for everyone yet but you're getting there soon. Awesome release!
  • TheLordTheLord Join Date: 2003-05-13 Member: 16258Posts: 162Members
    You should focus on getting the fps up for everyone before fixing anything else imo - Its the issue, that keeps us from testing properly..

    Optimize this and you'll have about 10 times more testers constantly around.
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Posts: 945Members
    awesome to see another big patch, but I'm disappointed that you guys were so quick to cave in to community demands, mostly with marine building. it really wouldn't of hurt to have 1 playable patch that allowed us to accurately see how MAC-only building affects game play. I've got nothing against marine building, but this should ideally be the time to experiment.
    Philadelphia is a PvP server
  • PrefixPrefix Éirinn go Brách Join Date: 2006-12-31 Member: 59353Posts: 452Members, Constellation
    Can actually test stuff now, good job, reg is massively improved and as has my performance, although I don't see anything about that in the change log (other than memory leaks).
    - Autonomy
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Posts: 844Members, Constellation
    edited August 2010
    QUOTE (TheLord @ Aug 13 2010, 07:20 PM) »
    You should focus on getting the fps up for everyone before fixing anything else imo - Its the issue, that keeps us from testing properly..

    Optimize this and you'll have about 10 times more testers constantly around.

    I said it once and I'll say it again, you don't need 60 FPS to find bugs. If your at least getting 15-20FPS then your fine for now.

    Lag issues come before FPS optimization.
    Post edited by Unknown User on
  • BlitzThoseBlitzThose Aberdeen, Scotland Join Date: 2010-04-11 Member: 71342Posts: 108Members, Reinforced - Shadow, WC 2013 - Shadow
    QUOTE (WhiteZero @ Aug 14 2010, 01:25 AM) »
    I said it once and I'll say it again, you don't need 60 FPS to find bugs. If your at least getting 15-20FPS then your fine for now.

    Lag issues come before FPS optimization.



    quoted for truth
    Head admin
    BreachLAN.co.uk:: NS2#1
    62.65.106.93:27030
  • Baron_Bad_EggBaron_Bad_Egg Join Date: 2004-07-09 Member: 29823Posts: 128Banned
    still cant move w.o lagging like insane on my own lan server. and on the main menu. and everywhere. lag fail
  • KayomaniKayomani Join Date: 2003-05-17 Member: 16399Posts: 149Members, Constellation
    FPS aint too bad on my system but the lag makes it unplayable and should really be the top priority at the moment.


    On the up side I managed to make my first kill tonight so its getting more playable ;)
    Think about your breathing
  • MartinMartin Join Date: 2010-07-27 Member: 73229Posts: 132Members
    I am currently unable to play because I'm not at my gaming rig. I am seeing some massive network spikes on our servers. Going from 0% to 18% up and down, could this be related to lag compensation?
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Posts: 634Members
    QUOTE (Flayra @ Aug 14 2010, 12:08 AM) »
    Yeah agreed. Now hit-detection is awesome but the "lag" (appears to be server CPU issues, not anything to do with networking) is very problematic. We're on it.


    glad you are back :) glad you are working on it - glad to be glad :D
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Posts: 500Members, Constellation
    QUOTE (Flayra @ Aug 13 2010, 06:08 PM) »
    We're on it.


    The magic words.
    The Frontiersman: To boldly kill what no man has killed before.
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