NS2 Icarus is a map I have been working on since sometime May 2010. Now that there's enough material to show I would like to share progress with you guys. :)
Description: The Icarus facility has been established on <random planet> to begin mining of <random rare resource>. Progress is going well until the miners strike something odd and unleash the Kharaa into the facility.
The map contains 5 tech points with 7 RTs. It follows the mapping guidelines as well as I could for this specific layout. For either team, expanding leftward leads to 2 RT rooms and expanding rightwards leads to another tech point. For lighting I am trying to create a 3 color theme. Most all rooms have red accents with the other tone being a yellow-orange toward the aliens side and a bluish towards the marines side. I'm not 100% sure how I feel about the blue yet but it seems to have been working now that I have gotten most of the marine side down.
A node room next to the Ventilation Chamber.
Center tech point and res node. There will be a lot of fighting for control of this room however it could be avoided entirely by expanding on the outside routes.
The closest node to the alien spawn. Also one of the first rooms I made and still needs more prop walls etc but it is coming along nice with the 'spinning fan w/ light behind it' above (pic later).
A link between Cargo, Shipping & Receiving, and Ventilation Chamber. Screenshot is taken from the center of the T looking towards ventilation chamber.
The closest tech point to the alien spawn.
A secondary generator at the Power Core tech point. There is a much larger generator in the main part of the room.
An route between Ventilation Chamber and alien spawn, Excavation.
Much more to come. As you can see from the layout there is a lot I have not shown yet (basically all of the marine side of the map).
I am aware that some rooms are still lacking in props and some of the surfaces need to be broken up a little more for aesthetics. Other than that feedback, concerns?