The Post Your Screenshots Thread!

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Comments

  • doesephdoeseph Join Date: 2009-11-22 Member: 69467Members, NS2 Playtester, Subnautica Playtester
    edited January 2011
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1739852:date=Nov 24 2009, 09:27 PM:name=Insane)--><div class='quotetop'>QUOTE (Insane @ Nov 24 2009, 09:27 PM) <a href="index.php?act=findpost&pid=1739852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, geometry is placed according to the direction you are facing. When starting a new map it's best to place something without moving the camera so you can use it as reference.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The marine allways looks in the same direction for me Oo
  • SurfaSurfa Join Date: 2009-06-03 Member: 67668Members
    edited November 2009
    Just messing around with some of the content to see what is what.
    <a href="http://www.cubeupload.com/files/7dcc00ns2testmap.png" target="_blank">http://www.cubeupload.com/files/7dcc00ns2testmap.png</a>

    edit: Sorry guys thought you had a image scaling plug-in.
  • YashokiYashoki Join Date: 2006-12-26 Member: 59256Members
    After seeing those first images, I went back to my default room and added some more props, took me about 5 minutes. imagine if I had a week to work this out.
    <a href="http://img696.imageshack.us/i/details.jpg/" target="_blank"><img src="http://img696.imageshack.us/img696/8682/details.th.jpg" border="0" class="linked-image" /></a>
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Sorry for the size. Something I was working on but I doubt I'll finish. The lighting is very rough.

    <img src="http://lanagogo.com/screenshotsns2/corridor_olmy.jpg" border="0" class="linked-image" />
    <img src="http://lanagogo.com/screenshotsns2/corridorladder_olmy.jpg" border="0" class="linked-image" />
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Definitely looking like NS Olmy, nice.
  • ChuckstarNLChuckstarNL Join Date: 2003-11-23 Member: 23446Members
    <img src="http://img7.imageshack.us/img7/4241/elevator001.jpg" border="0" class="linked-image" />
    <img src="http://img18.imageshack.us/img18/118/elevator003j.jpg" border="0" class="linked-image" />
    First try actually making something. :0
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    Man, this thread makes me remember why I enjoyed these forums so much
  • PhlashPhlash Join Date: 2008-02-18 Member: 63674Members, Constellation
    My marine is broken wat do

    <img src="http://imgur.com/opmIB.jpg" border="0" class="linked-image" />
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    this is just a tiny proof of how smart and talented this community is.
  • huhuhhuhuh Join Date: 2005-01-07 Member: 33190Members
    edited November 2009
    A few hours attempt after understanding how basics work :P I think the lights are pretty weak, i have to work on it harder.

    Find which room/map it's inspired by :)

    <a href="http://img145.imageshack.us/i/rr1.jpg/" target="_blank"><img src="http://img145.imageshack.us/img145/7964/rr1.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img260.imageshack.us/i/rr9.jpg/" target="_blank"><img src="http://img260.imageshack.us/img260/1886/rr9.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img145.imageshack.us/i/rr8.jpg/" target="_blank"><img src="http://img145.imageshack.us/img145/1277/rr8.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img338.imageshack.us/i/rr7.jpg/" target="_blank"><img src="http://img338.imageshack.us/img338/4427/rr7.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img265.imageshack.us/i/rr6.jpg/" target="_blank"><img src="http://img265.imageshack.us/img265/2005/rr6.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img338.imageshack.us/i/rr5r.jpg/" target="_blank"><img src="http://img338.imageshack.us/img338/2893/rr5r.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img694.imageshack.us/i/rr4g.jpg/" target="_blank"><img src="http://img694.imageshack.us/img694/3134/rr4g.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img522.imageshack.us/i/rr3b.jpg/" target="_blank"><img src="http://img522.imageshack.us/img522/7379/rr3b.th.jpg" border="0" class="linked-image" /></a>

    <a href="http://img340.imageshack.us/i/rr2k.jpg/" target="_blank"><img src="http://img340.imageshack.us/img340/5292/rr2k.th.jpg" border="0" class="linked-image" /></a>
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    Try adjusting the intensity of the lights to soften them some... (or use spots?)
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    edited November 2009
    <!--quoteo(post=1739931:date=Nov 24 2009, 11:29 PM:name=huhuh)--><div class='quotetop'>QUOTE (huhuh @ Nov 24 2009, 11:29 PM) <a href="index.php?act=findpost&pid=1739931"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A few hours attempt after understanding how basics work :P I think the lights are pretty weak, i have to work on it harder.

    Find which room/map it's inspired by :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    isit a siegemap?

    i would probably have something decent by now, but i manage to crash it when a scene starts to look good.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1739936:date=Nov 25 2009, 07:42 AM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Nov 25 2009, 07:42 AM) <a href="index.php?act=findpost&pid=1739936"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->isit a siegemap?

    i would probably have something decent by now, but i manage to crash it when a scene starts to look good.<!--QuoteEnd--></div><!--QuoteEEnd-->
    autosave is ur frend! :D
  • Risky SalmonRisky Salmon Join Date: 2009-06-04 Member: 67680Members
    Look! A generic hallway :O

    <img src="http://img163.imageshack.us/img163/4599/ns2generichallay.jpg" border="0" class="linked-image" />
    <img src="http://img696.imageshack.us/img696/4893/ns2generichallay2.jpg" border="0" class="linked-image" />
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    I figured out how to create new materials:

    <img src="http://wharrgarbl.us/~sniper/ns2/editor_gaben.jpg" border="0" class="linked-image" />

    I did a writeup of the material file format on the wiki:

    <a href="http://unknownworlds.com/ns2/wiki/index.php/Material" target="_blank">http://unknownworlds.com/ns2/wiki/index.php/Material</a>
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    <!--quoteo(post=1739939:date=Nov 25 2009, 09:50 AM:name=Risky Salmon)--><div class='quotetop'>QUOTE (Risky Salmon @ Nov 25 2009, 09:50 AM) <a href="index.php?act=findpost&pid=1739939"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Look! A generic hallway :O
    <snip><!--QuoteEnd--></div><!--QuoteEEnd-->
    A pretty farken awesome generic hallway!.. man i gotta work on my props when i get home! textured walls are so 2003.. i hope to be able to make something as remotely good as this
  • huhuhhuhuh Join Date: 2005-01-07 Member: 33190Members
    <!--quoteo(post=1739936:date=Nov 24 2009, 04:42 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Nov 24 2009, 04:42 PM) <a href="index.php?act=findpost&pid=1739936"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->isit a siegemap<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ahah no, i just put doors there for the sake of putting doors. And also cause there would be entrances there but i won't do the corridors so ... :P

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Try adjusting the intensity of the lights to soften them some... (or use spots?)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah i figured out how the spot worked a bit late, unfortunately :P I'll try these for another room. Here the problem was that the ceiling is really high and the reactors are hindering the lights from reaching the ground.
    Also it's supposed to be water in the lowest parts ;..
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members
    <!--quoteo(post=1739931:date=Nov 24 2009, 09:29 PM:name=huhuh)--><div class='quotetop'>QUOTE (huhuh @ Nov 24 2009, 09:29 PM) <a href="index.php?act=findpost&pid=1739931"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Find which room/map it's inspired by :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm guessin Old school HL death match map Gasworks?

    <img src="http://pnmedia.gamespy.com/planethalflife.gamespy.com/images/oldsite/clusterimages/gasworks3.jpg" border="0" class="linked-image" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2009
    damn that brings back memories :P


    This engine has a lot of potential, so far it all looks very nice! I'm currently working on, well guess what map XD


    Starboard skylight... Anyway, is there an environment sky renderer or do I have to fake it with photoshop atm? (and yes I know I have to read the manual still :P My prev questions were in there as well...)
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    my first doodles with spark. lightning's a bit off and took a liberty to add skybox with photoshop ;P

    <img src="http://uffo.wanha.org/maps/ns2_perkele.jpg" border="0" class="linked-image" />
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Rine model needs a rhinoplasty...
    <img src="http://i33.photobucket.com/albums/d93/WhiteZero/RineNose.jpg" border="0" class="linked-image" />
  • Risky SalmonRisky Salmon Join Date: 2009-06-04 Member: 67680Members
    It appears the crate textures are missing in the latest update...

    <img src="http://img696.imageshack.us/img696/7383/ns2generichallay3.jpg" border="0" class="linked-image" />
    <img src="http://img268.imageshack.us/img268/4192/ns2generichallay4.jpg" border="0" class="linked-image" />
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    A large hallway (or possibly a Hive room) I made earlier this afternoon...a little boring maybe, but I like the rocks

    <a href="http://www.flickr.com/photos/monopolowa/4131776609/sizes/l/" target="_blank">http://www.flickr.com/photos/monopolowa/4131776609/sizes/l/</a>

    <a href="http://www.flickr.com/photos/monopolowa/4132540024/sizes/l/" target="_blank">http://www.flickr.com/photos/monopolowa/4132540024/sizes/l/</a>
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    edited November 2009
    <a href="http://imgur.com/JXXPE.jpg" target="_blank"><img src="http://imgur.com/JXXPEl.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/XuKqfl.jpg" target="_blank"><img src="http://imgur.com/XuKqfl.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/vnag2l.jpg" target="_blank"><img src="http://imgur.com/vnag2l.png" border="0" class="linked-image" /></a>

    Me just messing around with the editor... and turned my hallway into an RGB hallway :P

    I'll start working on a map now that I know how to use the basic features.
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    Grrr.... is there no way of customizing multiple light properties at the same time?? If I select more than one light I lose that ability! :(


    I'm making a sick looking hallway right now :) Pics shortly.
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    edited November 2009
    Alright, here's my hallway attempt #1... I'm gonna seriously love mapping for this game :)

    <a href="http://imgur.com/0GrGW.jpg" target="_blank"><img src="http://imgur.com/0GrGWl.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/Gp4k6.jpg" target="_blank"><img src="http://imgur.com/Gp4k6l.jpg" border="0" class="linked-image" /></a>
    This one with the end of the hall dark.

    Now that I look at this picture actually... cropping out a thin line at the bottom and top could make this a pretty cool NS2 promo screen (of course I'd extend the end of the hallway and include an onos standing there roaring at the marine ... similar to the NS1 2.0 Beta promo video).
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    That looks cool, reminds me of Aliens. If only you could animate the yellow lights on the floor to trail to the end.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=1740006:date=Nov 25 2009, 09:21 AM:name=monopolowa)--><div class='quotetop'>QUOTE (monopolowa @ Nov 25 2009, 09:21 AM) <a href="index.php?act=findpost&pid=1740006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A large hallway (or possibly a Hive room) I made earlier this afternoon...a little boring maybe, but I like the rocks

    <a href="http://www.flickr.com/photos/monopolowa/4131776609/sizes/l/" target="_blank">http://www.flickr.com/photos/monopolowa/4131776609/sizes/l/</a>

    <a href="http://www.flickr.com/photos/monopolowa/4132540024/sizes/l/" target="_blank">http://www.flickr.com/photos/monopolowa/4132540024/sizes/l/</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    I like!!
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    edited November 2009
    Oh I know what you mean now... not possible at this time I don't think :P
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