I may very well be conditioned from other games to always want an in-game map, but like most gaming tropes, there's a good reason for this. That good reason being that it's very easy to get lost IRL … (View Post)
This game already has plenty of challenge and fun. However, what it doesn't have is a good gating mechanism to prevent the player from swimming all over the surface right from the very beginning of t… (View Post)
I agree, players should be encouraged to build deeper. Maybe not to the point of being required to progress, but at the very least strongly encouraged. Unlike the OP, I feel that this encouragement s… (View Post)
I'm in disagreement that it will destroy the game. If the map is blank from the start, a new player still has to explore to see what's out there, plus they'll be able to actually find it again withou… (View Post)
I can see the disease becoming a major nuisance later in the game if not treated, but it should not kill the player or put a time limit on the game. One way I see things working would be to change th… (View Post)