It's a public game. This isn't competitive play. Lets say, we removed gorge tunnels entirely. A decent player will probably try a new tactic and attempt to improve upon it. The avg public player will… (View Post)
It was a feature, not an issue. The original Onos encouraged you to have to predict where the marine was going to move so as to commit to the movement to keep up with it, and allowed you to kite Onos… (View Post)
The problem is that the current Gorge Tunnel change doesn't work well (or scale) with a high player count. It works well with a lower player count (Anything below 8v8) but doesn't work well for the a… (View Post)
By making unneeded changes like onos movement and fade damage? I don't think I ever came across a killing-machine Fade complaining about how he can't finish off that res-tower. He'd have to have a Sk… (View Post)
What the hell are you talking about? I'm against it because: 1.) I don't like some changes. 2.) It wasn't made public that such drastic gameplay changes were going to be made (and certain balance ele… (View Post)