WhiteDevil
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A guide for getting working static props to NS2
So I've been trying to get some of my own models into the game and I'd like to share my methods since these are one of the less documented things. I'm not going to show any basics how to make a model… (View Post) -
Re: F0rdPrefect's questions on Spark (2 pending)
1) Use this to get most of the models showing again 2) You need to place your vents in a layer called "Vents" without the quotes 3) You can. Notice the vague black down arrow on your search… (View Post) -
Re: ns2_colony
Put out a little update: - No more gray textures. It's not any prettier but at least the walls aren't labeled. :P - Lighting tweaks. - Prevented cheap sniping spot to the RT in the Lot. (View Post) -
Re: ns2_colony
Updated: - Fixed the location volumes. - Added a new vent near garage. - Added more lights. - Added a missing power node in Lobby. - Plaza is more open. (View Post) -
Re: ns2_colony
New update! Just in time for some sunday action. Changes from the last build: - reworked the whole layout, some places got remade other places got moved. As a result of this the map is much more tigh… (View Post)