Comments
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@jekt yes regular ns2_jambi now has all the changes incorporated from NSL Jambi.
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ns2_Jambi has been updated. Huge thanks to @Mendasp for helping me out and making some crucial bux fixes
-Jambi is now compatible with Build 263's low l… -
Ah this looks really cool.
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It's on hold for now. I am really busy and don't have too much motivation to begin a new project. I'll keep you guys updated if I do start.
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Just bait your teammates... that seems to always work well for me as fade
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NS1 maps don't do too well in NS2.
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When I joined the jambi team the map looked like this: http://imgur.com/a/Bh2mr#4
The idea was to have a central techpoint with double res. After playing competitive ns2 for a whil… -
Good luck. If you want any tips on making a community map project let me know.
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Honestly, Bast was one of the worst ns1 maps. I think it's best if it stays in ns1.
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back in the beta, I use to hate (In a competitive way) all-in because we always had long fought matches. Sad to see you guys go. GGs
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1280 seems about right... As a competitive player I was always able to eye ball it. Good luck on your map and I am glad this helped you (somewhat) haha
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Have you ever played core in NS1? It was worse. -
You may want to limit how many accessory props you use. They increase the draw calls quite a bit.
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Well if someone makes it, I will use it But I don't have the necessary talents to create them myself.
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Sounds good. I can wait as I am in no rush to release this. -
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Jambi will still retain a "broken down" theme! To make something broken down is more of a finishing aspect. I like to make the room clean and then slowly break down pieces of the room to make it look worn out.
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Thank you... I added this file into the workshop folder and I get no more errors. It seems fixed. I will run a test with some server admins in the next few days and follow up if any problems still persists.
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OK all that is left is the male_black_ammo.
I did some research and saw that Brian said they removed the prop which is probably why we cannot find it. I will try and email him to see what I can do. Hopefully in [Mapping Support] Consistency Issues on NSL Jambi Comment by xtcmen November 2013 -
http://imgur.com/a/IwBDI#0
I worked on this for a around 2-3 hours today... It is not complete but it should give a rough idea of the theme I am going for. A descent / biodome them… -
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No, no new textures are expected to be made. What I mean b re-texturing is more like... cleaning it up. The textures don't blend well together. There is just odd pieces of textures put next to eachother. I want there to be a mo… -
I'm sorry I am a nub at this... where do I input those coordinates?
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NSL Jambi has been updated
-Fixed Cysting in Bay Wing and Organ (Thanks Super Sars)
-Patched Marine pro jump into X Vent from X
-Fixed entrance as a skulk into skylights vent (It was hard to climb into)
-Got rid… -
I have no idea how to fix the model issue. They are no longer in the map and this is not my area of expertise.
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I have been looking since the end of time for this jambi_black.material. I cannot find it for the life of me. I don't know who put it in there (it certainly was not me) and I have 0 contact with any of the mappers that made it.
I have to agree. As a mapper, it is hard to be motivated to spend countless of hours of mapping when there is no promise of having the map being played at all. A lot of NS2 communities are nice enough to host custom maps and I am personally thankf…(Quote)
Thanks for your reply.
To your first point: NS2 plays BEST when there is an rt-TP chain. Almost every map in the ENSL map pool has this chain (except VEIL, which is not as balanced as the other maps)
Look a…This map has a lot of competitive potential. Keep up the good work.(Quote)
Thanks for your help.
I am currently working on a update on jambi. Will definitely fix repairs (was actually aware of it)
The ceiling in MS is an occlusion bug, and the game rendering the other room. That …