remi · remedy [blu.knight]
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@RevanCorana I would tend to agree that crazy fast animation changes are not fun, but I would be more convinced by a video showing how this looks in-… -
(Quote) Through this we actually discovered a bug with how sneak speed is calculated, when it comes to celerity. The celerity bonus is actually being applied after the sneak speed modifier... so celerity Skulks were actually slowed down less prop…
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We've been watching the balance data and have been reading your responses to the Skulk HP change. We have some new changes in the works, which should be arriving on Friday:
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(Quote) I fixed a bug with the health bars which may result in them staying on the screen for much less time, since structures and other players will now block sight as well:
in Pulling back the veil - Natural Selection 2 Comment by remi August 2016 -
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So was he (I think). -
(Quote) Agreed. That is a more complex thing to fix because there are so many different ways to expose that info. You can also see it on the map and commanders can click on eggs to find them as well.
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(Quote) This is a compelling argument, though.
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Thanks for recording this video, and for all your thoughts @Nominous.
I'm working on a fix for aliens not being able to hide behind entities… -
This feature is currently not being worked on but if I ever have the time, I do intend to provide a "legacy" controls option.
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I approve of your clicky keyboard.
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(Quote) Lerk wings didn't change.
Fade I think is a good point, we'll take a look at that.
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I would be really curious to see these stats. Definitely a good idea to add this metric to any stat system we build in the future.
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I posted this in the other thread, but it's relevant here as well. Here's an update on the balance situation:
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(Quote) Update with another day of data:
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Bicsum is talking a whole lot of sense.
Also, your last option: (Quote) is not mutually exclusive with increasing the size of the hitboxes. It would be possible to shrink the skulk to make it less of a target, while still having slight… -
(Quote) This is genius. I'm sure no one would notice.
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Posted this on reddit as well. https://www.reddit.com/r/ns2/comments/4um5gs/pulling_back_the_veil_adjusted_hitboxes_and_melee/…
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Two items in playtesting now that should help --
https://trello.com/c/hrFRgzLv/381-306-pregame-spawn-room-protection
(Quote) This is completely mischaracterizing our read of the data, and the intent of the filler bots. When looking at the data, I never interpreted "uneven teams" as being due to a difference in the literal number of players per team. I actually …(Quote)
Independent overheating was a huge buff, when firing both guns the heat up rate per gun was 0.35. Removing that extra mechanic made both guns heat up at a rate of 0.2. This made exos able to shoot nearly twice as long. Bringing it …Thanks for the report. We will take a look at this.(Quote)
Autobalance used to do three things:- Prevent players from joining a team which already has more players than the other team (you can now do this, but only up to the bot fill mark)
- Prevent players from spawning…
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FPS is not a linear measure. A change of 10 frames per second would mean a very different thing if you started at 60 vs 120. Also, the bot cost I believe should be on the server, not the client.
We are working on furthe…(Quote)
When Beige's VOs were originally added to the old tutorial, we saw a drop in completion rates. The alternate VOs were added with the theory that Beige's Texan accent might be harder for people to understand. We thought that a Briti…(Quote)
The Abyss Skulk isn't actually a collectible, but it looks like you guys found the rest.Also looks like an NS2+ issue. I don't think you see the build % with the normal nameplatesThere is now a close button on the feedback form so you can opt-out. Subsequent opt-outs will result in being asked less often.(Quote)
In USD at least, it's not.Unfortunately we missed the deadline for discounting the red rifle and the tundra pack for the summer sale. This means the Tundra bundle also won't be discounted during this Steam sale. Sorry!