paradine

About

Username
paradine
Location
usa
Joined
Visits
96
Last Active
Roles
Members
Points
133

Comments

  • I wonder if the devs could add the ability to power more than one base from the same power source.
    Then I (or any one else) can build a solar array at a shallow location, a thermal reactor in the mouth of a geyser and a couple more at the ther…
  • (Quote)
    I like this one and think it should be 2.5x the size of the Cyclops.
  • They could use the text to speech programs that are already built into many os systems and other programs with the voice. This would let us use the pda to "record" an audio log as well as notes for ourselves. It can also help with other aspects of t…
  • I chose other because we need the devs to work on re-spawn rates of everything, tech, base equipment, and story line equally (well almost).

    I think the re-spawn rates of everything should be finished first to give us a chance to survive.…
  • I have proven a memory issue. The game is not releasing data for an area when you leave it (even though it has to re-render it when you come back) or go outside the maximum visual range. I would recommend that the devs implement a step in the game s…
  • Instead of hooking it as a separate item why not have the main menu be the location (next to the volume) where you select male or female and just use the same animations, rig, hooks, etc for the new "skin" (texture). this will save time, effort, and…
  • you can also get external 1tb drives from walmart (if you use usb3.0 then it won't be slowed down)
  • i like the idea of weather messing with solar recharge and predators attacking the brightly colored base from time to time (gives you a reason to make the welder and something to do after a while)
  • it would be nice if some optimizing could be done to reduce the video requirements
  • you could make it so you also have to keep the medbay stocked with stuff (like bleach)
  • or even be able to add the flashlight to an armband (so it is on the paper doll next to the gloves)

    this could also be done with your pda to the other arm then even have 1 or 2 tanks added to the paper doll by use of the workbench to con…
  • I always have a bulkhead at the opposite end of a corridor to the external hatch on my bases.
  • I would still like to have a hatch that can be opened like the bulkheads to make entering and exiting the base more realistic.
  • They (the devs) are making a 4km x 4km x 2km map so everything beyond that could be procedural (for multi-player).
  • kind of, but use the image above and have both docks in the bottom.
  • I would like to see a 3rd person view added in. Then we can worry about character customizing. The customizing options could be hair color/style, skin color, gender, suit color, and a few other options. (This would also let use take a screen shot of…
  • I think that before they add too much more they need to do some major optimizing for performance. This will allow the game to be run better and faster on the same machines and it will also be able to run on more lower end machines (the more common o…
  • they added too much to the graphics at one time without doing enough optimizing.
  • I am seeing this same ting on the regular branch as well since the last update. (not just the experimental)
  • Exactly, that's why I would rather see the game start releasing the ram instead of trying to keep everything in it. I have also noticed that the new lighting system uses a lot of ram on its own. I would like the ability to choose which of the 2 ligh…
  • I was only meaning to have the 2 extra slots to help balance out the number of upgrades that are available (or could be added later on). You would still have to pick and choose what you want because you wouldn't be able to have everything. By adding…
  • I like the idea of the area we are in being on a plateau. I would like to see a procedural area outside the map area so it is set about 2500-3000m down. I would also suggest that instead of the map being rendered as a single solid object (slowing mo…
  • I kind of like the idea of being able to "raise" your base once its built. It reminds me of the movie "Water World"
  • I think the light controls should be linked to the "L" key. This would let you turn on/off the lights for whatever your in.

    For example if your in the cyclops you can turn on off the internal lights when your not in the pilot position bu…
  • I am running windows 10 and have the experimental mode active. I got no update today. Does that mean I already have the data or do I need to switch back to normal mode? (I have even tried restarting steam.)
  • We could save the subnautica files to a flashdrive so we can play on multiple computers (take it with us). But I agree it needs to be able to run without steam having to be on the computer because steam uses too much memory capacity and slows our co…
  • My method has been tested by me. I sunk my sub then used floaters to lift it high enough to move to a shallower area of about 180-200m (on a slope). Once it was there I let it fill with water and removed all of the floaters. When it settled on the f…
  • The trick is to be inside and start releasing them all over and as your rising steer the sub toward a shallower area and hope you get to a spot that is less than the safe depth before it starts sinking again. Once your over a shallow area you can fo…
  • I think that if you are being chased and you enter your base then the creature that was chasing you should attack (ram) the base for a few minutes then leave. While it is attacking the base it should do some damage (this is dependent on the level of…
  • I have asked several times for a way to build from inside.
    The best way I can think of doing this is to make it so the wall your adding to would turn to a ghost type thing so you can see where your placing the next piece and which way its faci…