ZdrytchX
Reactions
Comments
-
I've got more screenshots up
http://steamcommunity.com/sharedfiles/filedetails/?id=818860706
It's not complete and not playable yet (I even… -
I think the bigger issue is that macs and drifters struggle to get up the stairs in the room adjacent towards the smelting room
-
If you enter your steam usernameID it also works
e.g. mine is simply 'Zdrytchx' and the result appears!
Cheers -
More screenshotsBefore 15 minutes: aliens have a much higher chance of winning. You can think of it this way: How often do marines actually destroy a hive with just rifles?
After 60 minutes, mairnes start ARC-ing. Contamination / shifting in whips isn't…Now that i think about it, rupture is the most useless alien commander ability: takes like 1.5 seconds to burst and really only covers a significant amount on a player's screen for 1 second... Perhaps they could spawn babblers there that have a life…(Quote) then!anaglyph mode? Didn't know half life supported that.(Quote) Remove metabolise.
Could use the old shadowstep back. I heard there was a jump bug with the shadowstep that made it op but 4horsemen couldn't replicate it in my mod (I had re-added it to my tremns2 mod to get some experience and bec…(Quote)
combined with halucination = oh gwd(Quote) The hell you on about. It wasn't even fixed 11 vs 1. I joined mid game to the alien team (which already had more players than the human team). If the stage up didn't scale with the number of players on the alien team, the alien team would…I didn't believe NS2 was actually balanced at 6v6 until i played an actual proper co-ordinated game where half the teams used discord... The funny thing is even though everyone including aliens was on the same discord channel as marines while marine…(Quote) In all seriousness you could just make them public and say something like 'disclaimer: this isn't an official tutorial' if that is what worries you. If I missed some hidden videos, they could really help mein NS2_ATCS - Re-Remake (Advanced Tactical Combat Simulator, the de_dust equivalent of Tremulous) Comment by ZdrytchX December 2016
Cheers
Is there a list of work-arounds to editor bugs and unexpected results? I can't really be motivated to complete my map with the way the editor currently works.Dropbox link non-existant(Quote)
I have no idea how to do that. Maybe if you can find me a q3map2 type bsp to .obj or goldsrc engine .bsp formats, it might be do-able, since I already know Archie has a HL1 (GoldSRC) to NS2 convertor. I haven't seen any q3map2 to G…Another update
finished the donut main entrance area, now starting onto the middle/bunker area.
in New to Spark Editor: Replicating a famous map from Tremulous (ATCS) Comment by ZdrytchX July 2016
I may do that in the end, but for now I want to keep it as vanilla to the original ATCS as possible
Extra modification…New update: Completed Hallway and Mirrored Map
Alien Base past the ledge
Human Base from Command Box... Yes I will call it a box - This is a popular game-en…The bite range is just short for my comfort and feels a bit slow (a marine who ditched their rifle can run faster than a running skulk with no buffs) and the speed gain from strafe jumping makes the effort almost worthless.I'm kinda low skilled if you say 900 and decreasing is... but meh. I still have fun as long as I'm not skulk going against hall camping rifle users...I was referred here from reddit.
Here's what admit defeat from vanilla Tremulous looks like (tbere are better ones out there though this is sufficient for a suggestion):
in How could we make concede less anticlimactic? Then a discussion on end game mechanics. Comment by ZdrytchX March 2016THANKS SO MUCH
I don't like some of the other settings (like no tracer -> tells me where the enemy marine is).I'm a new player with not many hours (<60 hours) but here's my personal list of issues and bugs:
1. Xenocide UI is stuck and will not work if you evolve while xenocide is about to activate
2. That spawn facing bug you already mentioned…Last stand is like ambush from tremulous but instead of a 45minute game of defending the spawns, from waves of rushes of individual alien classes, its just one big rush wih damage delt based rewards. Most games i played humans won because the time l…Wait, NS2 supports hit sounds? Where do I place my hitsounds and what variables to I tweak?2. There was a weapon switch delay for aliens?
3. I'll quote myself: (Quote) Also I already figured the fade exploit on my own. It seems to work best if you tap the blink and jump because usually you slow down after the blink
5. I see.…

