WhiteDevil
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Awesome @DaanVanYperen
Hopefully i can finally get my big new update out soon. Lots and lots of changes. -
Yes, courtyard.
what? -
I assume there's still a problem with publishing your map?
Try if the solutions in these threads would fix the problem:
in help with spark editor Comment by WhiteDevil August 2013 -
Yep, Krozu said how you can affect both minimap and commander camera.
If you want things to be seen from commander view but not displayed in the minimap you can edit the minimap by hand. Just edit the alpha channel if you want to trim th… -
Some recent progress of my room. It looks bigger than it actually is. I'm going to detail the actual caves next.
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neat
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The lack of grey textures is disturbing. Good stuff.
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@Darkseraph yeah I haven't really started doing the room itself so nothing will be disturbed.
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I didn't like those old crystal models I did years ago so I made better ones.
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The editor already has a fairly good vertex snap. Just highlight a vertex and start dragging it to another vertex and it should snap it precisely in place. It requires a bit practice since at the same time theres the ortho snap and the move gizmo ge…
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Spent some time boxing out my room today. It will be called crystal caves.
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Is there still a room free without a mapper? count me in!
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I also have exported models from Max 2012 with newer openCOLLADA. Worked just fine without much hassle.
There was a problem though, which resulted my models being much smaller than they should. It turned out that my models were translate… -
New update. I mixed the old version of colony with the new one.
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Yep, definitely needs more game time, hard to say much from 2 games of noobfests

It's leaning to marine side at the mome… -
Sorry, haven't had the time lately to update my progress here. I basically remade the whole thing and only kept the same distances from the last version. With these changes the map currently has almost symmetrical travel times in all the axis. 15 se…
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Lol. All I could think about when thinking about nightmare mode in spark would be it to have this screen on it

And if every di… -
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Indeed! Also I forgot to add no dedicated servers or a server browser of any kind. That would make it instant GOTY -
How about a casual multiplayer FPS with day one DLCs, leveling system, matchmaking, no editors and no patching after launch and a store full of useless skins, hats, guns and whatever. That would kick ass!
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Very nice changes! It was fun to play. A huge improvement from last time I played it.
I'll just make a list here what came to my mind from yesterdays testing.
- Ventilation lower level could use some pipes to make fighting th… -
@lokee I wasn't replying for your post, sorry if it came across like so :l
I know what you meant by that. I group up layers in photoshop all the time. I'd kill myself… -
Move layers in the layers list. Oh wait, they added that yesterday.
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Last game had close spawns for the aliens favor. Hollow was in between the bases and no marine alive ever passed that place, it pinned them down pretty hard on the map.
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I use this a lot:When moving copied chunks of geometry you can easily snap it to place to the other geometry by double clicking the copied chunk. Press and drag one of the vertexes of the copied chunk with the move tool it should now star…
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Biodome is starting to look lovely. Aliens are still winning though.
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About half of the map went to the trashbin, been banging my head to the wall of thinking how to make things better than last time.In the mean time I made a texture with the help of this free program called Knald. It's a program for generat…If you should try placing the edited overview in output/maps/overviews since you don't need to use builder.Okay I managed to duplicate everything with making a new mod and got another error with "file not found" or just got a fatal crash when loading. This is what I did to get a workshop map running:
1. start launchpad and make a new mod to a…Well I managed to fix it somehow that my map is loaded and works from the workshop but I have no idea what caused it. :P
Deleted some files, replaced others, used builder and somehow it just loaded eventually..(Quote)
no, put everything in the output folder.
Only the custom things that need to go through builder ie. textures, models and such you'd put in the *src folders.