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Remove tunnels. Roll back to NS1.
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Agree with the spawn direction thing. Why wasn't that fixed years ago?
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Here's a better waypoint system - http://forums.unknownworlds.com/discussion/133636/new-waypoint-system#latest
You could add object… -
My only issue with it is that I can't easily tell if it's on or not. I have to toggle it a few times.
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@IronHorse I was using exclusive fullscreen, but the input delay was still there.
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Years later, this fix just worked for me. (Disabling desktop composition/visual themes). I can't believe I've been playing so long with a laggy mouse.
I wondered why CS: Source at 60fps had much sharper aiming, whereas 60fps in NS2 felt … -
(Quote) How so?
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(Quote) Subnautica seems to have done extremely well for them, considering the amount of Steam reviews it has (double NS2 already), but there's a 0.1% chance UWE would ever make NS3 and I wouldn't want them too. They should enjoy the success of S…
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NS2 had a comp scene?
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(Quote) Agree with these except moving Back to the right. It makes more sense with Back on the far left.
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I don't care. I play NS2 for fun at this point and the pub games have been the same as ever for me.
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It would be better if it was part of some global notifications system.
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Oh, I thought the game had died. I didn't even notice it had selected the NS2 tab only, and it took me a second to even find those tabs.
Jeez. Just have a pop-up - "This is a custom game mode, do you still wish to join?". -
I am worried about Onos etc not being able to fake their HP, but the numbers are terrible too.
I would like a simple cursor X when connecting with a shot, a la Battlefield. -
This + low poly player models would be good. Most meshes could be halved without any visible loss.
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Because waypoints are easily ignored because there's no decent audio/visuals for them. Middle-mouse warnings need to be much clearer. Range of options (more than just an exclamation mark), louder audio, brighter icon, different colour if placed by c…
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(Quote) You can keep playing NS2 then. No problem.
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(Quote) It would be a reboot of NS1 with improvements. No reason to clone it.
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(Quote) Reducing the model polycount would help. I jumped in a 32 player server in the mad rush after the update, and just being in the RR killed the framerate. The marine meshes should be decimated to the 4k triangles range, if possible.
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(Quote) Everything I've mentioned so far is an improvement on NS2. Marine command chairs would be buildable anywhere again. Losing a hive would actually matter again. NS2 is more of the "what not to do" type of learning.
It's just the… -
(Quote) Yeah, just been playing since 2002. Couldn't possibly know more about NS than you. NS3 needs to improve on NS2, not be the same.
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We just need some new ideas. I haven't even mentioned increasing the map size and player count, or removing medspam yet.
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(Quote) Somebody's confused, for sure. Try reading it again.
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(Quote) Then be happy with a game that nobody plays.
Iron sights != skill-less.
NS2 has no skillful movement for marines, just frame rate abuse. My movement system would feel more like the HL1 engine's (therefore more like… -
(Quote) NS2's character controller is like a "my first fps" implementation. It feels like you're noclipping through the world, allowing for annoying tactics such as moving left/right instantly to avoid bites.
Weapon sway and iron sigh… -
(Quote) The movement would be smoothed out, weapon sway added, iron sights and hit indicators. I'm not sure how NS2 handles mouse-look, but it doesn't seem as tight as other FPS's. Maybe it's something to do with my framerate.
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I would only want NS2 to be Free rather than F2P. Maybe when it was no longer bring any serious income to UW.
If they were to go F2P, I would prefer it was with NS3 and it was built from scratch in Unity with a more modern gameplay "feel… -
1. New order/designation system to replace individual waypoints, with a notifications system so noobs always know what they should be doing.
Individual waypoints should become the last resort, with the new system more like designating ho… -
(Quote) Agreed. #1 cause of server death. Go back to how NS1 did it.
Somehow I'm sure they'll come up with an excuse not to change it. -
(Quote) "Only" been out 2.5 years? You're saying that as if it's a short amount of time. Multiply that by being in Australia and your expectations seem ridiculous.
It's not 2002 when there were 3 online games and mods worth playing. N…