Runteh
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The big problem with sentries is that they have 0 (big fat zero) tactical use.
Plonking them down with bad positioning in each room is not tactical, it is just building something for the sake of it. They also ruin the PVP gameplay. This … -
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Isn't most of human communication based around the principle of 'I want to be acknowledged!'. I think that is what a psychologist or comedian said.
I think that people buy into the community around here, as much as the … -
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Why?
Also, can we get back on topic.
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Good one, good one
I agree, I am 99% sure they will be using Spark for their next game. Obviously an i… -
NS1 was basically CS white walls when it came to aiming. People don't seem to get this still.
I don't care that you can see a skulk moving, in NS1 tracking was far easier because the geometry and textures were so basic in comparison. -
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Does he realise that he can refill the same cup?
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That is not the impression I had from the play test videos. Also, there is more to it than just 'shoot it with half a mag when it dive bombs you' when clearly it is a lot faster now and harder to hit.
Twitch shooters ha… -
I think the Lerk is far too aggressive. I'd rather see it as a support and harassment unit that takes opportunities to bite in big marine skulk mash ups.
It is bad enough fighting skulks and fades, but lerks really ruin things for me. Th… -
This thread. A++
This is and has always been an issue for the game. With most being underused, and many never being used. Either down to poor UI, implementation or design (relating to a situation or otherwise) and make for a more linear … -
Hallucinations are for:
1) Annoying the competitive scene.
2) Spamming an opposing team at the end of the game just for the hell of it.
3) Causing loads of lag on public servers.
I honestly think Shade just annoys… -
Good call on shrinking the MACs.
Could we possibly change the upgrades as follows:
Shade
1) You are constantly invisible unless shot, or within a few meters of a marine (fade in over distance).
2) Or m… -
Well aren't you the comedian.
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You are right, I was using a very terrible webpage for time conversions.
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Oh, so this is 7 in the UK? Awesome.
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1 mile?
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Not sure if trolling or attempt at mocking humour?
Most people who have been around here for a while know the devs by their real names or in-house names (so to speak). I don't think anyone calls Cory 'Pig' or 'Squeal'. … -
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I don't disagree with that, I guess I just see an argument for recoil or dynamic spread over time.
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Deleted a big rant after seeing Cory's post.
Basically, just introduce the BT mod's version of the Whip. But I would change it so that the grenades cause 75% less (or thereabouts) damage and explode when the Whip hits them. -
Why don't you actually address the things I just mentioned, rather than throwing flippant comments at me that bounce off my chest of steel?
I honestly don't care which console people buy. I just think the Bone has a lot of potential, and… -
I honestly don't get all the Xbox One hate. I can sort of understand it, but as we all come from the 'Steam' perspective of things then surely we should be more receptive.
I am sure M$ are looking to push it towards the digital market, a… -
Who is this Wizard? Also, will the OpenGL and D3D changes make a big difference? You PTs most know?
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See, I have a weird attitude to this Ironhorse. If a Skulk is stationary at distance, it could be an issues. However, the larger spread could also make up for aiming inconsistency when they are moving?
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Lol, really? What is your spec? Might have to give it ANOTHER try.
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Yeah, Dopefish. Docking is basically my favourite map (visually), and most people I spoke to whilst playing in the beta were not too keen with the visual appearance of the areas that have been changed. I don't think it was the final pass, but the cl…
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What were all these crazy game developers doing at your crib? Also, whoever made docking originally. I really loved the clean textures and the abundance of blue. That is all.
P.s. I hope this build and the upcoming API additions make for… -
I'm all for the changes in the BT mod, but movement based button mashing is a big no no. Not that I dislike the idea of it, but that the game is already so complex that I think it will not attract as many people.
Some people on here talk… -
Ironhorse seems to be making out that OpenGL and D3D are also going to make a big difference. It will be interesting to see what this does as well?
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Read the list on Steam. Though I haven't played it, it does sound a lot better.
Some things you have changed I have ranted about before, such as whips auto rooting/unrooting. Makes them so much more viable/interesting and was such as obv… -
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All you need to do now is find the right angle from marine start, so that you can research GLs and spam them across the map all the way to the hive. Bwahaha.
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I was very impressed by this build, having played since the initial release a few years ago I can safely say that this feels much more like it should. I am running on a 7 year old laptop, 2.2/4gigram/hd4000 series... 640x480 I was getting 40 fps in…