Kalopsia
Reactions
Comments
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We just had a competition on Summit to see who could get the highest in Crevice. Pretty fun!
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haha awesome man, I used it in the background of the video as well
I've been playing NS2 heaps on Scat… -
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Yep that's me.
It is known. -
Awesome feedback @Mephilles
Thanks for taking the time to test it and I will address all the points mentioned.
Cheers -
How about an entity that would change the direction of gravity? E.g when switched, the wall or ceiling become the floor.
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Allowing players to change the environment on the fly is awesome.
Sub space is my favorite map so far
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Sweet, thanks for adding ns2_nothing in the rotation.
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Map has been updated on Steam Workshop.
Fixed player starts:
Marines start Cargo, Aliens start Silo
Marines start Command, Aliens start Viaduct -
So I've fixed the spawn points so that:
Marines start Cargo, Aliens start Silo
Marines start Command, Aliens start Viaduct
Do you think I should also have marines start in Viaduct and Silo? People have complained before… -
Map has been updated:
- Fixed ladders in transport
- Fixed vent between Silo and Silo North
- Secret room stuff
in ns2_nothing Dev/Release Thread
Comment by Kalopsia
November 2014
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Map has been updated:
- Added grates at the top of Silo
- Reworked vent from Silo to South Silo
- Renamed Viaduct and Silo South/North rooms - removed the word access. -
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Yeah was thinking of just putting a few grates up there to prevent access.
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weird. Ok I will check it out this weekend.
Thanks for letting me know. -
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I won't be able to join unfortunately
That's 6am Friday for me and I will be going to work. So don't worry ab… -
Bugga, think I missed this one. That is 7am local (next day) for me so don't think I could join

Nevermind, let me k… -
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As much as I wanted to leave it like that to go with the original design.....it's time I block those sections off or lower the roof.
A Gorge could easily go to town up there.
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Looking good.
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New version of ns2_nothing has just been published (http://steamcommunity.com/sharedfiles/filedetails/?id=220935709).
Can you play test this an… -
New version of ns2_nothing has just been published (http://steamcommunity.com/sharedfiles/filedetails/?id=220935709).
Can you play test this an… -
Ok map has been updated on Steam Workshop.
Layout:
Changes include:
- Reworked Silo Access North room
- Reworked Silo Acc… -
@MauvaisVitrier - I haven't touched that side of the map in this update. However the next update I want to fix up the rooms between Cargo to Docking by making them …
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I removed marines from starting at Viaduct but left them on Command (S77) and Cargo.
yeah will block up that vent in command.
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Awesome, that sorted it out.
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Never mind, looks like pathing was somehow the cause....
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Was looking forward to finding out the roadmap and direction. Cheers
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IMO UWE should have included Combat when they officially released NS2 (not just a community mod). They released combat for NS1 and captured a whole load of new players, only to release the new version of NS without combat again :S Now I can't help b…
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