Jarin
Reactions
Comments
-
My first encounter with a Reaper was amazing, and something I've never been able to duplicate. I was swimming out near the flipped pod north of the Aurora, when I heard a sound and looked down. I saw the reaper charging me directly from below and ju…
-
-
(Quote)
Combined with the decision to use quick and fast-moving clips, the trailer is really... let's go wtih "not flattering" to put it diplomatically. I'm guessing nobody on the team actually specializes in publicity or video editing, an… -
(Quote) Yeah, those absolutely should not be hurting you. They shouldn't even show up on cyclops radar anymore. The only threat to the sub pre-Lost-River should be leviathans and crabsquids. Sharks should only be a threat to the seamoth and prawn…
-
(Quote) Five more posts and two days until OP editing!
-
Had it happen here too. The terrain collision mesh isn't loading either; it's not just textures. I had an entire segment of LR tunnel not load, and I could swim around outside the map.
-
(Quote) I went ahead and stuffed an ion cell in my Seamoth, primarily for the ability to spam the sonar and EMP at will. It still recharges fine back at the moonpool, and I can keep the old cell in the trunk for emergencies.
-
(Quote)
Wait, what version are you running? The smallest thing that should consider attacking you is a crabsquid. All varieties of shark should ignore you unless you're running the original Silent Running update. -
(Quote)
This one I have to argue gameplay trumping immersion. New players need to know to go seek out creepvine seeds for rubber at the very least. Likewise knowing they should get coral for bleach. Neither of those is immediately intuitiv… -
I just don't know what people are doing to have this level of power drain. I've used my cyc all over the map, and aside from occasionally parking it on a smoker vent while I take my seamoth or prawn out to do other things, I've had almost no trouble…
-
(Quote) Yeah, I rather like the new recipe changes. It smooths the game progression a bit, meaning you don't skip entire upgrade tiers.
-
Still no scanner room? I've been swimming in fragments for that for several builds now, so that's odd. Once you get it though, consider dropping little scanner bases in hard-to-search locales to help locate fragments and things. The new scanner room…
-
(Quote)
It sounds like KP there is leaving mods running constantly to see that kind of drain. I honestly have had no trouble with cyclops drain, as long as I have the efficiency module installed, and make sure to be careful with Silent Run… -
(Quote)
This answer makes me sad, but it makes sense. Thanks for the explanation. -
You're probably better off just using console commands to duplicate most of your progress in the new game. Carrying a few bits forward selectively is just asking for weird bugs.
-
(Quote)
Fair enough. I was just amused because the vast majority of commits are very bland and straightforward. -
(Quote) Same here. Also been stuck in a foundation, and the wall of the alien thermal plant (via PRAWN random exit on an exterior ledge)
-
(Quote) I've been killed by it. And the issue is that your departure angle from the seamoth is completely random. What we really need is an exit animation that actually puts us above the craft consistently. Then, if you still manage to get hit, i…
-
(Quote) Snagging the coordinates I linked earlier in the general forum: -741.4, -536.7, -1093.6. There's some heat there, but it's decidedly positioned weird. The same issue exists on the chain of vents just outside the DGR caves to the south-sou…
-
(Quote) I'd think the simpler solution from a coding perspective would to just have machines draw from all power sources roughly evenly, rather than draining one before moving to the next.
-
I think I just read the best commit yet. (Quote)
-
Okay, there's a good thermal vent at {-614.8, -484.7, -1156.3}, topping out above 60 degrees. Other vents in the area seem to be bugged though, barely topping 20 degrees right on top of them, but with 40 degree hotpots some 20-30 yards away near not…
-
(Quote) Yeah, I'm thinking bug. Though honestly, the lava just needs to generate more heat.
-
(Quote)
Yeah. There's a cluster of three vents just a little ways down that passage, and I think the temp increase from them is stacking. I still only get 60~ degrees or so planting practically on top of lava down deep.
-
Testing, I've now confirmed the camera loading behavior on a number of rare resources in the LR and ILZ. The camera proximity is definitely facilitating the scanner room picking up targets.
-
Side-side note, pushing out my cameras, I'm having some serious chunk-loading glitches, so I assume the current loading logic is being tweaked and is a bit wonky right now.
-
(Quote) Yeah, I'm seeing it on my test base now (with uraninite, even). Pushing out the cameras does seem to help it detect resources.
It looks like it resets any time you unload the area. Or at least on save/reload.
Vague… -
(Quote) Quick question, is this a newly-built scanner room, or did it exist before they were updated? I recall my cyclops from before they updated that being broken for a bit, but building/spawning a fresh one worked fine.
Also, the d… -
(Quote) Good info. Glad it's a bug and not a design oversight. More likely to get fixed by release.
I still think they need to be brighter, as seen in that second image. Even if it's at the cost of widening your aggro radius. -
(Quote)
There's a hole down to the caverns due east of the mountain island, that's sort of a back path into the DRF, and there's some thermal vents in that tunnel. I was obviously getting a bit cooked trying to place that.