Howser
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awesome! That gives me everything I need! mostly just the textures that need tweaking. the shader itself is exactly what I was looking for. Thanks
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All sorted now. Glistens really nicely!

4 hours of fiddling and It's like pulling teeth... I yield! I need some leads! The person that helps me figure this out I'… -
Thanks, as long as its possible I'll invest the time to figure it out

I put together a visual for a wish list for FP, not su… -
I actually haven't messed with any code at all... my work to this point has been playing with getting models and materials in-game. I resolved the issue by deleting the the documents and app-data folders (sorry couldn't wait any longer) I notice som…
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Well I like to think I have something in mind..it's going to be a coop FPS rouge like, heavily influenced by binding of Isaac and Teleglitch. Heavy on comedy OTT violence and gore on plasticine monsters. I'm not intentionally being vague but I like …
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I've been spending more time developing the art style and testing a few different techniques for getting the stuff I need in-game as fast as possible... basically working on the foundation to start doing some more interesting stuff. Over the next w…
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thats the one! cheers bud.
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uh quick question.... What's the shader line to force double sided rendering on a texture?
<params>
<param name="nocull" >true</param>
</params>
or something? but obviously not since that isn't working… -
@Colossal Hey mate, I feel your frustration but before you rush off into the sunset with your refund money you have to understand the nature of something in such early de…
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@BeigeAlert I don't necessary think you need to over complicate things with a tradition level editor. While it might be nice to be able to import geo from the old spark…
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Great stuff, appreciate the clarity.
I'm currently working on a cartoon style art set where everything's made out of plasticine and cardboard... intentionally crappy looking if you like...hopefully it'll end up quite comical too.
If's ac… -
So I've spent a lot more time with FP mostly getting models into game. Really enjoying the art pipeline for the first time I can just focus on making stuff. Very cool.
Got a few suggests (that you've already probably thought of) and this… -
@soul_rider current plan is to just learn the engine and how to do some basic scripting. I'll definitely be up for helping in some small jam projects over Christmas as …
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Sorry, the import feature is released you have to double click on the model to bring up the green screen model preview, the video had me thinking you drag and drop it?!
Anyway victory trophy/pot thingy is all the proof you need!THAT MODEL PIPE LINE!!! Why has it never been that simple before?! awesome stuff... I got all excited and made a test model only to realize its not released on the main branch yetin Comment thread: Future Perfect Update 2 Comment by Howser December 2014
NO ONE LIKES A SMARTASS!
this is still a really cool tool. Nice one mateadd me on steam zero.. i got one collecting dust
http://steamcommunity.com/id/howser/The main reason I haven't personally purchased it is because its not dlc... separate launcher, completely separate branch of the same game with almost all the same content. Given the closeness of the CDT, UWE and Faultline games I assume that was t…The project is on hold for now, I intend to finish off cold storage and tidy up some bugs. seems unfair to leave it in Its current state. But that will probably be the end of it tbh.
I spent over 18 months solidly working on ns2 content …you forgot yourself off that list @F0RDPREFECT. Long-standing SCC member/nuisance, maker of NS2_frost, WC attendee etc
Also in Hall of Fame Comment by Howser August 2014@SamusDroid That worked... and fixed my long load times. ThanksI can no longer run the game with modified content; I get kicked for inconsistency with the server even when I'm running it on my client
I'm getting huge load times here too and same menu issue as IEPTBARAKAT.
I moved ns2 from my SSD on to my HDD so expect it to be a bit slower...
I haven't played since about 2-3 patches ago.... Not sure when it broke exactly.
What …I don't think its the complexity that turns people off, and I very much doubt training missions are going to convince anyone to come back or stay.
Great games live forever, you build it and they will come. Sadly NS2 just isn't great... v…The best is getting a war gorge up in the phase healing the skulk while he bites the phasegate and marines as they come through... fun to pull off not so fun to loose half the map to.
Well the trifacegate was something we were going to make fo…@MauvaisVitrier sorry to hear you got kicked. there must be a lot of active mappers and regulars playing tonight. Im on a break so I cant say why exactly why it hap…Multiplay changed our IP. Not sure why... i'll update the group page. both Sundays had games going on for 3+ hoursI've been taking a break to learn some animation and do some modding, and having bit of a rest from ns2 mapping in general.
The problem room is coldstorage, its the last area that I'm not happy with. when I think of a solid design/layout for t…