Fivz
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I was wondering if this map is still being worked on by the community. My map is almost complete and I'm looking for another project to work on. If the level is still in development, I'd love to help out.
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the problem is not me not adding something into a group or setting alpha on or off. It's the program itself that is not working properly.
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Making it CommanderInvisible doesn't change the overview for me. That's the whole problem. Even the exteriors of the map (which is not connected to anything) are still being shown on the minimap.
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I've tried to remove more objects so that the mini map looks clearer but for some stupid reason the procedure does not work. It renders everything in the overview regardless if I make it minimap invisible or not. The way I had to do it was to make a…
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Working on the ready room
You'll probably know where the secret room's going to be If you know where this is from.
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(Quote) So a mix between path A and B where top is A and bottom is B
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I'm going to finish up this map before starting on a new project. I'll add the 2 hallways leading north and south from cargo and if it doesn't work out I'll revert it back to normal.
from what I've read here's my to do list.
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Bevel Tool?
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(Quote)
Most of the props there are for los issues but I do agree that I might've added too many. I'll probably remove some just so there's more walk space and build room.
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Forgot to add my screenshots
I was talking about actual parts of the map like extra rooms or exteriors.I finally got the thing to publish with the overview working. Everything is pretty much done on the map besides the RR. I would love to hear your feedback or just anything in general.
in Ns2_Stratos Comment by Fivz June 2014Thanks it works now. Is there some sort of setting where I can hide locations on the minimap/Overview? I've put them under "CommanderInvisible" in "Group" and it still shows up on the minimap.problem is that i have multiple copies of that line so I don't know which one i need to delete unless it's all of themoh.. then next week I guessstill adding more vents into the map and I'm still trying to figure out how to fix the minimap. It's still showing places that are under CommanderInvisble. Should be playable tonight.almost done...
the whole map is scaled down by quite a bit. I'm going to compact the map a bit more and rework the center.The LOS issues won't be a problem (Bottom middle hallway, Right TP, Top TP) . This is a rough playing that just shows how the rooms connect and I will fix it in due time.
Would making another room in the center that connects to the top-r…That what I though at first But Since I'm doing fixed spawns the map will flow better without a route leading north. If this was random cross spawns then I would completely agree with youWant to get a quick feedback before I start finalizing for testing again. This is a very rough layout of what the new map layout is going to be.
EDIT: Forgot to add in a rt point at the bottom right. woops
RED = Tech point
The map is finally up and running on the workshop!
steamcommunity.com/sharedfiles/filedetails/?id=217032470
I know some locations are really big …I get a black screen whenever I try to load any map console says Loading map > finishing loading map> client connected. then nothing happens
EDIT: I finally fixed it. The problem was every time I try to publish it brings the game_…If I move the map from the output folder into the ns2 folder the map loads fine. It's just when I'm loading the map through workshop is when I have this issue.I have never been able to successfully publish my map and it's always the same message.Mod had been downloaded and activated and still have the same problem. I've asked a friend to load my map up and he also has the same issue.I've set it to public and it doesn't work.Finally coming out of greybox stage and starting to work on more detailing. Really wish I could have my map tested beforehand but This will have to do for now until February.
Currently remaking cargo ( a lot less brown).in Ns2_Stratos Comment by Fivz December 2013
ARC range should be about 900. Just make a 1024 radius circle and that should be about the range of the arc.

