DarkIntent
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My actual point was that saying that the devs don't have to add things based on request is, at best, a pathetic statement, not even worthy of being called an argument, even though from a purely technical sense it's very true, and t… -
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I think projectile weapons as a whole are kind of pointless, given the environment. I mean, even weapons designed for an aquatic environment are extremely limited in range because, you know, physics, so I figure directed energy is … -
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Considering we don't know how intelligent any of the creatures currently implemented or planned are/are going to be, you're already one point down; they might go after the player for their own reasons, not in any way related to ani… -
I imagine it's probably a safe bet they've got this kind of stuff handled - renewable food and water, a better method of reliably gathering resources - so I'd say don't worry about it.
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Makes perfect sense when you put it like that, and I can't say I disagree beyond little nitpicky stuff.
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Listening to feedback is what I love about this dev team - doesn't hurt that they put in a nod to one of my favorite YouTubers, either
in Criticism of criticism/advice
Comment by DarkIntent
July 2015
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Not quite what Dreacos meant, amigo. Besides which, it's already there, along with the First and Second, just like every other game with even a rudimentary physics engine.in An Argument for Self-Defense Against Giant Murderfish Comment by DarkIntent July 2015
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I'm liking the transfuser myself, there's a lot of really cool possibilities with that, but...
Okay, I probably never made my original point as well as I should've, so I'll try again now. My concern stems from this recurring visio… -
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If for "terror" (I'm at least somewhat sure this isn't survival horror) we substitute "end-game annoyance", then yeah. I'm sorry, I can't see the game being boring just because I at least have the option, however costly, of dealing…