Aeglos
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Unfortunately, I want my viewmodels.
Its okay though, all I have to do is evolve to a lifeform and not die. Simple. -
Question. How do you turn off the alien evolve reminder but keep the parasite/scan indicator? I want one but not the other. Thanks.
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I complete agree. So why do you want to add to that? I don't get this concept of its already bad so it doesn't matter if we make it worse that seems to be prevalent here. -
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Bolded is key. It is easier to not manage at all than check and determine which behaves.
That is just my opinion though, I have no idea what goes on in about what servers are whitelisted or not even in the non-arcade ta… -
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With our player base? It already is. There is no "have to be". As far as killing off a portion of the community goes, I'd rather chop off a finger than lose an arm trying to save the finger. Neither are good choices but you have to… -
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Yes it will. If we don't successfully seed a server after a certain period of time, people tend to leave and we have to start over. When you create more divisions, you fail more often. Its not hard. Its a similar problem with going… -
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Yeah, so don't divide it further. -
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Bolded is key. It is less enjoyment and more acceptable.
3. Mirror = Whatever you said applies to you too. You can't say that either side is not representative because both sides aren't.
3. Again, there is e… -
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I don't know about proof, but at the very least it seems it wasn't designed with 12v12 in mind. Not sure why you are chasing 12v12 then.
7. For what it's worth, I agree that the quantitative stats would probably suffer.… -
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See, I've already explained everything that you have brought up previously. You continue to demonstrate a complete inability to learn or address points to argue. Repeating it doesn't make it more right. -
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Shrug, your inability to understand isn't anything new.
Lower player counts are not just not viable when put together with higher player counts. The vast majority of people wouldn't care what the player count is, and th… -
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You might want to take a look in the mirror. -
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What's done is done. I've been explaining that your "solution" makes it even worse. -
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For new players and vanity. It has very little to do with balance at this point in the game. -
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Maintaining a separate database for a separate player count isn't endorsing it? Hahahahahaha.
And people's hive scores don't change that much or drastically, so it doesn't matter if you aren't going for "unsuspecting ne… -
You can still shuffle can't you? It just isn't up to date, which isn't a big problem outside of smurfs, who would be able to get around it by making another smurf anyway.
Endorsing a different mode makes things worse because you are spli… -
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It isn't even a big deal unless someone has a massive skill change. Since you aren't going for new players, why do you care? To make things a tiny bit harder for smurfs? -
Unfortunately, it is one or the other. Broken record playing again, seeding is hard.
Fracturing the community will likely result in both sides failing harder at getting a server seeded. Best case scenario is that we maintain the 2… -
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It's a different argument from the one which you ended with you disagreeing, doubling down but explaining nothing.
Then, there is this. (Quote)
Are we assuming that all replacements are simultaneous now?
That is besi… -
Lol, disagrees but complete inability to form an argument.
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Fixed that for you. -
As long as its optional and visual only, I'd agree with any competitive disadvantage you want to add for yourself. Pretty sure we have hit markers in response to being hit though?
Flinching and knock backs should be out of the question. … -
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Is this through the UWE mods? Didn't see an update. -
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I think the margin of error is very thin and the consequences of failing, dire. You have to improve the seeding situation first or you won't get anywhere.
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You misunderstand me. I'm saying that better gameplay does not immediately translate into a more active playerbase with more active servers. From start to end, I've been saying that seeding is the problem and that there is no solut… -
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Well this is awkward. You missed what I was laughing at.
No. UWE has never balanced for 6v6 nor the competitive community. There is a competitive mod for a reason. UWE official servers were 8v8 on release althoug… -
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Hahahahahahaahahahahahaahahahahahahahaa. -
I think I get it now. Correct me if I'm wrong.
1. Rookies seed.
2. Smaller server size = less rookies in servers = more rookies to seed = more active servers
3. Profit
I think the above is misguided, but I'm not g…