1dominator1
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I am pretty sure grenades are not meant to be used as they are in for example halo, in the middle of a close quarters fight. Would be very cheap if you could throw them while firing imo.
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Regen actually works pretty well on gorge, all those healed hps add up.
I never cara on onos though, you will prolly regen much more than 50 armours worth over the course of any fight. -
(Quote) An accurate rendition.
Over the course of development the game for me has gone from unplayable to runs reasonable well. This being on a machine that wasnt really new 3 years ago.
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This is clearly a feature.
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Marines would be pretty dull to play without jump, not to mention probably underpowered.
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Do not underestimate silence, it is very potent especially on skulks. Better than camo imo.
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Why must only one research be possible at a time? Why not limit to 1 in each category (upgrades, biomass, tech) or something. Or as many as you want.
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I remember when people played games for the intrinsic fun of it, those were the days!
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Well I for one dont give a hoot about comp ns2WC and I think calling it a world championship is laughable aggrandizing. But as far as fairness goes, those who pay for it should have a dominant say in setting the rules.
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I purpose we found an inquisition whose job would be to find anyone better than me and burn them at the stake. Who cares if its not their fault, the functional effects on everyone else's fun is the same. If you got fired cause someone way better tha…
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I cant even get custom crosshairs to work.
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I have had no shortage of those moments in NS2. Not to mention the "smoother" transitions (which still does not mean shit if you lose all your momentum) around terrain is more than counterbalanced by the myriad amount of aesthetic … -
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What kind of balance reasons, what do macs and arcs moving have to do with tunnels? -
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That might have been reinforced. It got way better that patch (by way better I mean you sometimes collide with moving things while moving yourself now) I still think it is too soft for such a melee focused game though.
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What about collision? I am sure those things effect it one way or another.
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Collision between players is really bad (at least when you want it to be good it is, when you dont want to collide you will invariably collide). Much better between players and terrain, I have often gotten stuck on tiny aesthetic doodads that the ma…
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It is stupid that aliens do not come with melee crosshairs, since the model (at least for lerk, skulk and onos) do not reflect the hitbox (or whatever it is called) AT ALL. Looking at the model you would think the hitbox is most of the screen but it…
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(Quote) Well the first certainly wont if theyre all butthurt over not having cele!
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I see makes sense, but you could achieve the same result with cooperation of a couple of skulks keeping marines out of the general area by killing or distracting them. Dont get me wrong though, I find shade way more fun than shift … -
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Wouldnt it make more sense to shift first and echo the shade? -
Are the higher winrates really a result of crags being too damn good? Or perhaps something else.
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Its cause skulks feel like bricks without shift, even with shift but at least then theyre speedy bricks. But I think shade first is more fun.
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Or that room on mineshaft with the RT, south of drill repair and east of operations. You can no longer place the tunnel down below in the pit where those 2 large pipes enter the floor, even though marines can easily get down there and use the ladder…
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I dont like cysts altogether, the only good thing about them is that they serve to limit the power of echo, spikes and rupture. Other than that they are nothing but a ball and chain around the alien teams legs/paws whatever.
But as for too muc… -
Damn this thread is still alive? Sure the old AV was better but now Ive gotten used to playing with AV off and actually get to see the scenery! Sure all the scenery is bland and the same colour, and all the marines blend in with the walls cause THEY…
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This so much, I hate how cluttered the maps are with small, pointless doodads that serve no gameplay value except to get in the way of speedy movement. Hell, some of them are so tiny that they dont even serve to block a single bull… -
I think the biggest issue is the lack of AI. They always get left behind when the gorge moves around the map (unless theyre attached to the gorge) and they lack the drive to actually attack marines in a reliable and coordinated manner. They just sor…
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Summit is an insult to ns1 mapping. Frikking beta map.
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+1 on this and other things mentioned. The com UI is in general very lacking.
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IMO cluttered, collidable aesthetic geometry that I get stuck on is so endemic to ns2 maps that you might as well consider it a feature.