Cs  vs ns longevity

VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
<div class="IPBDescription">Does the replayability last?</div>I guess this would be best directed at playtesters who had previously fallen in love with CS.  (Those who hate CS need not reply because they won't have any idea what I'm talking about.)

Everyone and their brother knows about CS and is aware how strong of a following it has.  People keep playing to improve their skills, to work on their reaction time and to basically learn what works and what doesn't.  Round after round, map after map and day after day people keep coming back to learn and play more.

They question I would like to ask playtesters is: does NS have that same kind of draw?  After months and months of playtesting the game do you find yourself getting tired of it?  Do you feel that maybe after it's released you'll play a bit to see how other new players like it and then move on?

The reason I ask is that I've built up a good server community based around CS for the past 2+ years and I don't want to destroy that over something that doesn't pan out.

Don't get me wrong, everything I've read and all the screen caps look incredible.  I ask this question because I'm worried that when I convert my server from CS to NS if it will be empty a month after release when the novelty of new-ness wears off.

Honesty is very important here, because if many PTs feel this way then so will a lot of other regular players.  If so, I may hold off building up a server to wait and see how things go.  I hope you appreciate my concerns.

Thanks in Advance
Vadakill

(Just as an FYI:  No, I can't run both.  No it's not a hardware issue.  Yes it's a bandwidth issue.  Yes, I have 2 T-1's of bandwidth, but "bandwidth = life" for the business.)

Comments

  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    You should wait a few months before switching servers. Sure, NS looks great and all, but who knows? So did Black & White and alot of other games, but they have poor multiplayer communites right now.

    BTW. Isnt it time for that ####### PR Blitz to start? Its the end of the 8th day in australia after the gold announcment was made. Please, Please, PLEASE!! Its gotten so bad Im starting to DREAM IN MY SLEEP ABOUT BEING A COMMANDER!! I also cannot concentrate in class anymore. Im serious! RELEASE!!  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'm 'not too keen' on CS, so I'm maybe the wrong to answer, but let me put it like this - NS is like a constant fight for the last hostage in assault and a nerve-shattering assault on the bombspot in dust at the same time, all the time - there is definetely enough to keep you hooked.

    Concerning skill, Grendel, our maybe most rabid PT, once said that contrary to CS, where mainly reflexes and other 'reactional' skills were required, NS relies on strategic skills - get them from behind, stay near your teammates, play hit&run with a single turret - getting better at NS is just as addicting as getting better in CS, the only question is what kind of skill you 'prefer'.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin--Woggy+Oct. 23 2002,05:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Woggy @ Oct. 23 2002,05:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->BTW. Isnt it time for that ####### PR Blitz to start? Its the end of the 8th day in australia after the gold announcment was made. Please, Please, PLEASE!! Its gotten so bad Im starting to DREAM IN MY SLEEP ABOUT BEING A COMMANDER!! I also cannot concentrate in class anymore. Im serious! RELEASE!!  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    [STERN MEDICAL VOICE]
    I'm very sorry but you seem the have Flayritus, there is currently no cure for this disease, you obviously were not given a vaccine, all I can suggest is wait a little longer and take a giant dose of NS or seek a good asylem
    [/STERN MEDICAL VOICE]
  • Llama_KillerLlama_Killer Join Date: 2002-07-30 Member: 1029Members
    F*** i have it too <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--> ! I also noticed the late PR blitz but i didnt say nothing not to offend MonsE who has been working so hard at it... Right Monse? *cough*cough*
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Vadakill, I guess this question is aimed at me. I was clanned in CS for 9 months, and I played it a <b>lot</b> in that time. Looking back, I am not sure quite why I did. Its not a bad game, but there sure are other games and mods which I could have played. I guess it was that because CS was so accessible, it was easy to find a server and play. Thats what kept me hooked, being able to jump into a game whenever I wanted. 40 minutes at a time, until it got repetitive, then you took a few hours break.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->People keep playing to improve their skills, to work on their reaction time and to basically learn what works and what doesn't. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    There are three times the number of styles in NS (including the commander). After all this time playing I am proficient with just two, Marines and Aliens. Even then, I am not great with the HMG, and I really need to practice with the Fade alien. Some people are specialising in Fade, some in Commander, some at shotgun. And yet they still want to play as the other team, because there is so much to do. If you want a game where people return to increase their skills, NS is your bag baby.

    As a playtester for NS, I had to stay up until 1am until a game started. And yet then I found myself, at 4am in the morning, still trying to fight off the marine intruders. This game keeps you in a server for hours at a time, but the next day you <b>know</b> that the next game will be totally different. Fancy a play with some big guns? Go for the Marine. Fancy dropping off the ceiling or flying 2cm off the roof? Choose the aliens. Fancy testing out your brain and your wits? Jump into the Commander seat. Fancy knowing how the game is going to go before you join a server? Go play something else, because NS is so dynamic its impossible to predict anything, other than that you will have fun.

    I urge you to set up your server. I am not saying this because I feel indebted towards the dev team or the community, but I am speaking honestly from playing experience in HL and all kinds of mods. Polished? NS is positively gleaming.



    <!--EDIT|Fam|Oct. 23 2002,12:54-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Vadakill+Oct. 23 2002,04:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Vadakill @ Oct. 23 2002,04:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> (Those who hate CS need not reply because they won't have any idea what I'm talking about.)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    not true, i hate cs now but i played 24/7 a few years ago when it was good (and in beta's)
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I'm 'not too keen' on CS, so I'm maybe the wrong to answer, but let me put it like this - NS is like a constant fight for the last hostage in assault and a nerve-shattering assault on the bombspot in dust at the same time, all the time - there is definetely enough to keep you hooked.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    You are the last man alive, in a clan match, with 3 of the enemy still alive, but their morale down and their bomb dropped. Counter-Terrorist, carbine in hand, only one full clip. The match timer blinks on your screen, Two minutes left, the score is at 8 rounds apiece. Your HUD tells you there are 1 minute and 50 seconds of this round remaining. Crouching behind a crate in dust2, you hear footsteps. This is your moment, but as you index your barrel on the head of the first Terrorist, you hear someone shout 'Enemy Spotted'. Your heart is pounding, this is for the match...

    ...and then you realise that NS would offer the same feeling, but lasting for 40 minutes (or longer) at a time. Edge of the seat action, skill dependant, but with tactics. All of the other mods that have tried this have failed. NS will not.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Re: three sides of NS --  I just realized, reading Fam's post, what one of my favorite moments in NS is.  It's kind of funny... it's when I'm commanding, and the tide of the battle is turning against us.  It usually happens when Fades first appear and I haven't secured a hive yet.  There's just this feeling you get when you've been trying your damnedest to make progress, and you've been thwarted every time... after another failed push, your marines are respawning and you're trying to think of a new tactic, and coming up empty.  Yes, it's frustration.  But looking back on it after a game ends (and after apologizing to my marines <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> ), I realize that it's still a good feeling!

    I think it's the heart of what Flayra calls First-Person Real-Time <b>Social</b> Strategy - it's the knowledge that there were real people under my command, even if I did let them down in that particular instance.  This is probably why not everyone likes Commander Mode; a marine loss can frequently be attributed to the competence of the Commander.

    I'm not explaining the feeling well; it's something you're going to have to experience first-hand to really understand it, because Commanding in NS is honestly completely unlike ANY other experience I've ever had in gaming.  Nothing even comes CLOSE.

    Oh, and before you all get the idea in your head that Commander Mode sucks, two points:
    1) I'm not a very good commander.  (:
    2) When you do command a victory, the feeling of satisfaction and pride - both in your own leadership skills and in your marines - is literally overwhelming.  Again, no other experience in gaming can equate to it.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I never did like CS (ever, even before hating it was some sort of popular thing to do) not because of its community, but because the core gameplay itself just doesn't appeal to me. But there are other mods where I have had the same sort of feelings you are describing, so I think I can relate.

    In short: Yes! oh hell yes!

    In long: Its really all about your particular style and preferences. Some people won't like NS simply because it isn't their style of game. It is something completely different than CS, AHL, Urban Terror, hell, ANY mod out there, for any game. It is completely unique. That might not sit well with some people who don't like learning new things, but rather are more comfortable with the tried and true.

    As far as addiction value goes, I'm more addicted to NS than I have been to any game at all since DOOM. That says quite a bit right there.

    One of the things I love about NS is the uniqueness of the game. For every game I've played, every single one of them has been different. In other mods like CS and TFC there is kind of a 'rut' most people are in, where they do the exact same thing every single game. It isn't like this in NS, as there are so many different valid strategies that all work, that changing your tactics actually becomes a tactic itself. (ex: The enemy wastes time building up and preparing to defend on an expected rush... that never happens. Oops, they just lost valuable time and resources)

    Also everything everybody else already said is quite accurate.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Woggy+Oct. 23 2002,05:17--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Woggy @ Oct. 23 2002,05:17)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->You should wait a few months before switching servers. Sure, NS looks great and all, but who knows? So did Black & White and alot of other games, but they have poor multiplayer communites right now.

    BTW. Isnt it time for that ####### PR Blitz to start? Its the end of the 8th day in australia after the gold announcment was made. Please, Please, PLEASE!! Its gotten so bad Im starting to DREAM IN MY SLEEP ABOUT BEING A COMMANDER!! I also cannot concentrate in class anymore. Im serious! RELEASE!!  :(<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    how dare you compare NS to black & white! That's just just so wrong! You don't compare Half-Life to Daikatana do you??? I mean they both had colored lighting! :P

    Also, the 'announcement' wasn't that NS had GONE gold, but rather was nearing it. Also remember that the definition of "near" is relative. To somebody who has been doing a game for 2 months, "near" could be anywhere up to 3 months from now. The PR blitz will start when its time to start, and not any before. :P
  • richard_of_richardlandrichard_of_richardland Join Date: 2002-05-29 Member: 687Members
    Give NS a few months beeing played on public servers though, and there will still be 'best' strategies appearing, eventually rather than a rut, maybe a few things that get done every game, common ways of building up for best efficiency, but that I guess will be all part of the learning process that will go on beneath the surface of the game, without anyone conciously thinking as such, that goes on whenever a new game comes out.

    Some of the ways of playing games just before they come out are radically different to the way they are played later, when those early strategies are now beaten and combatted, is probably what causes some games to just feel wrong after playing them for so long. It's not neccessarily that the game has changed, it's just by doing what you used to do doesn't work at all anymore, so it's not as fun.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I played CS from when 1.3 came out to halfway through September last year. 'Course, I haven't even PLAYED NS, and look, I'm stuck on these forums.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Well, I think my fellow playtesters hit on most of the main points, but there are a few things that I want to add.  First of all, although the outcome of the game is usually fairly clear towards the end, you know that the game isn't truly over until you have completely exterminated the other team.  It's actually fairly easy for one alien to sneak away from your assault force, evolve into a builder, and set up a hive at an empty location, or for a commander under attack to drop a replacement CC in the hopes that one of his marines can build it, take over the helm, and keep his team in the game.  So in that way, you are glued to your seat until you see the final message of which team won.

    Also, this really can be described as two completely different (three if you count commander mode) games, both of which totally rock.  As an alien, there is nothing that can compare to the rush of devastating a heavily defended marine base and slaughtering the marines.  And as a marine, you've got such a sense of duty -- if one of your teammates is building a phase gate or welding a door in enemy territory, there is no question -- you HAVE to protect him, or else.  And if the marines win a game, it truly is a team effort.  You're never carried by just one or two good players like in CS, instead everyone helps out.  Sometimes I really can't decide which side is cooler.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--RhoadsToNowhere+Oct. 23 2002,15:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (RhoadsToNowhere @ Oct. 23 2002,15:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Sometimes I really can't decide which side is cooler.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Aliens, obviously. ;D
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    Just as something to point out about "commaner's fault we all lost" idea.  There is also the fact that while I hear "The HA is an equal for the level 4" and etc people should realize (even playtesters) that this is not a traditional RTS where just because units are 'equal' doesn't mean that they truly are.

    In starcraft you could expect a zergling to die before the onslaught of a single marine. However since its now player's skill instead that level 1 can drop from the ceiling and wipe out an entire squad instead.  A lone shotgunner with full ammo might be able to take out the impossible level 5 by himself as well.

    I for one will never be able to bring myself to blame any commander (unless his incompetence was real high, such as: "Resource nodes?  We don't need any resource nodes!") And then I might be blaming myself for having not voted him out.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Just my 2 cents
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--Fam+Oct. 23 2002,08:03--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Fam @ Oct. 23 2002,08:03)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I'm 'not too keen' on CS, so I'm maybe the wrong to answer, but let me put it like this - NS is like a constant fight for the last hostage in assault and a nerve-shattering assault on the bombspot in dust at the same time, all the time - there is definetely enough to keep you hooked.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    You are the last man alive, in a clan match, with 3 of the enemy still alive, but their morale down and their bomb dropped. Counter-Terrorist, carbine in hand, only one full clip. The match timer blinks on your screen, Two minutes left, the score is at 8 rounds apiece. Your HUD tells you there are 1 minute and 50 seconds of this round remaining. Crouching behind a crate in dust2, you hear footsteps. This is your moment, but as you index your barrel on the head of the first Terrorist, you hear someone shout 'Enemy Spotted'. Your heart is pounding, this is for the match...

    ...and then you realise that NS would offer the same feeling, but lasting for 40 minutes (or longer) at a time. Edge of the seat action, skill dependant, but with tactics. All of the other mods that have tried this have failed. NS will not.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oh .... my ..... god ....
  • UkiTakuMukiUkiTakuMuki Join Date: 2002-08-13 Member: 1141Members
    -sniff-

    such beautiful words

    /me wipes snot from nose; tears from face

    -sniffle-

    5 more days...
  • Troy_RageTroy_Rage Join Date: 2002-10-18 Member: 1530Members
    TO BAD, NS IS BETTER THEN CS
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    6 more days. The PR blitz started today, at 1:30 AM apparently, with Flayra's announcement on the forums.

    And my damn school firewall won't let me see phl, hl.org, or any other site that involves gaming. Luckily, NS.org and RR.org aren't covered.
  • Diogenes_DogDiogenes_Dog Join Date: 2002-05-13 Member: 610Members
    <!--QuoteBegin--Iden+Oct. 23 2002,10:52--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Iden @ Oct. 23 2002,10:52)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->In starcraft you could expect a zergling to die before the onslaught of a single marine.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Minor correction:  a zergling will beat a marine 1v1 (at all upgrade levels).  Marines, like all ranged units, need higher numbers before they start getting really cost effective.


    -dio
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    diagons, mabe you should go check again, marines do kill zergs, non upgraded on non upgrade, and full on full.(including uranium shells, stimpack, and both glands.) go test it (make sure their both a full health too.)
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