Game Not Ending
CybaWolf
Join Date: 2004-02-20 Member: 26728Members
<div class="IPBDescription">Comm/hive destruction does not end game</div> I'm running a listen server using RCBot version 1.3, and in both combat and classic NS mode, when the comm or hive is destroyed, the game does not end.
Is there some sort of variable / server command that I need to set in hte listenserver.cfg file to get the server to recognize the game has ended?
Is this something to do with the fact that I am using RCBot, and not an issue with NS itself?
Is there some sort of variable / server command that I need to set in hte listenserver.cfg file to get the server to recognize the game has ended?
Is this something to do with the fact that I am using RCBot, and not an issue with NS itself?
Comments
Also, is there something that sets the speed at which stuff is built and aliens upgrade? Playing online, the alien upgrades and structures for aliens and marines take about double the time as when I play on my listen server.
I have set sv_cheats to 0 in numerous places -
sv_cheats "0" in my userconfig.cfg
sv_cheats 0 in my autoexec.cfg
sv_cheats 0 in my listenserver.cfg
Also, in my config.cfg file (under the nsp folder), the last command is exec userconfig.cfg
But in my listenserver (launch NS and Create Server), sv_cheats keeps coming back to 1.
If I type sv_cheats 0 in the console, it changes sv_cheats to 0. When I exit the game, does it save this setting somewhere? According to the config.cfg file, the config.cfg file is auto-generated, but sv_cheats "0" does not appear anywhere in it.
I just ran a test - I launched NS, went to console and typed sv_cheats and it reported "sv_cheats" = "0". I then went Create Server, selected ns_veil, and when the game started, went back to console and typed sv_cheats again and it reported "sv_cheats" = "1". I then typed sv_cheats 0 in the console, and it changed sv_cheats to 0. I disconnected the game, closed NS, launched NS again, checked sv_cheats and it was 0, went Create Server, selected ns_veil, checked sv_cheats and it was 1 again !!!!! Where is it getting this setting from? At the moment that I create a server, or load a new map on a running server, what CFG files does it execute ? Also, once I find the correct CFG file, should I say sv_cheats 0 or sv_cheats "0" ?
This is REALLY bugging me where it gets this setting from. I did a search for all files under my half-life folder (which would include nsp, rcbot folders) containing the text sv_cheats, and all files it found had sv_cheats 0 or sv_cheats "0". I could not find a single file that had sv_cheats 1 in it !!
"Enabled Cheats" With a checkbox after it. Just disable that.