Trains In Ns
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">whats the deal?</div> im trying to get a train going in ns, but i cant seem to get it to appear, what am i doing wrong? ive followed the guidlines but maybe ive missed something.
and then it occured to me, ive never seen a train in any ns map, are they disabled?
im talking about the func_tracktrain entity its appeares until i draw the track with path_track entities , if i use pathcorner it doesnt move.
help peoples <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> thanks
and then it occured to me, ive never seen a train in any ns map, are they disabled?
im talking about the func_tracktrain entity its appeares until i draw the track with path_track entities , if i use pathcorner it doesnt move.
help peoples <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> thanks
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edit: btw, this should go in Mapping Help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
edit: btw, this should go in Mapping Help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
oops i didnt know there was a mapping help :/ thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
yeah i do use the path_track , but as soon as i link them my train disapears :/
oh and the other thing i wanted to ask was, can i use a tracktrain with controls for a lift that goes up and down? so i would have a controllable lift that is capable of stoping anywhere along its path
However, I'd recommend either a func_train or a func_door. func_trains can be stopped anywhere with a button aswell and they are more simple.
func_tracktrains are mostly for horizontal trains, and specifically for ones that need to curve around corners and go up elevations at angles. For elevators you should use normal func_trains because they're easier to control and you can be more precise with them. Look up the elevator tutorials at the VERC.
Is the train automaticly controllable by "using" it? Do you have to be facing the Origin brush? Is there something else you have to do? Is func_traincontrols just for controlling trains remotely?