Old Mines
rnkelement
Join Date: 2004-03-01 Member: 27022Members
<div class="IPBDescription">help</div> hey,
i wanted to know if any1 ca tell me what files i need to move over to make the mines from 1.0 take over the newer mines?you'd have to have played 1.0 to know what im talking about.i cant get the image over but i cant get the laser trip part to work <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
plz help
Element
i wanted to know if any1 ca tell me what files i need to move over to make the mines from 1.0 take over the newer mines?you'd have to have played 1.0 to know what im talking about.i cant get the image over but i cant get the laser trip part to work <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
plz help
Element
Comments
Sorry.
otherwise i would add an RPG-model instead of the knife-model :-)
[EDIT] <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62448&hl=laser+mine' target='_blank'>Laser mines ahead!</a>
Yeah, so you can see the mines around the base with the big red "THERES A MINE HERE" pole sticking up! How incredibly exploitive...
To respond to flamebait, or not to respond to flamebait? That is the question.
Not only that, if it <b>was</b> possible, then this game would be full of hacks to do things similar to this. Nothing would stop it.
EDIT: Clarification
How would players know which one they are? Hell, if you can change mines like that, whats to stop you from making your HMG fire nades?
yea i agree i liked the sideways image for packs of unplanted mines.
Because no one wants 2 nade lauchers do they <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
common sense is actually not so common these days.....sadly