How Do Seige Terrets Magically Shoot Threw Walls?

TetrisNinjaTetrisNinja Join Date: 2004-03-20 Member: 27454Banned
<div class="IPBDescription">yeah . . why is that?</div> since the beggining of NS its been a trial of trying and make the game fair between marines and aliens, I feel that its done and exellent job of that and while its not perfect its still a pretty fare game. Siege terrets are importent in keeping the balance of the game but how do they manage to shoot threw anything and everything? feel free to post your thereos on this stragne phanonemon.
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Comments

  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
  • TetrisNinjaTetrisNinja Join Date: 2004-03-20 Member: 27454Banned
    what manual? on the site or for the game?
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Both, actually. Ironic how the site is actually for the game, huh?
  • TetrisNinjaTetrisNinja Join Date: 2004-03-20 Member: 27454Banned
    whoa take it easy there bud I was just wondering I'm sorry that I haven't comited the manual to memory yet I'll be sure to get on that
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <a href='http://www.natural-selection.org/manual/weapons_siege.html' target='_blank'>http://www.natural-selection.org/manual/weapons_siege.html</a>
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    <!--QuoteBegin-TetrisNinja+Mar 20 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TetrisNinja @ Mar 20 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whoa take it easy there bud I was just wondering I'm sorry that I haven't comited the manual to memory yet I'll be sure to get on that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, I wasn't mad at you. If I was mad, I probably wouldn't have responded at all.
  • TetrisNinjaTetrisNinja Join Date: 2004-03-20 Member: 27454Banned
    oh now I see that makes sense so how exactly does it rearrange gravity to kill things?
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-TetrisNinja+Mar 20 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TetrisNinja @ Mar 20 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh now I see that makes sense so how exactly does it rearrange gravity to kill things? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do you really care? Just accept whatever the manual said as fact.
  • TetrisNinjaTetrisNinja Join Date: 2004-03-20 Member: 27454Banned
    well I do care. I'm not some mindless bot that just trys to kill things but can't cuz I'm retarded I'm a person I need to know the backround of the game for it to become the real intense game that NS should be
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    I see one of two possibilities here, Tetris.

    1) Either you've been playing this game for about half a week tops, and therefore shouldn't be posting to S&I even once, let alone a string of bandwidth-wasting topics.

    2) You're just a troll, and therefore shouldn't be here at all.

    I've already reported you for one of the worthless things you put on S&I, so it would definitely be in your best interests to quiet down, so the mods don't have more ammo when they decide it's time to bring down the hammer.
  • MuntyMunty Join Date: 2002-11-01 Member: 2972Members, Constellation
    It's caused by artificially created black holes converging in the firing chamber of the cannon. This leads to a wormhole effect being created between the black holes and the object under fire.

    Happy now?

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Because it's the FUTURE!!! oooooooooOOoooOOOOOOOOOOOoooooooooooh ooooooooooooooohhhhhhhhho oOOoooOOoOoohhhhhhhh


    ....
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Its the nanites...



    Its <i>always</i> the nanites.......
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    <!--QuoteBegin-TetrisNinja+Mar 20 2004, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TetrisNinja @ Mar 20 2004, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well I do care. I'm not some mindless bot that just trys to kill things but can't cuz I'm retarded I'm a person I need to know the backround of the game for it to become the real intense game that NS should be <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well if you DO care, why didn't you bother looking at the 'World' the web sites side button. But since your too lazy to do it, i will because im such a nice guy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Have a look at this,
    <a href='http://www.natural-selection.org/manual/index.html' target='_blank'>http://www.natural-selection.org/manual/index.html</a>
    and more specifically.
    <a href='http://www.natural-selection.org/manual/weapons_siege.html' target='_blank'>http://www.natural-selection.org/manual/weapons_siege.html</a>
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    You couldn't possibly be any dumber, could you? I've seen four year olds with more common sense than you.
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    <!--QuoteBegin-TetrisNinja+Mar 20 2004, 11:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TetrisNinja @ Mar 20 2004, 11:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh now I see that makes sense so how exactly does it rearrange gravity to kill things? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HIPPIES!!!
    SUPA-DUPA HIGH HIPPIES!!!111111oneoneoneonononouneuneune
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Does it really matter to know how it's done? Do you really need to know the logic behind it? Just play the freaking game and make up a theory of your own. It's a game ffs.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--QuoteBegin-TetrisNinja+Mar 20 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TetrisNinja @ Mar 20 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh now I see that makes sense so how exactly does it rearrange gravity to kill things? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well...
    when a boy gorge and a girl gorge <i>really</i> love each other...........
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    :/

    Gravity field distortion on selected coordinates, tied to what the commander can see.
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    edited March 2004
    *RETRACTED* Yea dude you need to read the FAQ's and stuff.

    I would think the nanites have something to do with the gravity field distortion, as was mentioned earlier.
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    read his other posts in the S&I forum.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    It does it because that's how they're CODED to work, designed that way for game balance reasons.
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    how has this topic not been locked yet? message spam anyone?

    if you read the manual, the sieges cause a gravitational shift, and a sonic boom like effect. walls and such are not a factor, and it causes 750 dmg to the structure and 350 incidental damage. simple as that.

    but dont flame the guy just because he's new to the game
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-CutterJoe+Mar 21 2004, 03:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CutterJoe @ Mar 21 2004, 03:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The poor guy just asks a simple question (maybe) and gets ragged on by half the replies in this thread. Calm down guys if you dont have anything good to say just ignore it and move on.

    I would think the nanites have something to do with the gravity field distortion, as was mentioned earlier. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Act dumb and you get threated the same way.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Supernorn and Moomin win.

    GG no RM.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Why do you need an explanation? Here, just make one up:

    Siege cannons are magic, and shoot fairy dust (which goes through walls because they're fairys' dust), and it goes into the building and each particle explodes.

    There.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin-pjofsky+Mar 20 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Mar 20 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why do you need an explanation? Here, just make one up:

    Siege cannons are magic, and shoot fairy dust (which goes through walls because they're fairys' dust), and it goes into the building and each particle explodes.

    There. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    manual material
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-007Bistromath+Mar 20 2004, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Mar 20 2004, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so the mods don't have more ammo when they decide it's time to bring down the hammer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hammers require ammo?

    Maybe thats why I can never get a nail in straight... I need to reload.





    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    how do buildings, med packs etc fall magically out of the sky?
    how come when you die, you dont actually die?
    how come when an alien bites from half a mile away you get hit?
    how can offence chambers see?
    how come hives are so important yet so defenceless?
    how can an alien species travel through space without technology?
    why am i writing all this?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Its the nanites...



    Its <i>always</i> the nanites.......
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This discussion has been closed.