How To Improve My Comm Skills
RedWingate
Join Date: 2004-03-15 Member: 27349Members, Constellation
<div class="IPBDescription">What to do to ...</div> Hi ther
i have been playing comm for some time now, won some matches lost even more... So i'm looking for some way to improve my tactics (map doesn't matter here as i know mostly all strat points on most maps)
Well my problem is the "mid"-phase of every game. I get around 3-6 RTs up really soon and try to elec them if possible - now i loose when having bad luck some while they are not finished elect and i have to rebuild them -> dammit.
After being able to lock at least one hive i start with AU1 - WU1 - WU2 - WU3 - AU2 but while getting those Upgrades my RTs are falling to some Fades or Onos.
During WU2 i'm upgrading the Armory and around AU2 im starting to build the protolab.
Around this time i loose the locked hive.
So what should i change about my tactics - upgrading the armory earlier / try to <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> another hive after locking the first hive? Keep my <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> near the RTs while e-up runs?
Looking for some advise <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
i have been playing comm for some time now, won some matches lost even more... So i'm looking for some way to improve my tactics (map doesn't matter here as i know mostly all strat points on most maps)
Well my problem is the "mid"-phase of every game. I get around 3-6 RTs up really soon and try to elec them if possible - now i loose when having bad luck some while they are not finished elect and i have to rebuild them -> dammit.
After being able to lock at least one hive i start with AU1 - WU1 - WU2 - WU3 - AU2 but while getting those Upgrades my RTs are falling to some Fades or Onos.
During WU2 i'm upgrading the Armory and around AU2 im starting to build the protolab.
Around this time i loose the locked hive.
So what should i change about my tactics - upgrading the armory earlier / try to <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> another hive after locking the first hive? Keep my <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> near the RTs while e-up runs?
Looking for some advise <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Comments
Electrifying your resource nozzles and attempting to lock down hives at the beginning will most likely (if the alien team has any idea about what they are doing) result in everything going down to fades/onos, which come quicker since you do not get upgrades early enough, causing your marines to die much easier in battle.
So get upgrades/tech first and then secure hives/get your fancy electrification, not the other way around. Just make sure you don't neglect Kharaa development - keep sending marines in groups to take out nodes/abort gestations/etc.
Hive lockdowns are useless, and so is elec, if you keep your marines in the field and keep them pressuring, then there is no reason to elec.
Electricity I find to be a VERY specialized upgrade, and is only useful in very few circumstances granted you are playing a competant alien team. The most common situation I find myself electriifying in is against sensory when my pressure team survives and is able to cap good alien nodes. However, I think electricity verses DCs is just plain stupid ...
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
The first thing i build in the base after ip's and armory is obs. Then I directly get phase tech. By now I usualy have a hive so I send 1 marine there to build the phase gate.
I usualy dont spend res electrifying my rts, I just tell my marines which is under attack ("**** rt under attack" if i have any good players on my team, someone will go there =)
Saying that, I've lost as many games as I have won ^^
<!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html//emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif' /><!--endemo--> < <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> < <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
you get the idea
I want better turrets with lasers and n00ks
-calldown
At this time, start getting upgrades and send marines to protect resource towers. Also, I can't stress this enough, hotkey your observatory. This allows for quick scanning to see what the enemy is doing; you got 100 energy, why waste it right?
Also, a really good way to get attention of marines to say their names instead of just "you". And always say "good work" or "good shot" or something encouraging after your marines accomplish a goal.
And if all goes wrong, start speaking another language for no reason to make yourself sound cool. I do it all the time.
<a href='http://www.ausns.org/forum/index.php?showtopic=3986' target='_blank'>http://www.ausns.org/forum/index.php?showtopic=3986</a>
Hope that helps...