Co_sgc (pic's)

cascas Join Date: 2004-02-09 Member: 26327Members
ok well i finly desided to put a few pic of my map in progross <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> its only my 2nt week of maping in my life but from what i hear so far its a good map ( its still in beta) the RR has a stargate that moves and every thing and in the hanger there is 3 death gliders from stargate =) if u want to see the map u cna go on my clan server at 69.93.79.4:27015

Comments

  • cascas Join Date: 2004-02-09 Member: 26327Members
    edited March 2004
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Even as beginner you have to realise that everything is just way too big.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    edited March 2004
    Yay for cas!

    Yeah things are a lil too big. Also the textureing could use some work, things look a little out of whack in that area. Besides the some square rooms, you have a some good architectural ideas (if a bit simple). Keep it up, I hope to see you improve <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    I think layout needs alot of refiniment, cause right now it looks very boxy. also i got 1392 polygon death glider model, ya want it? Also, you could make so that Alien hive is at diffrent lvl than the marine spawn, that way ya could add transport rings prefab(http://www.ejoop.com/pfl/showlist.asp?prefabid=1293&formtype=2), but really fix the layout a little.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looking good so far.
    You have the basic concept, and your use of textures i.e gridded floors does help the atmosphere.

    The lighting could be spiced up, as it is a major factor in any map, but the red lit areas etc are a good start.

    Keep it up.
  • DarkFighterDarkFighter Join Date: 2004-02-06 Member: 26146Members
    if you don't want to user the rings at<a href='http://www.ejoop.com/pfl/showlist.asp?prefabid=1293&formtype=2' target='_blank'>http://www.ejoop.com/pfl/showlist.asp?pref...1293&formtype=2</a> i have a nice set i made a lil while ago, which are big enough to take an onos ( i think), if u want them give me a <b>PM</b> and i'll send 'em to ya.

    maps looking gd so far, keep it up!
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    omg DarkFighter - stop pimpin' the prefab site...lol

    <b>cas</b> - looks good for your second week.. I think the boys (and girls?) are right, the places are just way too big.. you have to watch your level over level stuff in NS..that hallway/corridor with red light could be a problem for the commander... other than that try to focus the lighting - rather than one big, all consuming, light - try and make it spots and so forth..more darkness and contrast..

    all good tho..you are looking good for 2 weeks in..keep up the work..
  • cascas Join Date: 2004-02-09 Member: 26327Members
    <!--QuoteBegin-HanzGrub3r+Mar 16 2004, 08:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Mar 16 2004, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> omg DarkFighter - stop pimpin' the prefab site...lol

    <b>cas</b> - looks good for your second week.. I think the boys (and girls?) are right, the places are just way too big.. you have to watch your level over level stuff in NS..that hallway/corridor with red light could be a problem for the commander... other than that try to focus the lighting - rather than one big, all consuming, light - try and make it spots and so forth..more darkness and contrast..

    all good tho..you are looking good for 2 weeks in..keep up the work.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ya i know ab out that =) thats why its a co map rather then a ns map =)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2004
    Good work for only a second week of mapping all your life...
    Some suggestion(s) I havent seen by all the other good people their suggestions, but would make the map look better...
    As they say do something about the scale of it all, but to stop repeating what other people said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Here goes:
    The walls are to flat at the moment try adding more (arhcitectural) detail to them and watch out with the repeating textures, since at the moment I see a lot of them.

    Keep an eye on the texture type (ceiling, floor, wall etc). You're using
    <i>floor-textures</i> on walls and <i>wall-textures</i> on the ceiling in some places <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Sometimes this can be done if done correclty, but they have to be used different then you are using them now. It strikes me a bit odd to see the textures like this.

    Happy mapping...
  • cascas Join Date: 2004-02-09 Member: 26327Members
    edited March 2004
    o ya the rr ( looks a bit diff now) 5 day old pic =p
  • HoundDawgHoundDawg Join Date: 2002-11-01 Member: 3362Members
    Looking good! Not bad for a beginner.... in fact that's all I am too...well, maybe a novice by now.

    I like the theme, but I do think that the texture use is off a bit and it's still looking a little blocky. The ships look pretty good though, same with the stargate.

    Speaking of the stargate, you may want to thin out the rails a bit and take the ramp to the bottom of the blue area. Players should walk up the ramp and right into the stargate without having to jump.

    Keep it up!
  • cascas Join Date: 2004-02-09 Member: 26327Members
    ya the stargate i need a new pic of keep forgeting lol ill get it in a min but here are some newer pic's
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • cascas Join Date: 2004-02-09 Member: 26327Members
  • cascas Join Date: 2004-02-09 Member: 26327Members
    -( oo )- , ( <> <> )
    ( {} )
    ( )
  • ipxvortex_peteripxvortex_peter Join Date: 2004-03-19 Member: 27416Members
    can't wait to play this with ya cas
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    My statements still stand from the previous page <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , but also keep an eye on alignment of some textures.

    I like the fighter planes. Can we get a screenshot looking the other way in that "launchbay". You've gotten me currious <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • cascas Join Date: 2004-02-09 Member: 26327Members
    edited March 2004
    all its a is a a plain red force feald that wont let me have it pulse tho i do need to add sky behind it atm its just black texure lol

    Also dont forget to go on 69.93.79.4:27015 and sack any -(CL)- to change map to cas's map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RajonesRajones Join Date: 2003-08-27 Member: 20294Members, Constellation
    yes except at the moment our server isnt working and no one can figure out why =(
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    <!--QuoteBegin-cas+Mar 20 2004, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cas @ Mar 20 2004, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -( oo )- , ( <> <> )
    ( {} )
    ( ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the wing!!
    look its cracking
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