Texture Alignment On Curved Surfaces

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">A new tutorial</div> This may actually be more appropriate to the mapping help forum, and if it is please do move it, but this seems to qualify more as a general-use item than specific help or problems.

Anyway, I've written a little tutorial over on the Snark Pit on how to use vertex manipulation and/or Align to View to help align textures across 'curved' surfaces in HL. There's a specific example at the end showing the technique used on an ns2.wad texture, but other than that it's relevant to anything Hammer-related.

It's nothing revolutionary, but has some information some people may not know about... Thought I'd toss it up here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

<a href='http://www.snarkpit.com/editing.php?page=tutorials&id=80' target='_blank'>http://www.snarkpit.com/editing.php?page=tutorials&id=80</a>

Hope someone finds it useful.

Comments

  • LePrauLePrau Join Date: 2004-03-07 Member: 27193Members
    Omg that is just *weeeee*

    Never knew there was a method to align to view <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Always thought there were only align to face and to world, and getting the texture-alignment-plane into any other position would need many work ...

    Great stuff, and thanks man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    Nice tut there KFS!
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    If only I had known this sooner...... that's probably HOURS of fiddle time that weren't necessary. Nice work KFS.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Ah, I always wondered if Align to View had any practical use. Good tutorial!
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    I've converted the entire tutorial so that QuArK users can also create such texture alignement:

    Right click a face and select <i>tag face</i>.
    Now experiment with right clicking other faces and selecting <i>wrap texture from tagged</i>, <i>wrap texture around pillar</i> or <i>project texture from tagged</i>. Note that the latter is also available in the tree view by right clicking an object, allowing you to project the textures of an entire brush or group at once.
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    I think this info should be added to the <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>Mapping Help and Troubleshooting</a> forum.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Wolv+Mar 20 2004, 05:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Mar 20 2004, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've converted the entire tutorial so that QuArK users can also create such texture alignement:

    Right click a face and select <i>tag face</i>.
    Now experiment with right clicking other faces and selecting <i>wrap texture from tagged</i>, <i>wrap texture around pillar</i> or <i>project texture from tagged</i>. Note that the latter is also available in the tree view by right clicking an object, allowing you to project the textures of an entire brush or group at once. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sorry Wolv, that's not enough of a feature to make me use Quark over Hammer... Hell the editor I used at 4DR had that feature. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> hehe

    (I kid, I kid, I hold nothing against Quark or its users. Except that Plaguebearer chap... weirdo!)
Sign In or Register to comment.