Texture Alignment On Curved Surfaces
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">A new tutorial</div> This may actually be more appropriate to the mapping help forum, and if it is please do move it, but this seems to qualify more as a general-use item than specific help or problems.
Anyway, I've written a little tutorial over on the Snark Pit on how to use vertex manipulation and/or Align to View to help align textures across 'curved' surfaces in HL. There's a specific example at the end showing the technique used on an ns2.wad texture, but other than that it's relevant to anything Hammer-related.
It's nothing revolutionary, but has some information some people may not know about... Thought I'd toss it up here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://www.snarkpit.com/editing.php?page=tutorials&id=80' target='_blank'>http://www.snarkpit.com/editing.php?page=tutorials&id=80</a>
Hope someone finds it useful.
Anyway, I've written a little tutorial over on the Snark Pit on how to use vertex manipulation and/or Align to View to help align textures across 'curved' surfaces in HL. There's a specific example at the end showing the technique used on an ns2.wad texture, but other than that it's relevant to anything Hammer-related.
It's nothing revolutionary, but has some information some people may not know about... Thought I'd toss it up here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://www.snarkpit.com/editing.php?page=tutorials&id=80' target='_blank'>http://www.snarkpit.com/editing.php?page=tutorials&id=80</a>
Hope someone finds it useful.
Comments
Never knew there was a method to align to view <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Always thought there were only align to face and to world, and getting the texture-alignment-plane into any other position would need many work ...
Great stuff, and thanks man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Right click a face and select <i>tag face</i>.
Now experiment with right clicking other faces and selecting <i>wrap texture from tagged</i>, <i>wrap texture around pillar</i> or <i>project texture from tagged</i>. Note that the latter is also available in the tree view by right clicking an object, allowing you to project the textures of an entire brush or group at once.
Right click a face and select <i>tag face</i>.
Now experiment with right clicking other faces and selecting <i>wrap texture from tagged</i>, <i>wrap texture around pillar</i> or <i>project texture from tagged</i>. Note that the latter is also available in the tree view by right clicking an object, allowing you to project the textures of an entire brush or group at once. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sorry Wolv, that's not enough of a feature to make me use Quark over Hammer... Hell the editor I used at 4DR had that feature. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> hehe
(I kid, I kid, I hold nothing against Quark or its users. Except that Plaguebearer chap... weirdo!)