Differentiating height
Seraphic8X
Join Date: 2002-06-15 Member: 771Members
<div class="IPBDescription">In commander mode</div>I have a question, say there is a room with multiple levels... say an elevated catwalk running across the center of the room. What if the commander wants to build something directly BELOW this catwalk? How would the game know you want to place it on the catwalk or the floor below it?
Is it like Final Fantasy Tactics where if you hold the cursor over that area for a period of time it will switch between the levels?
Is it like Final Fantasy Tactics where if you hold the cursor over that area for a period of time it will switch between the levels?
Comments
The short answer: the game doesn't. That's why none of the official maps have level-over-level areas. Sure, there are plenty of catwalks, but the commander can usually build under these by simply changing his perspective by scrolling to one side.
Kind of reminds me of my Doom map editing days where you couldn't have floors atop floors. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The thing to keep in mind is parallax -- it's not a two dimensional top-down image. As the commander moves, different locations will become blocked by any level over level architecture. As long as you can get complete line of sight under the object (catwalk, platform, whatever) from one or either side, it's fine.
LIES!
<!--EDIT|KungFuSquirrel|Oct. 23 2002,23:21-->
Ok D I realize you've done plenty of mapping (not being sarcastic) but its not quite that simple I mean you HAVE to be able to build in the Hive rooms. You move in kill the thing then set up turrets and the like so nothing comes back and builds it all, all over again. You need to be able to build to secure the area or else the game would be VERY hard for marines as they would have to permenantly station marines there. And D would you want to sit there the whole game being a human senty gun?
It should be noted, however, that if Alien vs. Alien playmode is included in Version 2, maps for this game type would have no commander... and, therefore, no multi-level restrictions. Nice.
<!--EDIT|coil|Oct. 24 2002,01:56-->
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<i>Anyways...</i> Once you start playing, you won't really care that there's no second floor, or underground tunnel. Seriously, the thought won't even cross your mind (unless your some kind of psycho freak).
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<i>Anyways...</i> Once you start playing, you won't really care that there's no second floor, or underground tunnel. Seriously, the thought won't even cross your mind (unless your some kind of psycho freak).<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
ehh! i was at skewl and didn't see there was more than 1 page :'(
my bad
Name for me ONE RTS that is mutli-level. One.
Aside from that fact, the maps I've played (NSTR), you don't notice this at all. So there arn't any apartment buildings or such. This dosn't mean that the entire map is one level height. There are many, many different ways of simulating multiplex levels in a no-conflicting way.
Elevators.
Ramps.
Stairs.
Catwalks.
Vents.
Yada yada.
Sure it's a limitation, but its also a limitation of the inheriant nature of RTS games. And from what I've seen, its not a limitation you notice even in the most slightest of ways.
Don't play it then. Go design your own mod. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Don't play it then. Go design your own mod. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
0WNED. with a nice big bold <b>0</b>
personally if the pt's and devs say its not a problem i believe them...plus we'll find out ina few weeks <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Also, I would highly suggest people refrain from commenting on the lack of levels over levels until they play the maps first hand. The levels feel anything BUT 2D. All it requires is a bit of skill, thought, and space perception to make a level feel fully three-dimensional.
I'm sorry to come over a bit harsh here, but I can't be having with these hollow comments based soley on speculation, with no first hand experience.
Sorry Necro, I think that has to go to Merkaba now <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I belive the expression "Righteous Rage" comes to mind.
anyway, is what i said technically possible?
<!--EDIT|MonsieurEvil|Oct. 24 2002,14:44-->